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Pokopish

109
Posts
1
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29
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18
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A member registered Jan 18, 2019 · View creator page →

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Really like the graphics! the animations are quite nice especially on the watering fella, he's my favorite :)

This game is like, chunstastic

Hey, thanks for the play! There currently is no "win" condition, the goal is simply to last as long as you can given the timer and laws :)

Thanks for the play, glad you enjoyed the game :) You got far!

Thanks for playing and for the feedback! The boss of hell can be mean sometimes :)

Thanks for the kind words!

After playing your game I can definitely see it yeah!

Very well made! What's here works well and I like the three stamps that you get. As you said, I can see that our games are very similar in concept! We were inspired by papers, please for our game as well. Good stuff :)

I like the variety of mechanics that are added during progression! The timing on the thunderclouds somehow felt a little weird though. Solid game overall!

Nice game! I liked how the color palette used two colors, it made the game stand out a lot! The gameplay was also smooth and fun

Lovely game! The presentation here is sublime with the pixel graphics and music! The game was difficult but the frequent checkpoints made it feel fairer.

Thank you for playing! Glad to hear that you enjoyed the gameplay :)

very cool graphical style! I love the old CRT effect, although it does hurt my eyes a little bit :)
As others have mentioned, the sea chapter was very hard for me to find the solution too, I would not have made it without the hint from the comments. I enjoyed the game a lot though!

Love the graphics! The game is pretty difficult and getting caught while in the cheats form makes you restart the whole game, which may be a little too punishing, but I really enjoyed my time with this one overall! Keep it up :)

I got the zombie and the immortality endings. I like the concurrent story lines that are happening based on your decisions, it makes the world feel pretty alive!

Really nice visuals, liked the gameplay a lot as well, simple and effective :)
I did notice that the shop prices that are being displayed aren't accurate, at least for the laser upgrades, as I was able to buy them even if I didn't have the appropriate amount of credits.

The presentation here was simple but effective, and I like the concept of your health being represented by the book's quality. I fail to see the rule break limitation in this one though.

It was a bit unclear for me to know what I had to do at first, some sort of tutorial text would have been very helpful. I like the concept though!

I got 6/6 on my seconds attempt, but I got 0/6 on the first hahaha.

Thanks for playing! Glad you enjoyed the game :)

Cool concept! I like idea of the trash you pick up remaining as physics objects at the top of the screen. I think the gameplay loop would've been even better if there were some kind of points system to show progress.

One thing I noticed too is that the player can still keep going even after they game over, which is a bit confusing.

Beside that, nice game!

Quite a fun game! The idea of a package running to catch up to a delivery truck is funny, and the procedural generation of the track makes things varied.

Where I kinda struggled is with the game's controls, it's a bit floaty and hard to steer where you want to go. That makes getting coins or powerups quite a hassle, and if you land in a wrong way, all your speed is taken away from you.

I do quite like the game, keep it up!

Thanks!

I really like the game visually, the children's drawing aesthetic is very nostalgic! The music is great too. 

I do wish there was an explanation on what happiness actually does as a stat. The fun and money buildings using the same sprites doesn't really help in that regard either. Also, I don't know if there is a way to win, but I couldn't really get it to trigger.

I like the concept, and had an enjoyable time despite these minor points :)

Thanks for playing! I watched your review and I'm glad you were honest about how you felt about the game.

I do agree that my decision to couple the rock, paper, scissors action of the enemy to red, blue or green, and then not being consistent about that with the enemy's color would cause confusion, I never really thought of that. Your comments really got me thinking about how I could visualise the enemy's actions in a way that's, as you said, not just Simon. :)

The game was never really meant to be that much of a roguelike, I just wanted to make a fun little experience where you play rock, paper, scissors. In a jam where making a roguelike is the theme, I can understand the low score.

Thanks much for the feedback!

The concept presented here and the potential of the visual style leave me wanting a more, which is a good thing! Though a  bit barebones right now, I can see this being developed into something bigger. Keep it up!

Very good! I liked the execution on the graphics, they very quite good. The platofrming was bit floaty, which led to some frustrating enough jumping sections, but overall I feel it works pretty nicely.

Playing two player mode on my own was a nice exercise in multi-tasking ;)

Thanks for enjoying the game! Sorry to hear you had a softlock, it's a good thing the game saves your data then indeed hahaha

Hey thanks for playing! If the game were to be expanded I think it would be a good idea to add some depth to the main gameplay, maybe something like different patterns for enemies, upgrades and whatnot.

Thanks for streaming the game too!

Thanks much! For this game I definitely tried to have a small, but strong gameplay loop with how fast-paced the rock, paper, scissors is. Thanks for enjoying the game!

The spritework on this one blew me away! Such great quality sprites, amde me feel like I was playing a SNES game. Generally the quality of the game is great, like the sound mechanics and of course sprites.

I do think having a menu where stuff like the story or general premise is explained as it was a bit difficult to understand what I was supposed to do. Could just be me though.

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Wow, thanks for the review! I'm glad to hear you had a good time playing the game! It's good to hear that you enjoyed the premise and art :)

I do agree that having a web version makes the game more accessible, I had originally wanted to make a web version, but every time I would test it, the game would not pick up on your inputs for one reason or another. After trying to fix that late into the night I decided to give up on it for this particular project. WebGL truly is the bane of my existence.

Thanks for playing the game!


- Update on the web build: after your comment I decided to try to build the web version and managed to fix the issue, so thanks for pushing me to try again!

Nice little management game, I had a good time! I liked the implementation of the upgrades, as they added a significant enough boost.

At one point I did get a level with only 1 customer in it, maybe it would be nice to add a minimum that have to spawn per level?

Many thanks for the report! I manager to fix it and a previous bug where one couldn't exit from the title screen by pressing escape. The patch should be available for download in a bit. :)

Thanks for the kind words! Could you tell me more about the softlock you are experiencing?

The best thing about the game is definitely the visuals. The artstyle is pretty unique. Gameplay is a bit lackluster though. Sometimes you get stuck on nothing while moving and the diagonal movement speed is weirdly slow. It has potential though.

Neat little platformer with some interesting level layouts. The enemy variety was good and I liked how the player character can only shoot upward. The particle that you're using for the jumping seems to be triggered anytime (even when not jumping) the jump button is held, which can lead to some janky visuals, but other than that, great game!

The mechanics are very interesting, I like how your projcetile has a risk/reward aspect to it. One thing that could be improved is the game speed, I feel like the game could be sped up a bit to increase the action.

Solid gameplay, with a bit more expansion it could be a very fun game. I didn't figure out how to get a weapon, I thought it would come from those chests but those just restored health.

I have no clue what's causing the issue nor do I have any idea on how to fix it. Sorry about that.