Sweet game! I love all of the little touches that make it feel complete and give it some character, like the threat assessments when you first enter a room. The text at the beginning was a little hard to read and I think there could be more feedback when the player is hit, maybe some audio? This is a super solid entry and impressive for a jam game. It is feeling like it should be structured like a roguelike with floors and bosses. Keep it up!
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Starfall Crucible's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the graphics 1 bit? | #1 | 5.000 | 5.000 |
Music | #2 | 4.320 | 4.320 |
Art | #8 | 4.480 | 4.480 |
Gameplay | #24 | 3.960 | 3.960 |
Overall | #25 | 4.020 | 4.020 |
Originality | #152 | 3.360 | 3.360 |
Theme | #205 | 3.000 | 3.000 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Dude. The songs on the intro and on the first room are just insanely good. Is that an electric violin? Throw this person an Oscar already.
This game already feels like a finished product, but duuuuude, I legit want to listen to the music on the go. Not a fan of how the incredible music of the intro, so epic and orchestral in scope, clashes so hard with the (also incredible) Wipeout-like music on most of the rooms. Other than that…
The sound design is also top notch. I wish there was a different sound for when the player is hit vs when the enemies are hit, but all the sounds are amazing, super raw and real.
This is really the complete package, it’s fun, looks gorgeous, sounds like angels singing, but the sheer awesomeness… it’s a shame the game performs so poorly after just a bit of gameplay. It’s a jam, all is forgiven. But this game (and soundtrack) is so close to receiving my money on Steam that I gotta nitpick. I also think the initial graphics highlighting the enemies, while super cool, are really too much. They are not legible and make the screen feel too busy. The font is also really hard to read; I want to get in on the story, but the font is hard to read and the cutscene skips too fast.
Dang, the lengths I had to go to say something negative 🤣 This is just top-notch stuff, guys. Amazing work
This game is among the most complete in the jam, with excellent art, visuals, and overall feel. Little feedbacks: the small skull enemy is too small, and the enemy intro effect can be messy when many enemies spawn nearby. Overall the best game in the game jam so far!
this feels like a steam game, it's seriously awesome, and the music just adds so much too, the fact that you all can do this in such a little time frame (like about 2 weeks or so) is insane, your work is amazing! <3
This game is really polished, and it feels amazing to play! The only issue I had was that it's a bit hard to kill smaller mob enemies, and the enemy info text can cover the screen, making it hard to see, especially in rooms with multiple enemies like a group of skulls. Overall, though, it’s an amazing game!
[WARNING] If you downloaded the .exe, DO NOT PLAY ON FULLSCREEN, I find that the aiming is only truly accurate if the window is unmaximized. This also means you'll have a hard time buying (shooting) the items from the shop. I didn't notice this after playing 5 minutes in and wondered am I really aiming that bad?
It's hard to see where you're going at first, but after a few rounds you'll quickly pick up the background from the foreground. Would've also liked some I-frames instead of tanking 3 quick blob hits.
[THE GREAT]
If you like challenging, bullet hell shooters, you will like this game. The intro scene, the shooting animations, transitions, the music, the enemies, and the controls were all mwah.
Sorry for the long post, I just really liked this game and its definitely up there in my book.
Also:
Is this it? This was Beautiful.
Thanks for playing.
Didnt notice the issue with fullscreen, thanks for bringing it up.
The [spacebar] dash should have a 1 second iframe built in... but yeh it could have been better
Gratz on beating the boss, we ended up cutting out and not being able to add alot of planned features due to running out of time, but currently the team has already started working on a post jam update fixing all known issues, adding alot of missing features, improved AI/levels, shop upgrades / different weapon types (laser,lightning,missile,etc), and a full revamp of the visuals (including additional colors for readability)
Really cool! The graphics and sound were really really nice. Only issue was that sometimes it was hard to see what was tangible and what was part of the background, but it was a great experience! Also really like the variety of enemy types.
