Not sure what I just played, all I know is that it is twisted and makes one question reality. I like!
Play game
Nothing Is Real's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #109 | 3.455 | 3.455 |
Graphics | #201 | 3.091 | 3.091 |
Gameplay | #229 | 2.727 | 2.727 |
Overall | #232 | 3.023 | 3.023 |
Authenticity (Use of resolution restriction) | #319 | 2.818 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I worked solo, but had a few friends test the game a few times.
All the assets were produced by me, with the exception of one Public Domain audio-track.
I think I spent 7+ nights on this project in total.
Was the resolution a challenge?
Yes, and no.
It wasn't a problem for me to implement stuff in such a small space, and the limit drove me to come up with material I wouldn't have produced otherwise.
But there were some really annoying technical issues I had to tackle, especially regarding the text/fonts.
Because of this and some poor decision-making early on, I had to do a LOT of unnecessary work and tinkering.
What did you learn?
A) That you should not underestimate the workload that waits you later on if you try to take shortcuts.
B) Don't leave important things to the last minute.
...
Uhh... Let me take that back. These are things that I will never learn!
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