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colbyhub

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A member registered Jan 08, 2022 · View creator page →

Creator of

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That's great feedback! You're right, it could be clearer that there's a wall there.

And yes, I would have loved to add more activities to the game (I think I had 5 or 6 that I cut) but ran out of time!

I liked this one! I'm not smart enough for most of these puzzles though haha

Cute little game! There may have been a bug as I found that my key count didn't always decrement when finishing the level so I managed to zerg rush most of the doors pretty quick. Despite that, I still had to carefully plan my routes as to not die! 

Cool idea! Like others have said, the slow burn beginning is deceptive and I quickly make mistakes once it ramps up!

I enjoyed it and was a little sad when it was over. I felt like I was just getting into the rhythm of it! 

The different kinds of doors and their effects was entertaining, I wish there were more levels!

Neat idea! The RNG was unkind to me and I had to wait a while for the numbers I needed, but managed to make it a bit further after a couple more runs. 

I like that the game is physics-based, which can lead to some unexpected challenges 

Only using the keyboard controls is hard mode.

Interesting idea! I want to know more about why I'm shooting these poor people haha

Very cool! That makes sense, thanks for sharing that.

A real mind-bender! I think there's a lot of potential in a format like this.

I'm very curious how you programmed the time-travel mechanic, nicely done!

There's a nugget of a concept here! Would have been curious to see what the gameplay would have felt like. As others have mentioned, strong visual vibes though!

I'm glad it resonated!

Oh no! Thanks for the heads up. Glad you got to have a listen though!

Thanks for vibin' with the vibe!

That was what we were going for, thank you for your kind words!

Thanks! This was all in Godot, leveraging their extensive UI theming capabilities.

I had a similar idea when I was brainstorming what game to make, but I was like "I couldn't do that!" so I'm glad you did! I appreciate that each couch cow is unique, and the furniture legs act like animal legs. Cheeky!

Ominous! I liked that the flashlight was needed to highlight the monsters. How do you pick up ammo?

Fun! Played to the end, a nice little game loop. I don't think I've played something like this before! I found with careful turret and barricade placement, you can have a pretty sturdy defense.

I am not a good mushroom farmer. But, I am impressed with your choice of Odin and Raylib! Respect.

I found the game a tad difficult and kept running out of money, but maybe that's because I was gambling too hard on the Boletuses!

Love this one! Lots of personality here. Love that the dialogue changes as the chair monster grows, made me smile! Thanks for this

Very cool game! I'm very impressed that this wasn't created in the typical Godot/Unity duopoly, inspiring! Lots of good mechanics here, and I was blown away the first time I opened the shop to see the vast number of upgrades available.

Well done for such a short amount of time! 

Curious concept! Maybe it's a skill issue (or the merge conflict you mention) but I'm not really able to move myself forward! Will have to play when it's updated.

Played this for a lot longer than I thought I would! Never have I clicked on so many chairs before. I think straight axe upgrades are the true meta

Glad to see someone else also went the content / engagement farming angle! I appreciate that if you miss the goal, you can keep playing--perhaps I should have done that in mine. Funny game!

Wow! Very ambitious! Would have been curious to see what it would have looked like with a little more time. I don't think I could have built something this extensive in 2.5 days haha

Cheeky little survivors-like! If you had more time, would have been nice to see more monster and weapon types, or maybe a way to move around the map more!

I can confidently say I've never played anything like this haha. Neat idea! 

Fun game! Cute animations, good sound effects, and good catapult feel.  I almost wish there wasn't a pumpkin cooldown so I could fire off as many pumpkins as possible

Interesting! I think the story is spooky, and does leave me wanting to learn more about what's going on. Once you get the hang of how the game works, you can blitz through it pretty quick. Would be curious to see it expanded upon!

A wholesome lemon farming game! Loved the old lady's quips

I was hoping someone would do a chair farming game! I was hoping to be able to spend my money on upgrades, or maybe have a time limit to see how fast I could plant!

Shooting the bugs in the garden to DOOM music was unexpected and gave me a good laugh

There's potential! Definitely calming.

Wow! Very cool game! I was very sucked in.

I love how the game plays with your expectations a bit, and develops a sense of mystery and distrust.

A great feat for your first time programming a game jam game!   

Nice work on the use of dithering and sound effects! The gameplay is unforgiving, and I'm sure some absolutely love that challenge!

I think music would have leveled up the experience, and it would be fun if you could jump on the boxes (or if they had some physics component).

Fun little game!

Wow, love the sound and music! Unfortunately, the game was running at like 25% speed in my browser which made it difficult to play, but I think I got the idea.

Very atmospheric!

Hey, thanks! Glad to hear you enjoyed the gameplay, I'll be improving that soon when I work on the full version of this concept.

The shader I used was from here: https://github.com/samuelbigos/godot_dither_shader, I forgot to credit this repo on my itch page! I'll change that now. The shader required some tweaks to fit my use-case, and I think I needed to change a couple things for it to work with Godot 4.3. Hope that helps!

Hey thanks! I appreciate that!

Hey stranger! Thanks for playing! Yeah my goal was to give the player a little more autonomy over their loadout / playstyle.

Glad to hear you made it far! Thanks for the feedback, I agree that something like that would be helpful.

Thanks again!