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Rsburke

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A member registered Sep 03, 2018 · View creator page →

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This is a neat concept. I enjoyed playing, but I found there to be a little bit of a lack of variety. If monsters spawned more often, or if there were other levels with more obstacles, I feel like this would be more engaging. However, I liked the gameplay that involves you to frantically dash around.

Yet another promising game for mobile. The single-action button mechanics are simple, but could potentially offer a variety of movement options and challenges if you were to expand upon the game. I wish it were longer, but hey-- that's a good thing.

This is a pretty solid shooter. Unfortunately I'm not very good at these types of games, but I still had fun playing it. Thanks for sharing. :)

This game is simple, yet fun. There were a few rounds I didn't have to move my character to pass, which felt a little strange, but I suppose that's the nature of a randomized attack pattern. Because of this, I was delighted when the lasers started firing faster and multiple started to fire at a time. I feel like there could have been a few more rounds of hectic dodging action. An "endless mode" with a score of how many lasers you've dodged also sounds pretty fun. Just some ideas I had while playing it. There's some potential here.

I enjoyed the puzzle element to this game. It took a second to figure out and get the hang of, but once I did I had fun. I played the browser version, and I didn't heat any audio. Perhaps this was a glitch, or maybe the game is just silent. Either way, this was fun.

The artwork in this game is great! Perhaps it was just my download, but the lack of sound was a little disappointing. But no sound is better than bad sound. That being said, this was a very cool and polished experience. Well done.

I watch it all the time. Anyway, just stopped by to say that I played again and completed it this time. I also noticed your note about the web version having smooth scrolling issues, but the desktop version not having those issues, to which I've adjusted the authenticity review accordingly. :)

Loved your interpretation of the Little Prince. I thought the movement of the planets was a neat detail. One of my favorite entries in the jam.

This is such a unique approach to dungeon crawling. While the game doesn't perfectly conform to the 64x64 pixel resolution the jam requested, I actually think it benefits from the smooth camera movements and ball movements. It's pretty challenging, and I'll definitely be playing more when I have the time!

This is fun. I like how big you made the bullets. Sometimes it's hard to see things at such a small resolution, but I think you did a good job making everything readable on screen. Nice.

I haven't played something quite like this before, but it felt good. I beat about 20 bosses, but after upgrading my max ammo and ammo refill rate, I felt like the game didn't raise in difficulty to match the advantage I had. So the bosses began to feel easier and same-y. I think I noticed they were attacking more often though? Good concept. Good execution. Needs just a touch more variety in difficulty. Good job.

Excellent proof of concept. There seemed to be an issue with detonated bomb sprites staying on screen when the level reloads, or when you advance to the next level. Some of these puzzles were a little tricky, but I finished it, and enjoyed it. Good work.

I'm not very good at games like these, but I really enjoyed how chill the atmosphere in this game was. At one point, I died, and respawned under the level, so when the level 1 boss appeared, I couldn't defeat him. I still really enjoyed playing though. :)

The rope is just for decoration. We're currently considering expanded options for adjusting things like the ability to jump off rocks and the jump window. But these plans are still tentative. Thanks for playing!

Thanks for playing! You're feedback is super helpful to us moving forward. Hope you had a good time with it.

I had trouble getting the web version of the game to load completely, but I downloaded it for Windows just to be sure, and I'm glad I did. This game is super creative. I wasn't sure how the execution would feel compared to the concept, but after closing my eyes, I found myself totally engrossed in the experience. It reminds me of the old virtual barbershop experience, only it was interactive. Very cool. I could find a way to interact with things though aside from listening to conversations and things happening around me. Although maybe that was the point. Loved the singing bot. I dunno what else to say. I actually really loved this. Great job.

I'm worried that I didn't quite get what the objective was. I made it to the "give a treasure, take a treasure" shop, and I grabbed the key, and then what looked like a book, but I couldn't figure out what to do next. I like the art style.

This was a fun game! Took a second to get used to but I really enjoy puzzle/platformer mashup vibe going on here.

I remember seeing your hotdog rat sprite in the discord channel. I loved it. The game is good. It wasn't super clear how to progress after defeating the enemies, but I figured out a way forward and completed the game. Some more sound effects would be nice, but the music was great. Thanks!

This is cute. It captures a lot of the character that the original game had so much of. I found the camera to be the only part that bothered me. I would have liked it to be zoomed a little further out, or allowed me to angle it further down so I could see where I was going better. Overall, solid entry.

I played through it again, and everything is all better. I've revised my review :) Thanks for the experience.

