Overall a fun and complete game with interesting mechanics. I thought the sonar was really cool, and I really enjoyed navigating the darker levels with my light. I did run into the "ship death" issue on my first playthrough but luckily I came back and beat it.
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Treasures of the Deep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #138 | 3.789 | 3.789 |
Game Design | #163 | 3.368 | 3.368 |
Fun | #186 | 3.316 | 3.316 |
Overall | #197 | 3.298 | 3.298 |
Innovation | #268 | 2.974 | 2.974 |
Graphics | #273 | 3.342 | 3.342 |
Audio | #289 | 3.000 | 3.000 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each environment and level requires the player to dive deeper into the ocean to the point where they must illuminate their surroundings to find what they are searching for
Did you write all the code and made all the assets from scratch?
We outsourced the map tiles, UI, and item icons, and music. Everything else, however, was built from scratch
Comments
Pretty fun game, but...
Upon collecting 3 items, I received the command to return to the ship, which I read as "fly out of the water and land on the ship as a helicopter would". Upon succeeding, I however did not complete the mission. I couldn't move and ran out of oxygen.
Not to say it wasn't funny, but I kinda feel punished for being stupid. The level was pretty long.
The preceeding gameplay was fun though, swimming and collecting items feels smooth.
Reminds me of the diving minigame in Club Penguin. Quite fun and fits the theme really well.
Fun game and fits the theme. I like the way the headlights light up your surroundings and the radar works great(just wish it was a little bigger though, maybe it's just my monitor).
There's a good basis for expansion here. I was hoping to see some upgrades or progression after the first level.
Very cool entry and great use of the theme. I wouldn't change any gameplay, just add text popups to tell the player things like "press space" over the cage so they know how to drop items, "get to surface for more O2" (I had no idea you could refill O2 till I accidentally flew out of the water from going too fast lol). Nice work!
Thanks! I do feel like i need a tutorial because you dont need the surface to refil oxygen. There are air pockets scatterd about that apear as green, horizontal lines on the radar. I want to make this game a full release so ill need that.
I will definently use the white text instructions though, thanks for the suggestion and thanks for giving my game a try!
Thanks! I do feel like i need a tutorial because you dont need the surface to refil oxygen. There are air pockets scatterd about that apear as green, horizontal lines on the radar. I want to make this game a full release so ill need that.
I will definently use the white text instructions though, thanks for the suggestion and thanks for giving my game a try!
Hey I realy liked the music. I beleive it was really good match for the game. The dark levels added a how other part to the game. It was quite fun!
I liked the graphics and music a lot here! The chain physics on the submarine made me very careful with the movement and controls with picking up the treasure. The dark levels were fun. This game is clearly polished and glad you noted the bugs to improve on! Great job here!
Interesting design and nice terrain art. Its fun that my ship can jump from water)
The game is a lot of fun, the artstyle is interesting. I also like the sonar as a cool detail.
There isn't much to improve. I would perfect the system for losing treasures on collision and maybe tone down oxygen loss on impact since it can feel annoying from time to time (not too often). It would also be nice if it showed you some warning when the oxygen is low.
Overall, the game is great, polished and again a lot of fun.
Losing oxygen on colision is linked to your velocity on impact. I limited the player's velocity and decreased their acceleration speed so they cant bang around as much (updating after Jam). That said I should half the oxygen loss and up the damage threshold.
The note about an oxygen warning is a great idea and I will definently add that, thanks!
Wow, I really enjoyed your game. I think if there was some 🐠 in background then it would look more sea like. although the chain was really fun.. and I flying is good . feels more fun to jump from one side of the ship and dive down to other side... the machines was really good. Nice work.
i loovvee the radar animation. a littel information about what to do and what is the goal would be cool
I really liked the submarine player! Although I couldn't quite go any deeper
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