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A member registered Jul 21, 2019 · View creator page →

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You took a classic game and made it complex. I like that!

Only thing to complain would be that I dont know about the colors I was supposed to use. I can imagine that frogs need to be green but there are also red frogs. Maybe you could show the desired resulting image before starting a level

This game is unbelievable impressive. You got a pretty unique interpretation of the theme. The artwork is awesome and the controls feel great. But the thing I love the most are the f***ng pigeons?!! The game itself already felt polished (at least for a 48h jam) but adding pigeons randomly which do literally nothing for the gameplay gives the game such a calming atmosphere... Really good job!

So... The thing I always complain about when playing jam-games is that in most cases you have either a good Idea or a polished game. Which makes sense since you have more time for polishing when the idea is not that original.

But this game got both! The idea is good AND you somehow managed to create all these (very nice) graphics. You have my deepest respect for that.

Only thing to complain is that it got difficult really fast and nearly impossible to manage (or maybe I was doing something wrong). After building the cannon ship suddenly 10-15 other cannon ships approached me and destroyed my cute little ship. 

I laughed when i read that because we talked about our concern that people may restart the level by accident. We will concider changing the key. Thank you for your feedback!! 

Really good! I played some minutes and it did not get boring eventhough the there were no new elements in later waves.

Also: Respect for creating the art by yourself in that limited amount of time!

Hey, thank you for your feedback! You pretty much summed up what we felt about our game too, haha.

We had so many ideas about level design but after struggling with the physics for at least 24h we just did not have enough time :(

I really like it. And actually this is one of the very few games I played which were playable. Also, I did not find any bug! I think with a little bit more polishing and more levels, this could be a really awesome game! I thought about moving bonkers (or what aver the purple bois are called). Maybe even random levels.

This is so weird haha. Really original idea. Didn't understand the movement though

Extremely impressive work for only 48h! Maybe one of the most polished games I played in this jam yet


Sorry to hear that. We got some more comments about that a few minutes after submissions were closed. We think this was just due to the overloading itch-servers because at the moment, loading seems to work quite well

Very good gameplay. I really like the mix between 2D and 3D.

Pretty creative game. Took me a while to understand that you can jump left when the horizontal bar is <50%. Maybe one indicator for that would be good

Really nice game and I love the artstyle! Just felt like the enemies were to heavy or the player too light. When I move to a dragon, all weight were on one side and the bar gets flipped over

Thanks for playing my game! There should be some knives flying around but yes. They are not very interesting :D

I am thinking about some obstacles or other shapes of the map for further versions. Implementing some "intelligent" enemies is another good point. Thanks!

Thanks for playing and thanks for you comment!

So about the leaderboard. I have a small raspberrypi at home running an apache2 server and mysql. The database contains just one table with name, score, date and id of course. The game thends a http requests to a php-file on my pi (something like /cmd=select&amount=20 for the best 20 players) which handles the mysql query and encodes the result as json. Looks like that: {"id":22,"name":"Munsi","score":9890,"date":"2020-04-06 20:37:10"}. And this is something which unity can understand :D.

Did not manage to create a safe encryption or authentication system but there are is sensitive or important data on my pi. If you are further interested, we can talk about more on discord?

That guy just made a racing game with customization in 3 days, respect.

I felt so cool when I took the shorter pash using the brown border. But only until I reached the next checkpoint and I read the message "you missed 1 checkpoint". Unlucky.

Nice, original idea. I thought it was easy until they startet shooting lol.

It's insane that you just animated everything, even the menu. This gives the game a very polished and completed impression. Good job

Its a game about a guy in tank top on a hoverboard delivering pizza. How could anyone not love this game?

Controls felt a little chunky sometimes and reaching "Z" was gymnastics for my thumb but all in all nice game

The graphics are so simple and sooooo good! In the beginning, i thought, that it would be easy just to catch that stuff. But then, suddenly, the table swooooshed above that boys head when I moved... Quite hard game. Like that

Really nice one. This game is making me anxious because that damn bar just does not stop tilting! All in all: nothing to complain about

The description mate! I already saw more shitty stuff on itch, i actually liked your game. Theme fits and it is funny and when I lose, I become tilted (got that? Because... balance?). What do I need more?

