Great game! The atmosphere and gameplay are well-crafted, and the sound mechanic is helpful for detecting enemies. However, the tile movement combined with the repetitive floor, wall, and ceiling patterns makes me feel a bit dizzy. Anyway, The final boss is pretty neat!
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The Tower of Amon Thrall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 4.474 | 4.474 |
Overall | #19 | 4.070 | 4.070 |
Originality | #44 | 4.000 | 4.000 |
Theme | #54 | 4.000 | 4.000 |
Art | #79 | 3.684 | 3.684 |
Is the graphics 1 bit? | #83 | 4.947 | 4.947 |
Music | #94 | 3.316 | 3.316 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is so cool, althouogh I have to say the control is a bit too complicated for me. But I like the first person perspective of the game.
Excellent presentation and feeling of movement/control. Really spooky, and perfect use of sound!
I feel like this could have been really frustrating, but the audio cues make it completely fair. Great use of sound effects and snappy gameplay!
I felt like playing Doom and 007 from the N64 together! Nice game, complex and fun!
I am completely in love with the idea of combining tile movement and real time shooter, especially the feeling of strafing. There were moments when I wished I could also quickly turn 180 degrees.
It's also just amazing how much atmosphere has been packed into the game. The music and sounds work very well for this.
Very impressive! Great atmosphere and use of directional sound. I'm not used to traditional dungeon-crawler movement and pacing, but this was still a fun challenge. To make the game more enjoyable for me personally, a map and checkpoints would be very helpful! However, without those things, I think the difficulty is still good, putting up a good fight for more hardcore players. Great job!
Nice doom-like (or Wolfenstein-like) game, I like the gameplay and art. Check out my game too: Infinitower.
Really well made. Never played a FPS that used tile movement but you guys pulled it off really well
I very much enjoyed this submission and thought that it had great atmosphere. Loved the audio and artwork!
This is really cool! Feels super polished, the audio and animations are especially nice!
The weapon's impact is super. And in general atmosphere. stopped at level 4, because of the invisible enemy suddenly scratches my ass and on my sounds of shooting monster comes running. But in general, the game is very pleasant in terms of gameplay
I'd probably try playing with the transparency of the ghost sprite. For example, to make him more visible after a certain period of time. Because I did not immediately understand why my character was frightened, only when standing in place saw the ghost flying in my face. However, the game is already good, and maybe I will pass it later
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