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(+1)

Nice classic fun game, and happy there was a tutorial :D Good job with it, the atmosphere is really amazing. I have to say I found the gameplay a tad underwhelming, there wasn't much for me to do. So if the stakes are upped a bit, that would be great. But in terms of environment and level design, awesome. Two notes as well: the Quit button didn't work for me, and the static noise upon pause is a little distracting :D Suggest replacing that.

(+1)

Thanks for the review!

I heard a few others saying the gameplay was quite boring, and the more I think about it, the more I can see it. The only thing really engaging was the objectives and not really the in-between.

My friend found out that the quit button didn’t work pretty quickly, and I couldn’t fix it since it was past the deadline, so I just had to hope that no one else found it lol.

I added the static background noise when opening the pause menu for the sake of the VHS style to it. While I don’t 100% want to get rid of it, I could lower the volume even more so it’s subtle enough to not be too distracting but still exist.

To be honest, creating compelling gameplay is one of the hardest things to do in this short period of time so I wouldn't be too hard on yourself. Not to underestimate all the work that goes into making things, but if you have worked on other projects before, you can borrow your own code or re-do assets, or take inspiration for a cover photo or UI benchmarks online. But creating a new idea that translates to good gameplay, that's what makes it "Innovative" so, that's a really hard thing to do in game jams. We also had a lot of repetition in ours with such a short amount of time. As for the quit button, no worries lol! I just like to press buttons.