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Pokopish

163
Posts
1
Topics
33
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21
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A member registered Jan 18, 2019 · View creator page →

Creator of

Recent community posts

Thanks for playing and thanks for the feedback! Indeed the microgames' controls could have been a lot clearer :)

Cool game! Really liked the different level bits and the graphics were neat too. :] When I start another level after completing one I can't go forward for some reason though.

Thanks for playing and the feedback! Visual clarity was quite a challenge for us with this game :)

Thanks for playing!

Hey thanks for playing. Glad to hear you enjoyed the game :)
The Tower is actually not a real-time effect, it was achieved by creating rendered frames of a 3D model spinning, then throwing layer upon layer of effects and correction onto them. This way it was both quick to get the look we needed and creates the choppy animation style!

Thanks! Glad you enjoyed the game :)

Revisited it and indeed it's a lot more possible now! Thanks for telling me about the coyote time or it probably would still have been really hard :) adjusted my rating!

Thank you for playing!

Thanks! Yeah the foreground object could have stood out a bit better, thanks for the feedback 👍 

Thanks for playing and the feedback!

Thanks a lot! Glad you enjoyed :)

Happy you enjoyed!

Hey thanks for playing! We made sure to include a bunch of control options aside from the ones shown in the game, so I'm glad you liked it :)

Thank you for the kind words!

Really nice art! I was a little confused with the gameplay, I think some more feedback on hitting enemies would work quite well. Pretty nice overall though :)

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Really cool! The graphics and sound were really really nice. Only issue was that sometimes it was hard to see what was tangible and what was part of the background, but it was a great experience! Also really like the variety of enemy types.

Nice tower defence! I liked all the graphics for the towers and the upgrades too! I wish I could earn money a bit faster though.

Cool art and nice little experience! I enjoyed seeing all the scenes depicting outside :)

Cool little experience! The ideas here are very interesting, but I can just only use anvils and never lose, so it feels like the extra options available like jumping on the flags are a bit redundant.

Nice little game! There isn't really any reason not to hold the shoot button, it might be interesting to have a push and pull there.

Thanks for playing! Glad you liked it!

Thanks for the feedback! We wanted the 3 shot mechanic because it would create an interesting trade-off between being away from the edge of the screen versus being close so you can rapid fire more. I get it can be confusing though 😅

Thank you for playing! Glad you enjoyed!

Thanks for the play :) we also really enjoyed designing waves with the pivot in mind.

Thanks for playing! That's quite odd, the game is supposed to continue until the boss. Was there a specific moment where that happened?

Thanks for playing!

Hehehe thanks!

Quite fun! The switching was interesting and the different level beats accentuated the mechanic quite nicely! I reckon this game'd be pretty fun to speedrun

Thanks for the nice words! :)

Thanks! I started with a 3D model of the tower and did lots of processing to get the 1-bit effect, it was quite some work :)

Thanks for the feedback!

Thanks! A lot of the gameplay really revolves around the pivot hahaha

Thank you for playing! I'm really happy with how the visuals turned out. The rank illustrations were a pretty late addition, but they add some nice charm :)

Thanks for the feedback! Hmmm, that's a bit strange. When I try to run the fullscreen web version it controls fine.  Are you using keyboard or a controller?

Thanks for playing! I chose the color palette to be inspired by the Eiffel tower's colors, I think it worked quite well!

Cool shooting! The nights take quite a while to get through though, if you condense the game loop a bit, I feel it would be a more action-packed experience.

Fun little game! Leveling up was nice but the mythic upgrades felt like I was cheating. The art was also good :)

Loved the character and how responsive she is! The gameplay is cool and I liked the concept of the minigames. Maybe an indicator of where the trap is or a confirmation before you find the appropriate spell would be nice though.

Really enjoyed this game! The graphics were neat and the characters look very stylized! It does take quite a while to get to the goal though.

The visuals were nice! I quite like the concept, but the gameplay got a bit repetitive.