This game really does a good job to make you feel like you're on a mission. The music plays a big role in that. The art was also very nicely done. The map could have been a little clearer, perhaps with a legend or markings where the main story buildings were. (Like the governor's house or the hospital) I read that there's some features that you didn't have time to put in the game before the deadline, so I'll be keeping an eye on this project in case you release an update. Good work!

Excellent game, loved when I would clear the whole screen by setting off a chain reaction. Very satisfying.

I played it quite a bit and made it to 75. It's fun, but challenging. Nice work

That's okay, it's still a beautiful game. Subpixels are just the use of screen pixels that are not part of the main resolution grid. This means the game's total resolution is higher than 64x64. I'll attach a picture of what I'm talking about. I wouldn't worry about it too much for this jam, but I hope the feedback proves helpful in the future.

(Red lines were added by me to demonstrate edges)

This is one of the few games I've played to completion so far. Not only that, but it had me hooked for a full half an hour. Great job. My only comments are that the music got a little repetitive, and after buying some speed boosts, I found it a little tricky to get my ship aligned just right to fit through the shaft, but this was an overall addictive and pleasant experience. Thank you :)

I love the cinematics. Lots of effort was put into them. I would suggest some more sounds to indicate that the player is taking damage, because it's a big hard to tell. The game also didn't really fit the 64x64 pixel requirement for this jam, however the textures and sprites were pretty low res, and that means you were in the spirit of things. Good work.

Eyyyy, another Pico entry for the jam. Mad props. Looks and feels great. Bomb was a little heavy, but not without it's satisfying THUD when hitting the ground. I like it.

I saw this in your YouTube video a while back while Googling the jam! It's cool to see it online. I don't have an XBox controller or anything to use other than a keyboard, so perhaps this isn't an issue with another input format. However, when moving diagonally, I was launched further and faster than in other directions, which would usually launch me into red balls. Maybe this is because of how forces are added and applied to the player? All in all, fun game-- the kind of thing that feels like it would make a pretty good phone game. Great job.

I liked this game. It was satisfying to roll my finger's along a, s, and d, to really wallop bigger foes. That is, until bigger foes finally got the best of me. The backpack demon was a fun character-- a bit chatty-- but fun. Good concept, good execution.

Spoilers Ahead?

This game was great. One of the better one's I've played. I unfortunately got stuck in the forest when the red thing started chasing me. In fact, that very thing caused a very visceral, tingly fear in me. I don't know why, but that's the kind of subtle unannounced danger that really gets my skin crawling. In a good way. You didn't quite stick to the 64x64 pixel grid, but your art was great regardless. At first I thought it was a little ugly, but one I used the bathroom in that man's house, and the choir started to sing I feel like I "got it" in an artistic sense. It reminded me a lot of a particular scene in Don Herdzfeldt's "It's Such a Beautiful Day" which is a movie I personally really enjoy. I didn't complete the game, because I've got a lot more to rate, but let me say this: I love the tone, atmosphere and existential horror this made me feel. Great work.

Cute game. Loved the bouncy animation. Would have liked some more sound effects, and I thought the rows of spikes were a little repetitive after a while, but I enjoyed the core gameplay loop. Thanks for making this :)

Cute game. Loved the bouncy animation. Would have liked some more sound effects, and I thought the rows of spikes were a little repetitive after a while, but I enjoyed the core gameplay loop. Thanks for making this :)

Really loved the background environments, and the music was pretty chill. There was a bug in the gameplay once reaching a point to "setup shop" nothing else seemed to happen and NPC's became unresponsive. There was some use of sub-pixels going on, but the rest of the game fit pretty well within the resolution requirements. Great work, shame about that bug.

I really liked this game! I was pleasantly surprised by the growing mechanic. At first I was concerned by the flashing character when I was only a pixel tall, but then I began to consider it might be just an artifact of your sprite scaling method, which is pretty clever on it's own right. Good job. :)  (The web version which I played had no sound. But no sound is better than bad sound)

I really liked this game! I was pleasantly surprised by the growing mechanic. At first I was concerned by the flashing character when I was only a pixel tall, but then I began to consider it might be just an artifact of your sprite scaling method, which is pretty clever on it's own right. Good job. :)  (The web version which I played had no sound. But no sound is better than bad sound)

I like this game. The sound track is a real bop. It is challenging, but not in an unfair way. Great entry!

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This reminds me of something from the Atari era. Simple graphics, yet very readable. I would have liked to hear a little more sound, maybe a jingle or two to break up the silence, but I think the silence is also kind of fitting. Great work.