Play game
Death Knight (Mini Jam 98)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #92 | 2.111 | 3.500 |
Concept | #111 | 1.809 | 3.000 |
Overall | #116 | 1.583 | 2.625 |
Presentation | #119 | 1.206 | 2.000 |
Enjoyment | #119 | 1.206 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Fonics - Art, Programming https://fonics.artstation.com/ | Chipper - Music, SFX https://emcd.bandcamp.com/
Software used
Unity, Blender, Aseprite, FMOD Studio,
Use of the limitation
The game consists of procedurally generated dungeon floors, with random layouts and enemy spawns! More enemies spawn as you progress through floors, and as you empty your mana bar to level up you acquire player upgrades. When you die you lose everything and restart!
Cookies eaten
If peanut butter pretzels count as cookies, then I'm not sure the number would fit in this box.
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Comments
it took me a while to figure out how to pla it but when I did it was quite fun. game.
Thank you :D
I like the idea. You got a working inventory Hotbar which is something I never could get working. Also did you use inverse kinematics for the attack animation?
Thanks! I still haven't gotten around to tackling inverse kinematics, the animations are just basic armature animations done in blender.