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Out of Work's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #31 | 3.556 | 3.556 |
Enjoyment | #34 | 3.222 | 3.222 |
Overall | #36 | 3.264 | 3.264 |
Concept | #39 | 3.333 | 3.333 |
Use of the Limitation | #54 | 2.944 | 2.944 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
3, Ratainen, Piirakkapoika and me
Software used
Unity, Firefox, Audacity, Paint.net, BeepBox and VScode
Use of the limitation
It's roguelike. It's Procedurally generated and it doesn't save :)
Cookies eaten
0
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Comments
Killing a colleague for a vacation. A hard world.
I would like to play a version with a little more distance vision, because it was a common pattern that when I moved on, my co-workers were either already dead, or they suddenly appeared on the screen and threw coffee at me.
If the player can see far enough, maybe they can strategically throw the table?
Very fun story! Visuals are also great.
The problem for me is when objects get stuck on the way and it's not really your problem. It breaks the flow a bit for me
All in all - very nice!
Yeah, same for me. It's a bit frustrating when you get stuck multiple times in a row.
Love the visuals , has some kind of flash games nostalgia for me. Great concept , its hilarious.
Good work.
I would have maybe liked some way you could push ennemies in the way since I got stuck a couple of times. However I loved the ragdoling of the characters.
Well done with the procedural gen of the building but ultimately frustrating. Check out my review of your game at https://www.twitch.tv/scalphamission
I really liked the graphics! The game is great, but i didn’t find the correlation with “empty” theme. But the roguelike limitation was on point! Nice job!
Yeah we didn't use the them, but the Mini jam page says: "Remember, theme is purely inspirational and not required." :)
Very fun game, I loved it.
Fun game, I like when I thought away people out of the window.
I love the art and animation! I had some trouble with objects blocking the way down, but luckily the NPCs eventually pushed them out o the way. Barreling through the office like a madman really created some funny moments where co-workers went flying across the screen. That said, I found it oddly relatable haha. I'm actually impressed that the levels are procedural - the layout, enemy placements, and items all felt like they made a lot of sense. Congrats on making this!
Thanks A lot :)
Yeah, I know that the object block way down is problem sometimes, but when the object flying everywhere and killing enemies became like the core mechanic it was like impossible to fix it anymore (other than making the objects move always like they were in ice, and it worked to some degree because before it was like impossible to not get stuck, but it's not perfect).
So fun, i even saved the game.
Hahaha! lots of fun!!
Such a fun concept and well done procedural generation! Good job!
nice graphics and physics, lot of works, and the world are nicely changing on restart, great game
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