Great stuff. LIke a stealthy Sokoban. Enjoyed the music and the clear art style!
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High Rise Heist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the graphics 1 bit? | #1 | 5.000 | 5.000 |
Gameplay | #6 | 4.273 | 4.273 |
Overall | #35 | 3.917 | 3.917 |
Originality | #67 | 3.818 | 3.818 |
Music | #93 | 3.318 | 3.318 |
Theme | #105 | 3.636 | 3.636 |
Art | #110 | 3.455 | 3.455 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great puzzle and stealth mechanics—really fun! The music perfectly fits the atmosphere.
Very cool! You really made something very interesting out of very simple, tried and true mechanics. The glass both hurting and alerting the guards if you push boxes into it, is very clever - I don’t recall seeing that anywhere else.
I think there’s a bit of a dissonance between the title and the theme/lore of the game. The game is very fantasy-like, and the title makes me think of Ocean’s 11. Both are fun, it’s the mix that felt odd to me.
The music absolutely slaps! It does get repetitive after a while, but gosh, does it ever slap! Great job!
Thanks for playing and providing helpful feedback! The title was very much a random and quick decision for our entry. We figured early on that it would be changed to something more appropriate when we started working on a full release, so your feedback will be helpful in coming up with a new name. Thank you for the kind words regarding the music. It is my intention to add many additional songs that change as you progress further in the full release. So hopefully that helps to keep things from being too repetitive. Glad you liked our entry!
As someone who loves stealth games I loved this! But funnily enough, I got stuch on I think the second level? The guard always noticed me when I pushed a box, even though I wasn't in his range to see this. I'm unsure if that's a bug or if I'm just stupid. Also, nice music and graphics! Good job!
Hey thanks for playing and we are glad that you enjoyed it! If it is not too much trouble we would really appreciate a few more details or maybe even a screenshot of the specific place where you are finding this issue? I have been unable to reproduce it myself and your insight would be very helpful. One possible reason for the guard being alerted could be that the box was pushed over one of the glass tiles? Whenever you step on glass or push a box over it, the guards will hear you and are immediately alerted.
cool game, i wish there was more mechanics introduced later on but it really made good use of just a handful of simple mechanics to make interesting levels. although the levels did feel much more linear later on, it was still an overall very enjoyable little puzzle game.
This was so much fun! I love puzzle games. I have one feedback though: it was hard to know that the glass (I think it was glass?) was harmful and not something to collect as well.
Cool stealth puzzle game. Love the level design - it gives that awesome 'ooh, I'm smart' feeling, which is great)
Really cool puzzle rooms. I would suggest an undo button, like the one in Baba is You.
Navigating these rooms while avoiding the NPCs kinda reminds me of pokemon platinum where you had to infiltrate the galactic base.
Such a great game! I love the combination of heist/stealth and sokoban! Would love to have more story in it but its splendid. Art is simple and clean, also very fitting! This wa such a pleasant suprise. Also good job on the music.
Very nice entry and very creative!!
Puzzles are well-made. The "stealth" aspect for this type of game isn't something I've seen before, and it's fun :)
I'd be curious to see what kind of other mechanics could be added to this...
Well done!
It was minimalistic and fun - I like the end scene))
Despite the very limited amount of mechanics puzzles become more interesting and the level design is very good here.
Your take on the ganre is definetely better than the original "sokoban" games. I can't say that this game could hold attention for hours but I make it to the end and it was satisfying. Good job!
Thank you for the detailed and constructive comment! I am thrilled that you mentioned Sokoban because that was our original inspiration for the game. We are talking about ways to expand the game in the future with more mechanics and adding new elements that hopefully keep people engaged for a bit longer.
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