El sonido de ataque me da años de vida. goty
Elvendwarf
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Asdo, te has lucido con este juego, el gamefeel es genial, la dificultad está muy bien y el jefe final, aunque parece sacado de kirby, mola mucho como concepto y está bien implementado :0
La única cosilla que yo cambiaría es el sistema de lanzar el disparo especial, está bien que el juego te premie por jugar bien, pero en este caso te castiga un poco por jugar mal, quizá si se llenase simplemente acabando con enemigos se sentiría menos feo recibir daño cuando estás a punto de librarte de los enemigos con ese ataque especial.
Es solo mi opinión, en general 20/10 compadre! ^^
Muy buen trabajo! Sin duda te has pegado una matada día tras día para finalizar el proyecto, estoy seguro de que has visto una cantidad ingente de tutoriales en youtube para aprender a hacer estos sistemas. He terminado el tutorial pero no hay niveles más adelante y algunas veces es complicado como jugados saber exactamente el sitio por el que hay que ir.
Pero la verdad es que como demo técnica de un juego de parkour está 10/10, puedes estar muy orgulloso ^^
Está genial, súper pulido, es muy claro qué cables se hay que juntar entre sí en todo momento, el final fue inesperado y la animación quedó genial, lo único que le puedo criticar es que yo hubiese hecho las zonas para clickar los botones más grandes que el grosor del cable, es una tontería pero yo creo que mejoraría mucho el gameplay
Thanks for the nice words about game's presentation ^^
Yeah. I Know. Using WASD, Space, And keyboard in videogames at the same time is pretty uncommon. It's like playing twister with your fingers.
Now, jokes appart, what was wrong with using mouse and keyboard at the same time? XDDDD or maybe I misunderstood.
Now some feedback! The game looks really nice! The world procedural creation is really well made. it is always cohesive and feels really nice to move across the map.
The music felt a bit repetitive but the particles on getting coins and enemy movement were nice. Making this from scratch must be a hard task! Well done there! Ir really deserves more atention
Hi! This game is wayyy better than many games around here. It deserves more attention, for sure.
I trusted you but my pc told me that your game was a virus (but I forced it to be executed) . This kind of downloadable games, made with custom engines are a double edged sword for most game jammers. Maybe you should implement ports to webgl in your framework next time. People usually won't download games if they are not made with a recognizable engine. Plus your engine isn't much flexible. I saw someone below having problems to execute the game due to his hardware architecture. I don't know but i think this won't run on linux lr macOs. Only on x64 Windows (idk don't mind me)
At first I thought that I had to find keys to open the chests around the map, tried to hit a chest but nothing happened turned out that I needed various hits to break it, I think that the player should have some feedback that the chest is receiving damage, despite that little detail This game is really nice, the voidstep mechanic is truly great and discovering how everything actually works, every powerup and different jumps and voidstep combinations. I see tons of potential on this!
Super Polished game! loved the artstyle and the story, and the plot twist on the end too, I made it to the 8th round and it was nice, i focused more on throwing stones than using the spear, a couple or minor things i would point is that isn't very clear that you can jump in the center structure, first time the flying enemies appeared i wasn't unable to hurt them with the stones 'till I noticed that you can stay in the structure, another minor detail is that i missed a bit of music, but the fx were nice! all in all, really cool game!
Loved this concept, really enjoyable, the crafting system felt so complete for a 3 days jam, the animation of the tiles jumping with the level is completed surprised me, really nice touch, i feel like this game isn't 100% with the limitation itself but i like this point of view of a roguelike, congrats on making a nice game full of detail! ^^
This game is truly difficult BUT the progression feels very nice, the graphics are neat and the gamefeel.is quite good! I saw the comments below and I agree, in fact. You're in time if you want to upload this as a game playable in browser, more people would enjoy this! Nice entry, if you did this in 3 hours. You rock
Amazing Entry, I couldn't stop playing 'till i made it to the dark wizard! I should mention a thing as feedback: the "Garbage mode" could be an "on/off" mode so you can discard multiple items without having to click there several times, despite that little thing this is a round game for a jam, could be easily a mobile game, I really would play it!!
congrats! you always make minimalist games with great deepness, your games are always well thought out!
Great concept! I see this being a very fun game so please keep working on this!
Your idea has a lot of potential. I see someone below gave you a perfect feedback but i would Highlight that you should polish main mechanic and make the game more intuitive, in other hand, classical music sound like a charm for this but also sound effects could fit great, if you work this, soon you'll have the complete version! Go for it!
Hi tony! First of all many thanks for your words! 💚
About the back doors: the game level is procedurally generated, the dungeon isn't linear and a room can lead to another 2 or 3 as maximun. So you shall backtrack to explore other rooms. In other hand: when you clear all the rooms you have to return to the beginning in order to get to the end of the game ^^"