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Interesting concept, and I liked the art and audio paired with it! I will point out, like some others have, that the controls didn't really properly work for me and felt unnatural. I think the game could benefit a lot from cutting down on that and finding a simpler approach. Otherwise, nice game :) 

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Yeah, controls are a huge point! It´s interesting to see the difference, as for me the controls felt rlly good. The fate of a game dev, who tests the game dozens of times, i guess :D Glad you still had some fun with the game, thanks a lot for the feedback!

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Yes I completely understand :D for example, when we were playtesting and didn't have time to implement an ability cooldown, it felt okay and nice because we had to get through levels fast. Realised after submission though that many thought it was sorely needed. You learn by doing I guess :D