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The assets were really nice and fit well together, the music also pairs well with it. There was a lot of variety going down (and I feel like that's one of the hardest things to incorporate when you want to make a polished game because it's so easy to reuse assets and just make the overall product look good). My only comment is that game design-wise I didn't feel a real motivation to explore downwards, aka I didn't have a clear goal of what I was getting out of doing what I was doing. But I did certainly feel like it was very immersive! :D