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A jam submission

Guardian Of The Divine Sword - 1 bit game jamView game page

Tactical tower defense game
Submitted by JM Wong (@jmwongdev), Giacomo_Tura — 7 hours, 43 minutes before the deadline
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Guardian Of The Divine Sword - 1 bit game jam's itch.io page

Results

CriteriaRankScore*Raw Score
Music#303.8463.846
Art#623.8083.808
Overall#713.7633.763
Is the graphics 1 bit?#1064.8854.885
Theme#1123.6153.615
Originality#1263.5003.500
Gameplay#1592.9232.923

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

Very cool concept and well executed! I found the passage of time somewhat confusing tho. Some sfx to indicate actions or damage taken would really help

Submitted

Love the graphic and music, they match so well.

Submitted

Awesome game! I loved the opening story! The gameplay is pretty sweet too but I didn't find much room to strategize. I think that borrowing more from the tower defense genre and benefitting from different units doing different things could really help this out. I love the grid system and I think with a few extra layers of complexity this game could be something really special, keep it up!

Submitted

Music slaps. Art slaps. Gameplay is really, really good. However, I think the game could benefit from a couple of things: The "Stay In Square" option doesn't let you click on the square that the unit is currently on, which isn't a big deal necessarily, but is more of a "quality of life" type deal. Also, I wish there was a speed-up button, since it gets a little slow at times. The movement paths seem kinda buggy at times, but I suck at coding movement paths anyways so its fine, and if you don't set target on your units, they will straight up ignore enemies, which I think is probably an oversight.

Submitted

Music slaps. Art slaps. Gameplay is really, really good. However, I think the game could benefit from a couple of things: The "Stay In Square" option doesn't let you click on the square that the unit is currently on, which isn't a big deal necessarily, but is more of a "quality of life" type deal. Also, I wish there was a speed-up button, since it gets a little slow at times. The movement paths seem kinda buggy at times, but I suck at coding movement paths anyways so its fine, and if you don't set target on your units, they will straight up ignore enemies, which I think is probably an oversight.

Submitted(+1)

What a GEM we have here! Absolute brilliance
The game is chill and fun, I love that this game is not that difficult - I have won on every map from the first take, but it's a good thing)) love everything
-----------------------------------------------
Come closer little folks, come closer so the bonefire will enlight you faces and my old eyes will be able to look inside your young souls. I'll tell you a story, this one you won't see in dusty old manuscripts, but only in whispers of the old ones. This story is all about the demon king, inside the divine sword, inside the tower, inside the 1-bit Jam game...

Developer (1 edit)

thank you so much!

Submitted

Love the idea for this one, a great strategy game, but its a bit slow when the defense phase is happening, especially in levels with more enemies.
Overall, a fun experience, good job!

Developer

Thx for you feedback, we appreciate suggestion and we will probably add a speed up button to speed things up!

Submitted

In cerdible game, the music is cool, the conscept works realy good, i think only thath tehre is too many unit timpes.

Submitted

very good game, many mechanics, nice graphics, good music, you did a great job

Developer

Thx!

Submitted(+1)

It's a cute game with nice music, and a proper tower defender!

Developer

Thx for your feedback!

Submitted

Nice game, I'd like to speed up things a little bit. Its boring at the defense phase since I cant control anything. Maybe theres some spells I cant cast to help my army. Anyway congratulation!

Developer(+1)

Thx for you feedback, btw you can control units by telling them who they need to attack and make a better strategy! In a future update we will add a control for speed! 

Submitted(+1)

Neat little strategy game! I agree with much of what Quinten has said below, a little polish here and there and it would be a pretty slick experience. Thanks for putting this together!

Submitted(+2)

Me when getting to the last level: "wait I can choose what the guys do" xd

Reminds me a bit of old Fire Emblem, I like.

UX/UI can use some work though, as people mentioned a proper tutorial, volume & control settings, and "who am I vs who is the enemy" + and don't make people go through the credits & intro every level would be a few huge points to tackle.

Besides that, the music is great and you did a nice job with the art too. <3

Developer(+1)

Thanks for all these great tips. We will keep them in mind for a future update!

Developer

Thanks for all your feedback! We will take it into account for a future update.

Submitted(+1)

Music and Art are phenominal but I sadly didn't understand the game. I just kinda spawned whatever creature looked coolest, did nothing and won all the levels. A tutorial could help

Submitted(+1)

Wow, it seems pretty complicated, it's kind of tough to understand without a good tutorial. Love the music and art

Submitted

"The developer has not uploaded a game yet..." - there's nothing to play currently.

Developer

Hi! We are having some problems trying to make the game for browser. But a download file should be available right now.

Submitted(+1)

Web version's also there now. I like strategy/tactics games, but the controls are a bit strange. The game claims "target selected" - but the unit does not move toward the target. Graphics are very nice, so is the music. I'll try it again in a bit - maybe I get the hang of it.

Submitted

From the screenshots it looks pretty cool but you can't actually play it rn.

Developer

Hi, it is fixed now! it should work!

Submitted(+1)

Okay great I'll give it a go now :)

Submitted

I really liked the opening story... but the grid never appeared for me... :(

Developer

Hi, it is fixed now! it should work!