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Flo McQ.

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A member registered Jul 15, 2023 · View creator page →

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The Web version is out! :D 

Thanks so much, I'm the voice :D! If you play it till the end, it gets darker and deeper story-wise c: I think there's only 2-ish more levels after that. Thanks for the review :D

Thanks so much for the feedback and the kind comments! Yes agree, this doesn't convey what we could've done with this type of game had we had more than a week to develop it (actually, we made it in 5 days and 21 hours :D across 4 different time zones!). The cooldown has been duly noted, and the pacing as well - thanks for that addition!

Thank you so much for all these kind words!! :D

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Thank you so much for this very kind comment! Yes, here's the juice, the tea!: 

- We had a WebGL build but did not have time to test it before the jam, and without a QA pass we didn't feel comfortable uploading. We are very touched people are taking the time to download. I've rated almost 200 games and I know how much patience it can take :')

- Thank you, each one of us worked hard on the visuals, I did conceptual UI, we had a level designer and modeler, and our programmers did cover art and models and VFX and particle effects, it was insane! :D

- Our sound designer kicks butt, he's a composer too :D 

- Yes for the auto-fire and yes for the spamming of the explosion; both of those are on our polish board and we simply ran out of time to implement and test. Thanks for validating that we need this, we've seen many comments about it and it gives us the reassurance that this is the right way to proceed.

Thanks again :D We love these detailed comments, you're really helping us with our game :) 

To be honest, creating compelling gameplay is one of the hardest things to do in this short period of time so I wouldn't be too hard on yourself. Not to underestimate all the work that goes into making things, but if you have worked on other projects before, you can borrow your own code or re-do assets, or take inspiration for a cover photo or UI benchmarks online. But creating a new idea that translates to good gameplay, that's what makes it "Innovative" so, that's a really hard thing to do in game jams. We also had a lot of repetition in ours with such a short amount of time. As for the quit button, no worries lol! I just like to press buttons.

Yes I completely understand :D for example, when we were playtesting and didn't have time to implement an ability cooldown, it felt okay and nice because we had to get through levels fast. Realised after submission though that many thought it was sorely needed. You learn by doing I guess :D

Omg sorry that makes more sense :') Don't worry, my eyesight is terrible, we're talking -7.

Just rated yours :D thanks!

Nice classic fun game, and happy there was a tutorial :D Good job with it, the atmosphere is really amazing. I have to say I found the gameplay a tad underwhelming, there wasn't much for me to do. So if the stakes are upped a bit, that would be great. But in terms of environment and level design, awesome. Two notes as well: the Quit button didn't work for me, and the static noise upon pause is a little distracting :D Suggest replacing that.

Hey appreciate it so much! I can't unfortunately because you have .rar :( I would need .zip ;-; so sorry

You got it! :D Rated and left feedback. Here's our game if you haven't played it: Memoriam  https://itch.io/jam/brackeys-10/rate/2236626

Oh my god when I discovered the shark could make it up to land, and get you by the edge of the coast I panicked!! XD Nice game design overall, it wasn't an overwhelmingly big game and it didn't feel directionless! It was a sort of weird vibe - am I a frog in a nurse's outfit? I didn't fully get it, but it added to the fun! :D I ran out of oxygen quicky too but, it motivated me to get things done. I like the sound you chose too! Nice that you did everything else yourselves:)

If you haven't already played, we'd love your opinion on Memoriam :D https://itch.io/jam/brackeys-10/rate/2236626

Your nice and classic mine-to-dive-deeper game :D Maybe the gameplay could be a little more balanced so that the game is more challenging, but otherwise very cool. The assets you chose also worked for the vibe you were going for!

Also, taxes, Satan, hell. Funny:')

Super addictive game, this one is so underrated :O! Incredible variety on the layers/levels and enemies, and that it was all made from scratch omg - props to you!!!! I love the classic feel to it and the game design and balance is done really well. I also laughed a lot when I randomly discovered the twist ability and that kickass guitar music comes on. Overall, very cool, and it was all paired together really well. I would add a camera view option so you can look around (if there is one, I missed it).

Also good job on making everything practically from scratch:D

Cool game overall :D The wall of text tutorial and the SFX were a bit overwhelming; I would recommend an in-game tutorial as you go. Some more balancing would be beneficial to the gameplay system too, but a neat idea!

Lol what a relatable game - down with capitalism!! :( Loved the graphics, the audio, the voice acting when you are caught, very underrated game :D I would've liked some audio in the first cut-scene too, it felt a little empty, otherwise a very cool game, design and vibes on point:)

This is one of the few games in this jam where I have to make use of physics to move around and position myself - very cool, it was nicely done!:D Also, props to you for making all the visual assets on top of the code - it was very polished in that sense, I like the style you went with. Cool :) 

First game of this type that I play in a game jam so far, very nice :D I liked how open world it felt even for such a small scope and time frame. The idea of ever-changing waters and possibility to have an effect on it all was also very cool. If you're not playing D&D or a Dungeon Master yet, you should consider it! I feel like it could be your vibe! Nice job on creating everything but sound from scratch too:)

I'm not sure if the assets came pre-made with the lighting as well, but very good use of lighting to distinguish enviro objects with an without colliders! Also, everything was paired together very nicely, from the graphics to the audio, and so on. The UI was also decent:) I was lacking a bit more direction and a clearer sense of where my objective is, but otherwise it was a very nice game c:

Nice, this was very addictive to play, and such a silly concept I love it :D I loved the art too. Would've liked a rewards system on the way down to motivate me to play even more but for a week, it's very nicely done!!

