Very fun!!! It is really glitchy, I almost didn't finish it beacuse my axe kept getting stuck inside the ground, but i did persevere and i don't regret it
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I Didn't Axe For This's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #70 | 3.429 | 3.429 |
Originality | #74 | 3.762 | 3.762 |
Is the graphics 1 bit? | #81 | 4.952 | 4.952 |
Overall | #100 | 3.635 | 3.635 |
Music | #111 | 3.190 | 3.190 |
Art | #152 | 3.238 | 3.238 |
Theme | #182 | 3.238 | 3.238 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
It's hard and I didn't reach the top, but the concept is fun and unique - good job!
Unfortunately I have gotten stuck on the tower geometry 3 times now. It's kind of a pain climbing up there again.
Then there's that one bat: "I guess you'll just have to climb again ¯\_(ツ)_/¯"
Everything is fairly decent, the controls are ok for a climbing game, and most of the time the ice axe sticks great to the walls. The color switch doesn't work 100% of the time for me or does it need the player to be close to thee wall for it to actually happen?
Well, I'm terrible at this, but the presentation is on point. When I was able to, the climbing sensation worked well.
Fun getting over it-like game! The color switching mechanic totally changes up the gameplay and allows for some clever geometry and level design. I think the jank mentioned in the other comments actually adds to this style of games :D
Really tough game but clever, well done!
The Linux version works!
I echo the other commenters. Pretty hard, but pretty fun. I like the windmill tactic when you hold both keys at the same time.
I got stuck inside the geometry several times with the color switch mechanic in a rather short playthrough (what?! a jam game with bugs?! /s), but with effort I always managed to unstick at least. It is a very clever and ambitious mechanic! Good job!
The color switching is such a cool and thoughtful mechanic! I did, however, wind up falling out of the play area while experimenting with it and was forced to hard restart. Maybe consider adding a barrier to restart the run in the event that that happens? Regardless, very cool, very tough game!
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