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thisisnowtaken

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A member registered Jan 30, 2021 · View creator page →

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I'm currently not able to review your game as there are no players, but it looks really well made! Love the little shark with the feet. :D

Also, props for making an online game, I have no idea how to do that. Did you use some pre-existing networking framework or is everything written from scratch?

Also, the LinkedIn shortcut is actually baked into Windows, it's not from the game. I just knew it existed and thought it would be funny to add it to the keybinds list.

Thanks!

The LinkedIn easter egg isn't actually from the game, it's baked into Windows itself. You can try it out without having the game open and it'll still work. As to why I added it to the keybinds: I have no idea, 4am me thought it was funny.

Thank you!

The range of the milk gun does increase the longer you charge it, but I agree that when it's not fully charged it's basically useless, which was not my intention.

Glad you still enjoyed it!

Thank you!

Yeah, I didn't have a lot of time to balance out the enemies. Glad you still enjoyed it though!

This was fun, I got 47 biscuits I think!

I loved the way the game looked and the UI was really nice as well. To be honest, I don't really know what to criticise here. The game is small and cute and does it thing well.

I really loved the visuals, the doughfather character looks great!

However, I would've loved to know how many times I actually need to click the cookie in the computer. Does the game have an ending? Or is it more like cookie clicker, and the number the computer is your score? This made me really confused. I personally found the game quite hard, but this is most likely a skill issue from me.

Great game, I had tons of fun!

I loved the little popups where it said "close call", it really made me even more anxious.

One thing that for me could've perfected the game was music. I mean, you have the car damage and cookie crunch sound effects which was great, but some music would've pumped even more adrenaline into me.

But all in all, a really great game that was a lot of fun!

I really liked the fact that the background moves to the music (or at least it feels like it does). However, the blue enemy feels a bit too fast, and as soon as it appeared I pretty much immediately died.

This was great! I did get confused a few times on where to go, but maybe I'm just stupid.

I think you're already aware that the art looks a bit unfinished in some areas, but in others the game looks really nice!

That was fun! I really liked the fact that the dialogue changed depending on whether you were in alien form or in human form. Also, A+ on the acapella performance!

I didn't really find it necessary to use any items, but that might just be because of my epic clicking skills (just kidding).

Besides that, I really loved the art style, and the music fits well with the vibe!

In case you want to continue working on this game, I think the rightmost tower (The rock one) is a bit overpowered, because I won the entire game with one of these towers.

Besides that, I loved the SFX and music! We truly have the next generation Hans Zimmer right here. xD

Well, most cards deal damage, but the cake card for example flips between healing and dealing damage.

I didn't manage to finish the game, and I agree that the health bars are very buggy and confusing.

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I loved the presentation of the game! The little clock, the readme with the email from the boss, those were all really cool details.

I do think that the gameplay is a bit lacking. As far as I understood it, you just click around until you run out of clicks..? Maybe it's just not my type of game. You mentioned on the page that it's a bit like reverse minesweeper, but to be honest I don't really see it.

By the way, great work on the page! I like how it felt like it's a part of the game, with the same style and everything.

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I like the idea, but in my opinion it's a bit too hard in the beginning. Also, I think the "jump" sound should be more reminiscent of a gun. I kind of expected a loud bang when I played for the first time.
Might be preference though.

I really liked the main menu and the enviroment though! The graphics and animations were quite nice. I also loved the little reload animation the bunny does! It is a bit hard to spot though, but it's a nice detail.

All in all, if you continue working on this game you should try to make the area in the beginning a bit easier, and maybe change a few of the sound effects.

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I think the game is quite fun. It reminds me a bit of cookie clicker because of the numbers going up and up. Also, props for the inclusion of a tutorial, it explained everything pretty well and the pictures were a nice touch. By the way: The graphics are really cool! I also liked the small touch that during a long flight the ship would move slower. I also liked the humour of the game as well, for example the dialogue of the guy who gave the quests and the names like "MarsMart".

The color of the boxes behind the items was a bit glitchy at times, but that's not a big issue. Also, somehow the credits number got a lot of decimal places, even though all prices are integers? Not sure what's going on there.

All in all, I think the game ended up very good. If you do want to continue working on it, consider doing something so that the game doesn't feel as repetetive.

Hello!

I wanted to know what exactly does this mean? Do all Unity games just get a 20% points bump or what? I'm guessing this is in place because the Madder Controller is only implemented in Unity? Are other game engines inelligable to win? If someonje wins, are their games required to be present at this event in Utah?

