Good little game. If it's one of your first projects, it is really nice result. I like how you used the theme.
ExBraineD
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This game reminds Smoking Simulator, but it doesn't mean that your game is unoriginal. Models are nice, sound design is good. The game adhers to the theme. Moreover, there is potencial for adding new mechanics, like more irritation because of confusing books which were late with ones which were on time. Also it is possible to cause some event in case of confusion, like irritated clients making noise, for example. However, maybe it would be better to make [E] hint for every interactable object, like it was done with working table. In general I enjoyed the gameplay.
The game looks beautiful (but lacks details on the background), the UI is nice, arts are simple and beautiful. Game matches the theme. Also, the music is very nice and calm. However, on our opinion, this game lacks some speed. There is a cool time slowdown mechanic, but the game is slow itself, so it seems redundant.
In general, nice, well performed game.
Realy nice game. The aesthetics is good, portal effects are nice and animations are cool, music is pleasant. UI is nice, but little bit strange. Why don't we have an option to access the leader board and credits from the main menu? The concept of game is interesting (Little similar to ours by the way), but gameplay itself looks unfinished. Camera movements and controls are strange, and there are some bugs, like possibility of getting out of the zone with obstacles (watch the screenshot). Also, on our opinion, game lacks dynamics.
In general, this is a cool game which has a lot of interesting features.
Realy nice game. The aesthetics is good, portal effects are nice and animations are cool, music is pleasant. UI is nice, but little bit strange. Why don't we have an option to access the leader board and credits from the main menu? The concept of game is interesting (Little similar to ours by the way), but gameplay itself looks unfinished. Camera movements and controls are strange, and there are some bugs, like possibility of getting out of the zone with obstacles (watch the screenshot). Also, on our opinion, game lacks dynamics.
In general, this is a cool game which has a lot of interesting features.
Great game! The gameplay is cool, it has a lot of interesting mechanics, but for me it seems not enough difficult. The aesthetics is also very nice, I like the lightning effect, the rain particles, the wind effect. The sound fits well, but is little bit boring. I think you should have added some music to your game.
The rumors say that nobody can get more than 300 in 1 Million Meters Till Down.
Tried to make the most clickbating post possible)
Thanks a lot for the feedback!
Well, the strange controls in the main menu is involuntary solution. We firstly tried to allow player to chose options by clicking on them, but our developer (me) got problems with making this mechanic (I tried to use raycast from mouse position, but it wasn't working well. If you ever had similar problem in Unity, I would appreciate, if you told me how you solved it).
The issue with entering nickname is very strange. We tested our game and nobody of our team had got faced such problem. Could you please give us more details about your problem?
Well, this game gives me mixed feelings. From the one side, it has interesting mechanics and 3(!) game modes. From the other side, the physics and controls are quite strange and not very pleasant, and the graphics is kinda strange. Well, 3 for gameplay, 4 for mathcing the theme (has falling objects), 2 for aesthetics and 4 for sound design, as the main theme is nice (we used the same music in our game, lol).