Banger game, has a great art style, music and had responsive fun controls, it also feels super polished! Loved the animated cutscene at the beginning, so over the top for a game jam, I'm impressed you pulled it off within the time. Really liked the use of dithering to differentiate background and foreground collidable bits.
A bit hard for me as I have no hands when playing with WASD keys, but having a god mode allowed me to experience the mobs in somewhat peace.
Good job guys!
Very polished and engaging, a bit difficult but it's normal for a bullet hell game! Good game with smooth execution!
What I see here is a very polished and juicy game! Great job!
Unfortunately, what somehow turns me off is that I don't feel like game move forward - I kill the same enemies, I don't understand how to get coins or whatever money I need to purchase something from shopkeeper - or maybe I have the money, but I don't know how to purchase stuff here...
I can't open the game in full screen - everything feels so small and blurry
The progress bar at the top seems like don't move at all - maybe I do something bad, but the game does not tell me
The art is great, the animations and sounds are great, but the "wow effect" quickly passes when you realize that the game is not moving anywhere and you are killing the same monsters, only to see the merchant for the third time and not be able to buy anything
Thanks for playing our game! Yeah, we would have liked to have added a better feeling of progression but didn't manage within the jam timeframe for the shop to buy upgrades you shoot at the items. The fullscreen issue can be fixed by playing the .exe version but I can understand that some people find it easier and more convenient to play the games in the browser if given a chance. Thanks for the feedback though it is much appreciated!
Loved the jungle music during combat! Also, amazing artwork and really fun gameplay. I love everything about this and think you all did an amazing job!
WOW the music! As a fellow composer I must say i LOVE what you did there. Totally awesome, wish I could give 6 stars for this!
I also saw your game in Discord already and the art is awesome as well. The best Ive seen so far. The transitions between the rooms rock and the ambience is nice. Somehow its too hard for me though... I died a few times and everytime I died I encounterd a bug where I could not leave the first room. I played HTML Version.
An awesome entry nontheless!
It was like I hadn't figured out what I was doing or why I was doing it, but it was fanfiction
Fun! Very polished. Art looks great, and the shadow under the ship was a good call.
I really like the transition between screens too.
I think there's a bug where if I die, I get stuck on the first screen.
I really enjoyed the punchy graphics and game feel of this, super crunchy ! The music was also rather nice to hear, fitting. It all reminds me of one of my favorite games, Star of Providence! I recommend you check it out if you are the sort who tries to make the games you would enjoy playing :D
I was certainly excited to see another bullet hell in this Jam's roster, as my game, CHRONOLISK, is also inspired by modern bullet hell games, though in a slightly different sense.
This has a lot of potential, but a few bugs I experienced really hurt my time spent on it:
-Whenever I die I get trapped in an endless maze of empty rooms and have to manually reset
-Certain attacks / enemy interactions have, seemingly, little to no invincibility frames active, and so, after a bit of exploring, I would get absolutely dismasted in less than a second and lose all progress.
-I dashed into, and then got stuck inside of a wall late into a room
If these bugs were fixed I would find the game a lot more in and may have been able to make more progress, but instantly dyeing later in a run after loading a room because a bunch of small swarming enemies spawned on me was really ungratifying.
I wish you guys had more time to bake this one, could have ironed out a few of those bugs, but that's gamejams for you!
(I played on the exe version of the game. )
Thanks for playing our game and I'm glad you enjoyed it. we managed to fix the bug where you get stuck in the spawn area however we've decided not to fix the second bug complaint to stick to the jam spirit we are aware of it and it is mostly an issue with feedback and letting the player know when they've been damaged, etc for the last bug non of us who worked on it have been able to reproduce if you have any information on how the bug occurred it would be greatly appreciated. Thank you for the feedback!
Thanks for fixing some of the issues while keeping to the jamming spirit of things! I absolutely love the gamefeel of this experience, and am glad to see some of the bits get ironed out.
Now, in relation to the collision bug, it can be easily replicate able by dashing into the outer corner of an interior block of any given screen. By dashing in at a ~90 degree angle, you get stuck with no way out. Above is a screenshot of me stuck.
Thanks for the active response!
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