Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Pokopish

257
Posts
2
Topics
43
Followers
26
Following
A member registered Jan 18, 2019 · View creator page →

Creator of

Recent community posts

Hey thanks! We're also neighbours in the enjoyment ranking coincidentally!

Thanks for playing! 

I'm also very glad with how the game ended up aesthetically! Thank you!

Thank you for playing and letting me know! Good to hear

Thanks for the compliments! Glad to hear it ran fine

Thanks for playing, glad you enjoyed

As intended :)

Hahaha we said the same thing when we came up with the design

Thank you for playing !

Hmmm I believe it was after about 5 levels? I'm not completely sure and I don't seem to be able to replicate it.. 

Thanks! Gab did a great job on the music indeed

Thanks for the kind words! Indeed the enemies could have had a bit more telegraphing, if we ever update the game that's probably gonna be a priority :)

It's a relief to hear it all works !

Hmmm, and you had a filled blue orb in the top left of the screen? You need those to switch gears

Glad to hear positive reception for the gears!

Thanks for the kind words and yeah I really like seeing the different ways people deal with the AP orbs and enemy patterns :)

Thanks for playing! Glad to hear the gear change mechanic fits the gameplay well!

Yup, it was B. for some reason the chain wasn't long enough to get it normally to I had to get a running start, then grab it for length.

Thanks for the kind words! I'm glad we spent time playtesting the game seriously, one of the products of that was the enemy flash :)

Thanks for the detailed feedback! Glad you had a good time with the game!

Very cool concept and love the execution! I'm not sure if it was intended but the start of level 3 felt very janky, I barely couldn't reach the first length upgrade so I spent 5 minutes trying to get enough momentum to grab it. Otherwise super cool game!

I can see potential in the concept! I seem to have broken the game a few levels in however, not sure if it was my fault or not but I can't progress.

It was quite hard to control but the premise seems interesting! Some more forgiving jump arcs or object placement would help a lot

Very lovely art for everything! Though I had no idea what I was actually doing. Some more info or a tutorial would be greatly appreciated

Super cool experimental visuals! the way the three characters are laid out are a bit difficult for me to keep track of, but I'm not very good at these games :)

Glad you enjoyed!

I see potential in the concept and the three flaps and screen transitions are pretty nice, but some of the traps seem very unfair and it's quite annoying to have to walk all the way back when you die every time. Keep it up though!

I see potential! But I was quite confused as to what I was doing during the game. What do the seeds do? 

Cute! Really enjoyed the art , keep it up!

Thanks! Glad you enjoyed, do you mean the gear doesn't change when you press spacebar?

Thanks, I'll see if I can recreate it :)

Thanks! Sorry to hear you got a crash, could you tell me if you were playing in web or in the standalone build?

Nice little racing game I like having to race against my own past time! The card handling was pretty hard to get the hang of but my main strategy was to bunt against the wall in a turn for quicker rotation :)

Really creative use of the tilebased puzzles! Really had to sit down and think about a lot of the solutions. Art and music were nice too :). Maybe the tutorial could have been a bit more elaborate, cause I didn't know how to cross timelines for a while.

I like the progression of making the microgames harder for more reward. The game does start a bit slow though so there wasn't much reason to use the shop in the bottom left

Very creative puzzles that took me a while to solve. I really enjoyed the physics of throwing the boxes and the tutorial did a good job of teaching me.

I really enjoyed the sound and visuals, very high quality. I didn't really understand the point of the defender unit, but maybe I didn't spend enough time with the game

Thanks for the feedback! The stopping when you attack was mostly intended so the player considers wen they should attack and when they should be moving. I can understand if it feels a bit bad though :)

I really like the humor of the game and the gameplay loop of finding where to go each time you wake back up is pleasant! Very polished game

Very nice art and the gameplay loop is very fun once there's more things to manage! The lantern is a nice addition also :)