Very sweet game, I liked the story:) I think it could benefit from a click-to-skip option in the prologue; if you're a fast reader then you're just sitting and waiting. I also found that I could often hold down two arrows together and just keep going without meeting any obstacles (maybe I also got lucky!). Overall, the graphics are really nice (nice job Sir Bubsington!!:D), and well-done on the code - smooth experience. I would've loved a rewards system so I could feel more motivated to push through and go deeper (as in a second objective other than just trying to go down as far as possible). Audio was paired nicely too:)

The assets were really nice and fit well together, the music also pairs well with it. There was a lot of variety going down (and I feel like that's one of the hardest things to incorporate when you want to make a polished game because it's so easy to reuse assets and just make the overall product look good). My only comment is that game design-wise I didn't feel a real motivation to explore downwards, aka I didn't have a clear goal of what I was getting out of doing what I was doing. But I did certainly feel like it was very immersive! :D

This is such a unique take on the theme, and the movement as well, what a game mechanic! I must admit I found it challenging to figure out and optimise, but the idea is very cool. It's a polished looking game as well, which is always lovely to land on in a jam :D 

Everything was paired really well together - the graphics and audio and gameplay :) Also, a very nice example of how to do a proper in-game tutorial that is on-screen, not a wall-of-text, and very player friendly :D Agree with comments below about a cooldown indication for sprinting (good that you added one in the first place, we ran out of time for ours lol!). I died more than I care to admit :D cool game.

Interesting concept, and I liked the art and audio paired with it! I will point out, like some others have, that the controls didn't really properly work for me and felt unnatural. I think the game could benefit a lot from cutting down on that and finding a simpler approach. Otherwise, nice game :) 

Very fun game and very challenging! :'D Others have already made the comments about the screen, but well, stuff happens during game jams so. I just zoomed in :) I do agree that the difficulty level was too high for me. Other than that I loved the pixel style, and the audio!

Very fun and addictive game, I really love to collect fish for money :D The music and assets were also paired really nicely with these objectives, and the vibe felt peaceful. It was really nice to not be incessantly chased by a shark or something, I felt like I had a wholesome objective and could just take a breather. The rewards system was also nice and straightforward. The SFX for when you make coin upon colliding with a fish is also really satisfying. I do have some suggestions!

- Tutorial: I think this kind of a game would benefit from an in-game, learn-as-you-go type tutorial, where when the action is first supposed to be used, the control displays. Then you avoid a wall of text scenario at the beginning that can be demotivating in game jams when there are so many games to go through. You could however keep the tutorial/controls in a wall of text format in a button while playing so you can consult it!

- UI Rewards System: For the amount of money you get, I think it would be cool to display it on-screen as you are raking it in. It makes it much more satisfying to keep going, to be able to see a number I mean. Otherwise you just hear an SFX over and over again until you get a red warning about reeling in.

Overall nice job though for such a short amount of time:)

Would've loved some audio too, would've really tied the experience together :D 

Cool concept, the first I've played of it's kind in this jam I think so that's nice:) As the other comments say, I was also a little confused as to how to best achieve the goal (which from my understanding is just reaching the bottom). I think for those who are not regular Minecrafters, a tutorial would've been especially helpful. However, this is a nice simple game made in a very short amount of time, with all the code made from scratch. So hats off and thanks for the change of pace too!!

Ohhhh yes I didn't get the footprints but that makes so much sense then! Very cool game regardless, and one of the few I have played that wasn't 2D as well, or underwater, so a nice change:) Thanks again

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This was a very cool take on the theme - looking out the window at space felt very real, and so did landing and dropping into a mine, the atmosphere was also nicely creepy and sci-fi-esque. I have a few suggestions:

- The voiceover felt a little funny in comparison to the tone of the game, perhaps going for a more serious tone and adding a radio filter effect could add value to the game.

- I recommend adding a container for your dialogue UI/bottom bar - because white on white makes it unreadable at times (attaching a picture below)

- Sometimes in the mine I felt a bit directionless, it might be an idea to add checkpoints like lighting up torches on the way, at times I didn't know where to go and couldn't be guided by visual cues or lighting as I was relying on my flashlight.

Thanks for the cool game!


Very cool that everything was made from scratch!!! I especially like the music. I think if you work on the UI a bit (for example, add a top-bar for the health and contrast the colours) and do some polish work, that would really add to the value of the game. I would've liked to see a twist on the classic mythological story, so that the plot is not so typical damsel-in-distress / using women as a plot point - it would've been really cool if that was spun around somehow in a creative and trope-bending way. Otherwise nice, and very cool to see this take on the theme as I am playing many (too many) underwater games :D

Thank you so much for your comment, this is really helpful to us! Many have mentioned the cooldown for the explosion that we did not have the time to implement so if we get to polish this game, then you can be sure that it will be the first thing we will fix :D Thanks also for coming back to comment again, that means a lot. The deeper meaning is the one you gathered :) It tells the story of someone who loses belief in themselves, but has the chance to choose to survive both physically and psychologically. Glad that this sort of translated!!

Thank you so much, for the compliments and the feedback! I loved the voiceover in your game and the art style of the introduction :) very cool

I'm not sure if it's unnecessary but what I can say is that it feels like an unintended effect - it very much feels like something is wrong / it's a lag, so maybe it can be shown in a different way, for example, time stops for 3 seconds and a clock in the middle counts down? Something that makes it clearer that it's on purpose. Have a good holiday! :D 

Also! If you like these kind of fighting waves games, then would love if you checked out our game :D you certainly did a better job at enemy variety though, congrats!