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A jam submission

High Rise HeistView game page

Carefully work your way through 8 challenging levels as you climb to the top of the Queen's tower!
Submitted by Lucas LaMarr (@lucaslamarr), Logan Curtis — 1 day, 17 hours before the deadline
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High Rise Heist's itch.io page

Results

CriteriaRankScore*Raw Score
Is the graphics 1 bit?#15.0005.000
Gameplay#64.2734.273
Overall#353.9173.917
Originality#673.8183.818
Music#933.3183.318
Theme#1053.6363.636
Art#1103.4553.455

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Great stuff. LIke a stealthy Sokoban. Enjoyed the music and the clear art style!

Submitted

Great puzzle game, enough difficulty. I really liked it, good game!

Developer

Thank you for the compliments! We really appreciate you playing and are glad that you enjoyed it.

Submitted (1 edit)

Great puzzle and stealth mechanics—really fun! The music perfectly fits the atmosphere.

Developer

We really appreciate you playing!

Submitted

Very cool! You really made something very interesting out of very simple, tried and true mechanics. The glass both hurting and alerting the guards if you push boxes into it, is very clever - I don’t recall seeing that anywhere else.

I think there’s a bit of a dissonance between the title and the theme/lore of the game. The game is very fantasy-like, and the title makes me think of Ocean’s 11. Both are fun, it’s the mix that felt odd to me.

The music absolutely slaps! It does get repetitive after a while, but gosh, does it ever slap! Great job!

Developer (1 edit) (+1)

Thanks for playing and providing helpful feedback! The title was very much a random and quick decision for our entry. We figured early on that it would be changed to something more appropriate when we started working on a full release, so your feedback will be helpful in coming up with a new name. Thank you for the kind words regarding the music. It is my intention to add many additional songs that change as you progress further in the full release. So hopefully that helps to keep things from being too repetitive. Glad you liked our entry!

Submitted

As someone who loves stealth games I loved this! But funnily enough, I got stuch on I think the second level? The guard always noticed me when I pushed a box, even though I wasn't in his range to see this. I'm unsure if that's a bug or if I'm just stupid. Also, nice music and graphics! Good job!

Developer(+1)

Hey thanks for playing and we are glad that you enjoyed it! If it is not too much trouble we would really appreciate a few more details or maybe even a screenshot of the specific place where you are finding this issue? I have been unable to reproduce it myself and your insight would be very helpful. One possible reason for the guard being alerted could be that the box was pushed over one of the glass tiles? Whenever you step on glass or push a box over it, the guards will hear you and are immediately alerted.

Submitted

Ohhh, that was indeed the problem. Thanks for clarifying! Perhaps this could be communicated a bit better by maybe a sound icon or the sound of crushed glass being played?

Developer(+1)

Thank you for getting back to us on that. And I do completely agree with your suggestions. As we continue to expand and polish the game, adding new sounds and doing more to introduce the different mechanics is on our list of things to do.

Submitted

cool game, i wish there was more mechanics introduced later on but it really made good use of just a handful of simple mechanics to make interesting levels. although the levels did feel much more linear later on, it was still an overall very enjoyable little puzzle game.

Developer

Thanks for playing and providing good feedback! We are currently talking about new mechanics that we can introduce as we start to expand the game.

Submitted

Nice puzzle, I enjoyed it.

Developer

Thank you for playing! Glad that you enjoyed the game.

Submitted

This was so much fun! I love puzzle games. I have one feedback though: it was hard to know that the glass (I think it was glass?) was harmful and not something to collect as well.

Developer

We are thrilled that you had fun playing our game and we appreciate the feedback!

Submitted

Cool stealth puzzle game. Love the level design - it gives that awesome 'ooh, I'm smart' feeling, which is great)

Developer

Thank you very much! We were hoping that these rooms would provide just enough of a challenge to be interesting, but not so much that they were a chore to solve.

Submitted

Really cool puzzle rooms. I would suggest an undo button, like the one in Baba is You.

Navigating these rooms while avoiding the NPCs kinda reminds me of pokemon platinum where you had to infiltrate the galactic base.

Developer(+1)

Thanks for playing! I am glad to see that you made the comparison to Pokemon for the guards because that was sort of in the back of my head while we were designing that mechanic for the game.

Submitted

Such a great game! I love the combination of heist/stealth and sokoban! Would love to have more story in it but its splendid. Art is simple and clean, also very fitting! This wa such a pleasant suprise. Also good job on the music. 

Very nice entry and very creative!!

Developer(+1)

Thank you very much for the kind words! We really wanted to do something inspired by Sokoban, but with a bit of a twist. Glad that you liked it and we hope to expand on this further with more of a story and new mechanics.

Submitted

I love void stranger - thats a cool sokoban with story. So I immediatly thought abut it while playing your game!

Submitted

Simple and fun!

Developer

Thanks for playing! We are glad that you liked it.

Submitted

Puzzles are well-made. The "stealth" aspect for this type of game isn't something I've seen before, and it's fun :)

I'd be curious to see what kind of other mechanics could be added to this...

Well done!

Developer

Thank you for playing! We are excited about the idea of expanding the game and exploring new mechanics. We wanted to keep things straightforward and simple for this entry, but definitely believe that there is room for new features and further polish.

Submitted

It was minimalistic and fun - I like the end scene))
Despite the very limited amount of mechanics puzzles become more interesting and the level design is very good here.
Your take on the ganre is definetely better than the original "sokoban" games. I can't say that this game could hold attention for hours but I make it to the end and it was satisfying. Good job!

Developer

Thank you for the detailed and constructive comment! I am thrilled that you mentioned Sokoban because that was our original inspiration for the game. We are talking about ways to expand the game in the future with more mechanics and adding new elements that hopefully keep people engaged for a bit longer.

Submitted

Never played a 2D heist-themed game before, super fun and well-executed!

Developer

Thanks! We are glad that you enjoyed it and hope to expand further in the future.