I saw that on twitter! I thought, that would not have anything in common with balance but now that I played your game, i noticed the little dude on top of the truck and EVERYTHING MAKES SENSE NOW!

Really, really nice idea and well done!

Oh boy, the sounds :D I really like the changing background after a time. Never gets really boring by that. Looks very polished to me

Nice game. Took me a while to be able to not kill myself with the knockback but after that. Just great!

Funny how every comment is crying about the controls, I liked them :P

Dude this game got the chills!! Music fits perfectly.

This is really polished! I like the little "bounciness" of the boxes. I even nearly managed to stack them up to the top of the screen, but only nearly. Will the screen show more space so you can stack more boxes?

This one is really creative!!!

I did not manage to play this without a mistake :( But if anyone would get this without dying once, wouldn't there be a maximum score?

nice one!

I like the idea. Fits very good to the theme!

Gameplay was very funny (and I hate you for the shrinking bar)

I just noticed. that the bar is behaving a little strange after i flipped it over

Really, really nice art style! And the music chills.

Maybe I am just bad at that game but sometimes it felt like the perfect angle was not exactly when there was a beat

Took me a while to figure out what to do (tried to eat the sheeps, lol) but when I noticed that they need to go to the pink field, I started liking it. Some noise or other textures on the ground would be great or anything, that gives the player a point for orientation while moving. But except that: Funy game!

That is actually a little more basic than it appears to be. So the tile distribution must be well done. Nice drawing btw.

Of course I will test your game. I planned to play, review and vote every single game. But I take my time for that to give detailed feedback, so just be patiently. My review will come ;)

I don't know what to say. This is great! Just tell me: How many tries did you need to record that jump in the gameplay?? I nearly didn't even manage to collect one point and you just jump over an abyss... (and you reached 24 points in screenshots..... oof)

Okay so this will be my very first 5 star rating in all categories because really EVERYTHING just fits.

Yes, using premade assets is kind of cheaty but mentioned that the paths and props are randomly generated (is that so?) which means that the models must be put together with a really smart algorithm and I think, that is a huge part of aesthetics. I mentioned that by INTENTIONALLY falling down hundreds of times ;)

Sometimes it was a bit hard to understand where the ball will roll to but this may be a point of perspective of a 2D-screen. And somehow this gives the whole game just a little rage-factor which I like

Great game. And I am quite proud of my ~56.000 score (no idea if that is much). Graphics are minimalistic yet pretty and the mario-coin-collect-sound when boxes pop is very satisfiying. And you even implemented a bonus for longer chains!!

Just one minor thing: I felt like the real problem losing this game is the time and not the balance (which is not a problem but the theme was balance, you know?). I never had a problem balancing the board (just reached the yellow bar once), even If I just put any colored box to other boxes of the same color, ignoring the board. 

What I want to say: I think you could put up the boxes impact on the balance and put down the time scale. This may be leading to some bigger tetris-like block-constructs, just because the player was forced to put a block on the wrong side of the board to balance it.

I am only talking that much about that one suggestion because it is really the only suggestion I could make. Really well done at all!

Thank you for that detailed feedback! I am happy to see that you appreciating the small details (especially that you noticed the spongebob reference :D)

I totally understand your critics on the gameplay however the spawns are actually random distributed within a rectangle. But still, some obstacles, a different shape map shape or a "smarter" random distribution of the spawns may be useful.

About the controls: I just played my own game again yesterday and came to exact the same conclusion!

So thanks again for your critics. It is very important for me to collect impressions of others to grow

Oh boy, congrats to Rank #1 :P

Hey mate, thanks for your nice feedback!! I actually laughed loud out reading your comments :D

I am really happy that I could give you some funny moments with my small game!

P.S.: You cann drag with your mouse insdead of scrolling :P