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Be brave (Jam Edition)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #1 | 4.250 | 4.250 |
Overall | #7 | 3.888 | 3.888 |
Enjoyment | #11 | 3.700 | 3.700 |
Presentation | #14 | 3.950 | 3.950 |
Use of the Limitation | #15 | 3.650 | 3.650 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
3. Marrow,Iriwvy, Sorpirit
Software used
Unity, Paintstorm studio
Use of the limitation
Its card roguelike game where you have to build a dungeon for your hero to go through and collect 60 coins
Cookies eaten
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Comments
Played game on stream here: https://www.twitch.tv/asfunasfun
Nice job! This was a great concept and the art was really nice as well.
This is a very interesting concept. I like the idea of a build-your-own dungeon, and with a couple of adjustments, this can easily become a very cool game. Nicely done!
I find this game interesting the random generation creates challenges pretty well.
Nice game. I really liked the art and the concept. I found a small bug though, when I spawned into a new level there was a card overlapping with the character. Otherwise great game
Great game! I just wish to have things a little more “zoomed out”.
Nice job!
I don't know why but it bugged out a bit on my end for exemple the canvas was a bit too out of screen, however that did not take anything from the experience , this is a fun cute puzzle game.
Art is great , concept is fun and somewhat nostalgic.
Good Job.
I don't know why but it bugged out a bit on my end for exemple the canvas was a bit too out of screen, however that did not take anything from the experience , this is a fun cute puzzle game.
Art is great , concept is fun and somewhat nostalgic.
Good Job.
Great game! It has a fun concept and great art. Good job!
Really well executed and nice art! It's not very obvious how the cards connect at first and runs can feel impossible at times but that's my only criticism. I'm really impressed
Iam absolutely amazed with this game, the concept, the art, the music, all so good.
the ONLY thing i would change I that I would make it a bit more obvious what to do and how to play the game for the first couple of level (even though you explain it in text outside the game some people prefer not to read instructions Haha) Overall, so very impressive.
It's reaaaally hard to notice the branching path one the cards, but the concept is really great !
Really enjoyed the concept of this, it took me some time to understand the mechanics but when it clicked it was fun making decisions on how best to lay out the map.
I did find that if you just put a simple path and just try to include gold, then spam the start button you can get a lot of gold very quickly and cheese the game. Maybe disable the button whilst the character is moving to fix this?
The art and ideas were great though, thank you for sharing.
Really interesting concept. A real twist on the dungeon crawler & rogue genre.
This is pretty good. From the get-go I was able to understand the concept and strategize how to get from point A to B. I just wish there had been more levels. I also thought the camera movement could've been a tad faster. Music and sounds worked well too. Nicely done!
Great concept and artstyle, the game was easy to understand and creating dungeons felt nice, would loved to see the player travelling across the dungeon in real time. But this game's nice
The concept is great, and it's pretty fun.
Great! You guys should publish this as a real card game on BGG.
Very unique concept of puzzle dungeon crawler and great art!
Niggles:
Camera is not too comfortable to move, it is too slow. It would be nice to be able to drag camera with mouse which will also release left from keyboard.
It is not always clear how walls are placed on a card. They can be more contrast.
Traps don't make much sense because you can just not add them to dungeon.
Pretty unique interpretation of a roguelike. Nice music, nice graphics. And the fact that I loved "crazy labyrinth" as a chiled makes it even more awesome for me. Only thing I can criticize is the order in which the cards get traversed. Pretty sure there are some deterministic rules but I just did not get them.
All in all: Really well done 5/5