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(+1)

Yeah, controls are a huge point! It´s interesting to see the difference, as for me the controls felt rlly good. The fate of a game dev, who tests the game dozens of times, i guess :D Glad you still had some fun with the game, thanks a lot for the feedback!

(+1)

Yes I completely understand :D for example, when we were playtesting and didn't have time to implement an ability cooldown, it felt okay and nice because we had to get through levels fast. Realised after submission though that many thought it was sorely needed. You learn by doing I guess :D