Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ExBraineD

45
Posts
5
Topics
2
Followers
1
Following
A member registered Oct 21, 2022 · View creator page →

Creator of

Recent community posts

Good little game. If it's one of your first projects, it is really nice result. I like how you used the theme.

6 out of 5 soundtrack.

6 out of 5 soundtrack.

A team of a programmer, sound designer and 3d artist is looking for a level artist (Unity)!/Команда из программиста, саунд дизайнера и 3д артиста ищет левел артиста в unity!

(1 edit)

You can text directly MehaVlad9400#0472 or Срк Мрльк(Мыркл)#4728 on discord if interested

It's not a bug, it's the feature

Great game! I don't understand the point of forcing a player to constantly press "E" to pick up items, I guess it could be better to make it an automatic function

Interesting idea for a card based game. Mechanics are well polished and art style is good. The game itself has a lot of potential for further development. However, on my opinion, it doesn't adheres to the theme.

Well, the idea is interesting. However, as for me, the gameplay was a little tedious, as it is literaly hard to lose.

Thank's a lot for your comment and for your remark about difficulty. We will consider your hints in our future projects, or maybe even in this project, if we decide to update it.

This game reminds Smoking Simulator, but it doesn't mean that your game is unoriginal. Models are nice, sound design is good. The game adhers to the theme. Moreover, there is potencial for adding new mechanics, like more irritation because of confusing books which were late with ones which were on time. Also it is possible to cause some event in case of confusion, like irritated clients making noise, for example. However, maybe it would be better to make [E] hint for every interactable object, like it was done with working table. In general I enjoyed the gameplay. 

Thank's for your feedback!

We would like to know if packages (like Cinemachine or Postprocessing for Unity) allowed in this jam?

Good look and sound. The animations are smooth, but the main mechanic is kinda strange and sometimes tedious. Overall, well done.

Rated your game and wrote a comment. Would you like to try ours game?)

Good game!
All necessary features implemented, as well as some additional like character customization. The look and the sound of the game are good. The UI is nice. Gameplay is well done, but needs further development.

It must be the winner. I love the game. It's perfect in all aspects. 5/5. The best. Make sure to try out our game too!

I liked the concept, but sometimes I get annoyed by the black parts, because it's pretty random, and I can't prevent the death. But overall the game is good. Also, make sure to try out our game too!

(1 edit)

Thanks for the feedback)

Would like you to try ours game) We think we made captivating gameplay.

Nice and minimalistic graphics, funny and captivating gameplay, nice sound effects and good UI. However, on our opinion, the game doesnt match the theme a little (the gopher is moving downwards, sometimes it falls, but most of the time it doesn't fall), but in general the game is very cool.

Nice and minimalistic graphics, funny and captivating gameplay, nice sound effects and good UI. However, on our opinion, the game doesnt match the theme a little (the gopher is moving downwards, sometimes it falls, but most of the time it doesn't fall), but in general the game is very cool.

Rated your game and gave some feedback. Now it's your turn to rate ours)))

The game looks beautiful (but lacks details on the background), the UI is nice, arts are simple and beautiful. Game matches the theme. Also, the music is very nice and calm. However, on our opinion, this game lacks some speed. There is a cool time slowdown mechanic, but the game is slow itself, so it seems redundant. 
In general, nice, well performed game.

Realy nice game. The aesthetics is good, portal effects are nice and animations are cool, music is pleasant. UI is nice, but little bit strange. Why don't we have an option to access the leader board and credits from the main menu? The concept of game is interesting (Little similar to ours by the way), but gameplay itself looks unfinished. Camera movements and controls are strange, and there are some bugs, like possibility of getting out of the zone with obstacles (watch the screenshot). Also, on our opinion, game lacks dynamics.

In general, this is a cool game which has a lot of interesting features.

Realy nice game. The aesthetics is good, portal effects are nice and animations are cool, music is pleasant. UI is nice, but little bit strange. Why don't we have an option to access the leader board and credits from the main menu? The concept of game is interesting (Little similar to ours by the way), but gameplay itself looks unfinished. Camera movements and controls are strange, and there are some bugs, like possibility of getting out of the zone with obstacles (watch the screenshot). Also, on our opinion, game lacks dynamics.

In general, this is a cool game which has a lot of interesting features.

Great game! The gameplay is cool, it has a lot of interesting mechanics, but for me it seems not enough difficult. The aesthetics is also very nice, I like the lightning effect, the rain particles, the wind effect. The sound fits well, but is little bit boring. I think you should have added some music to your game.

Great death animation!

Gameplay is good and hypnotising and aesthetics is kinda nice for a game made in 3 days, but main camera (not in the main menu) is too tight. Game perfectly matches the theme.

Menu doesn't work

The rumors say that nobody can get more than 300 in 1 Million Meters Till Down




Tried to make the most clickbating post possible)

Thanks a lot for the feedback!
Well, the strange controls in the main menu is involuntary solution. We firstly tried to allow player to chose options by clicking on them, but our developer (me) got problems with making this mechanic (I tried to use raycast from mouse position, but it wasn't working well. If you ever had similar problem in Unity, I would appreciate, if you told me how you solved it). 
The issue with entering nickname is very strange. We tested our game and nobody of our team had got faced such problem. Could you please give us more details about your problem?

Well, this game gives me mixed feelings. From the one side, it has interesting mechanics and 3(!) game modes. From the other side, the physics and controls are quite strange and not very pleasant, and the graphics is kinda strange. Well, 3 for gameplay, 4 for mathcing the theme (has falling objects), 2 for aesthetics and 4 for sound design, as the main theme is nice (we used the same music in our game, lol).

Well, if this is your first game ever, this is kinda good. But, tbh aestetics is bad, because it is standard UE graphics (standard model, standard lighting). The same goes for physics. The sound is boring. And game matches the theme just a little.

But the gameplay itself is quite boring btw.

Fkn died)
This game has everything needed.

Settings: present

Falling: present

Leaderboard: present

Some music: present

Interesting mechanics (oxygen): present

Fkn bugs: present

Fkn died: present

Little bit of everything. Also perfectly matches the theme.

The game has great sound, and amazing aesthetics. And perfectly matches the theme. But the most dangerous mechanic of the game is boredom. I wound love to play it if you add more difficulty and enemies.

Whoa, realy nice one. It gives me some Fireboy & Watergirl vibes. I like the look, the sound and the gameplay as well.  It kinda fits the theme of the jam, but the main concept of game if fading. If the theme of the jam was "fading", I would definetely rated Theme section as 5 of 5.