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Deep Blue Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #524 | 2.315 | 3.375 |
Fun | #551 | 2.315 | 3.375 |
Game Design | #552 | 2.401 | 3.500 |
Graphics | #591 | 2.401 | 3.500 |
Overall | #605 | 2.244 | 3.271 |
Audio | #611 | 1.972 | 2.875 |
Theme | #705 | 2.058 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must dive deeper into the ocean, where more threats lay in wait, where the terrain is more difficult to traverse, and where you can sell your cargo for more.
Did you write all the code and made all the assets from scratch?
I made everything from scratch, except for the use of A*Pathfinding, which is used on the enemies.
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Comments
Great game, really fun to play, art style is amazing, sounds are good. Overall just a really fun game. I do wish though that the packages wouldn't fall apart if you touched the wall, like maybe they can touch it once and then break. But it was still a really fun game to play.
Great game. keep it up♥
I loved the UI & graphics - this is one of the best games in terms of direction hints. With the map zoom out, you really get a clear picture of where everything is and where you're supposed to go. In a lot of other games, I feel directionless and like the level design isn't pointing me anywhere. A little difficult to manoeuvre the WASD for me (it felt inverted?), and a precision movement game for sure. Beautiful execution!
Very nice game. Actually thought that the movement was tight enough and not slippery at all. Only the currents felt a little too strong at the beginning (until the first upgrade at least).
Over all a well polished game with good pacing. Well done!
Nice submission, the movement was a bit slippery, the enemies were great and made a challenge getting past them.
nice concept,with nice raphics and lighting, idk the player mouvement is sliding too much and make me lose my balance but yeah the game is great i fell like adding some sfx would be great ,the difficulty is based on the player mouvement only that what i wanted to say