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MetaCore's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #53 | 3.077 | 4.167 |
Presentation | #67 | 2.954 | 4.000 |
Use of the Limitation | #67 | 2.708 | 3.667 |
Overall | #69 | 2.770 | 3.750 |
Enjoyment | #78 | 2.339 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Alone
Software used
Unity, Photoshop, Blender, Audacity
Use of the limitation
Made a RogueLike :)
Cookies eaten
Didn't have time for this
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Comments
This is really cool!
I love the level of ambition in this project.
The mechanics have a pretty cool concept to them, and I like that you also paired your alternate projectile as a teleporter!
My only complaint is that the controls feel a bit too clunky (there's too much lag time from when you press the button to when the action occurs), and movement feels floaty at times (takes too long to stop when you either get hit or deal damage)
Other than that, I think this is a very solid game. Nicely done. :)
Thank you a lot for the feedback on controls!
Fun game, very well made.
The mechanics are very interesting, I like how your projcetile has a risk/reward aspect to it. One thing that could be improved is the game speed, I feel like the game could be sped up a bit to increase the action.
Really good entry! Unfortunately I discovered a bug where the cooldowns don't work and you can just spam the abilities, but ignoring that the core gameplay is fun, the graphics are nice and clean and the animations are great.
Oh, what a ridiculous bug. Thanks for the report!