Really cool graphics and music! Pacing gets a bit stale quickly tho, as the game stays basic and lacks variety or introducing new stuff, but that is totally inderstandable considering the time we had to make those games.
Also small point, iirc there's no sound fx for the heart/health, nothing dramatic of course.
Play game
Sewer Stash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #46 | 3.216 | 3.556 |
Use of the Limitation | #74 | 2.513 | 2.778 |
Enjoyment | #75 | 2.412 | 2.667 |
Overall | #75 | 2.613 | 2.889 |
Concept | #90 | 2.312 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just meeeeeeeeeeeeee!
Software used
Unity, GIMP
Use of the limitation
Sewer levels are procedurally generated! What a pain in the butt-tocks!
Cookies eaten
None! Ask me about the energy drinks though...
Comments
I like the effects and sound effects when you pick up the gems!
If you go to another floor while damaged, you will seemingly regain your health, but in reality, you will still be wounded. Thinking I had 3 health, I pushed too hard and got killed!
Game played on stream here: https://www.twitch.tv/asfunasfun
It would be great if there was a way to fight the enemies. I died pretty quick with only a few gems.
Solid game! I didn't get to the end because I couldn't really find a way to get past the enemies without taking damage, so I kept dying to them. Overall, I liked the game and didn't find any issues other than that!
This game has a really nice vibe. According to the credits, you brought a lot of these assets together from other sources, and I think you mixed them in a really nice way. Even though some elements don't match styles (like some being non-pixel or using different palettes), they all blend in a way that's not at all distracting - which can be pretty hard to do from my experience.
I also like that you took the time to add dialogue to a jam game! That's pretty rare, so even small bouts of player-controlled, non-cutscene dialogue stick out to me in jams. I do wish that the conversation continued when you walk away then back instead of resetting, but it's really nice that it's even there.
One thing I discovered by mistake is that if you climb up a ladder (and return to the surface), you can head back down, and the level will regenerate - letting you just collect stuff on that same floor.
And, I'm honestly positively surprised that there's no combat. Not to say combat systems are easy, but they're pretty much everywhere, so leaving the player with no way to fight enemies felt really refreshing in a strange way. The game isn't too intense, so it works nicely. If you need to pass them, you can just lure them out and dash through. I kinda like that.
Overall, this was a pretty nice game. Great job on reaching the finish line!
Admittedly there was a lot left to be desired for me when I made this. I spent a good deal of time just figuring out how to make procedural dungeons from scratch, and this uses the 3rd or 4th iteration. I found myself working on the rest of the systems in within the last 24-36 hours or so. I had planned to implement combat, as well as tunneling, but there just wasn’t enough time.
As far as the reset trick, I anticipated someone would figure that out. It’s a bit like scumming for good-feeling levels in Angband or something, and so that’s why the first and second levels only produce a few gems (the floor segments, and therefore chance of gems, increase the deeper you go).
I really appreciate the feedback. Thanks for playing!
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