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I really liked this game! It's really polished (loved the UI and the transition effect!) and I love how we're controlling a flying croissant. I personally only found two things to criticise: It was sometimes a bit hard to tell what the enemy was supposed to be.

For example, I genuinely have no idea what that's supposed to be:



But honestly, that's not really a big problem, and my own game has graphics way worse than that. xD
And then, of course, the game didn't *really* have something to do with towers... I mean, sure, the tower in the background looks nice, but it is at the end just a background. But honestly, these are small issues and it doesn't really matter at all. Good job!

I think the controls could be improved by also supporting WASD and the spacebar. Perhaps it's just me, but the arrow keys always feel a bit... camped.

I'm also really confused as what to do about the "Germanballs" (On that note, what's a Germanball?). It seems that when I get up to a point the game just dumps a ton of them onto me and I die immediately.

Congrats to everyone for participating, and of course especially to the winners!

Also, thanks for posting the overall rating.

Thanks for hosting the jam!

I just quickly want to reinforce the idea for an "Overall" rating. I'm unsure how easy it is to add one after a jam has ended, but I think it'd be helpful to understand the placing in the jam. I don't know, I just enjoy being able to tell myself "I got place #518" instead of "Well, I was #3 in enjoyment and #14 in graphics"

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Huh, this concept reminded me of my game a lot... :D

The game is really well made, although the narrator was kind of repetetive after the first few deaths. The theme was implemented wonderfully, although I don't really see any educational aspect. I guess problem solving, coding, something in that direction?

I think the respawn time could've been made shorter. After you die, you immeadeately want to start playing again now that you know that that direction is blocked or not. But the long wait before the respawn animation and the respawn animation itself is a bit too long in my opinion. Clear markers for one unit of moving would also be a great addition, so that you never accidentally are one moving card too short to reach the end.

Anyways, it's interesting to see that someone had a similar idea, and the game is well made. Good job!

I really like the idea, and it is quite fun! A few times though it felt like the game was a bit bugged. I had the flag of Belgium come up, and the correct answer sounded to me like "Guten Morgen" from German. However, only a small part of Belgium actually speaks German.

Also, maybe I'm stupid but what exactly was I supposed to do here?


 

Also, big props to you for actually speaking the words yourself! Sure, it's not studio quality, but it added a nice little personal touch.

I find it really difficult to rate this game because it's so short. There's tons of feedback I could give but I think you're aware of most of it anyways (i. e. the bugged buttons). So instead I'm just gonna say: Congrats on making a game!

I really don't want to be toxic but this person has spammed comments all over the place begging people to rate their game.

Maybe I'm just stupid, but the game felt a bit too hard for me. I couldn't really get to spawning the second type of monster, simply because I was already dead by that point. The music also felt a bit repetetive and the dying sounds too were repetetive, but also funny so it's fine. I kind of liked the "hand-drawn" artstyle.

Thanks! I'm glad you liked it!

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The game looks really good, but I didn't quite understand how it relates to the theme. Also, are there differences between the diffrent types of attack? Or are the changes purely visual?

Edit: After reading the other comment, I'm really confused. Crouching? What? Where?

That was a cool game! I love the idea of connecting the math problems to the world. Realizing that you can't use a number because you need it to bridge the gap was a really cool feeling and a "ohhhh I get it" feeling. Well done!

I believe you can do a double jump in that level. Weirdly, you can't do that anywhere else.

The artstyle is really cool, but the game doesn't really have something to do with the theme I think? I still nonetheless enjoyed it, but to be honest, I didn't quite figure out how to get around the dog. xD And then I fell off the map (I think?) and was effectively softlocked.

Bernd das Brot.

This wasn't really a game per se, but more of a linear story interrupted by quick time events. Which really isn't bad, I liked the idea! Also, great work on the art!

Woah, this is really well made! Honestly, I don't think I have any constructive criticism to say. The story is short yet interesting, the level design is great (I loved how there was invisible game design in the beginning to teach the player) and the visuals were fitting (Love that tilt on the tooltip!).

Did you use an AI voice for this though? Don't get me wrong, the voice fitted really well except a few times where the emphasis was wrong but it was fine. But: Man, AI voices are getting really scarily good.

The game doesn't really fit the theme (I guess failing and learning from that? But I didn't see the "educational" challenge), but I nonetheless enjoyed it and liked the control scheme. It was somehow really satisfying to spin my mouse wheel around. Also, I kinda got a jump scare at the last level. xD