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(2 edits)

This was a very cool take on the theme - looking out the window at space felt very real, and so did landing and dropping into a mine, the atmosphere was also nicely creepy and sci-fi-esque. I have a few suggestions:

- The voiceover felt a little funny in comparison to the tone of the game, perhaps going for a more serious tone and adding a radio filter effect could add value to the game.

- I recommend adding a container for your dialogue UI/bottom bar - because white on white makes it unreadable at times (attaching a picture below)

- Sometimes in the mine I felt a bit directionless, it might be an idea to add checkpoints like lighting up torches on the way, at times I didn't know where to go and couldn't be guided by visual cues or lighting as I was relying on my flashlight.

Thanks for the cool game!


(+1)

This is among the better of the feedback we've recieved (Aside from ones about major bugs which havesince been patched).
- I didn't really think of adding a container, but it will be something I will do.
- The voice over, I agree, is a bit funny, so I think we may tweak it, because we still want to give the player the idea that it isnt a horror game at the beginning, while also more closely matching the genre.
- And for the direction, once the player reaches "Level 2" AI, you should see holographic footprints, but there is a bit of jumbled code and it sometimes doesnt display correctly - something that needs to be patched.
Thank you for taking a look at our game!

(+1)

Ohhhh yes I didn't get the footprints but that makes so much sense then! Very cool game regardless, and one of the few I have played that wasn't 2D as well, or underwater, so a nice change:) Thanks again