Thanks! This was all in Godot, leveraging their extensive UI theming capabilities.
colbyhub
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Hey, thanks! Glad to hear you enjoyed the gameplay, I'll be improving that soon when I work on the full version of this concept.
The shader I used was from here: https://github.com/samuelbigos/godot_dither_shader, I forgot to credit this repo on my itch page! I'll change that now. The shader required some tweaks to fit my use-case, and I think I needed to change a couple things for it to work with Godot 4.3. Hope that helps!
Wow! I'm impressed by the completeness of animations and attention to details in some areas. The cutscene at the beginning had me very intrigued!
Like others have mentioned, there's some spots that could use a little more refinement to avoid feeling like bugs (for example it took me a while to realize what item I needed to equip before being able to do an action).
Overall, I think it is a good and challenging game.
A game made with LÖVE! What a feat! How did you find using that framework? I've always wanted to try it.
I think you did a great job with the art, and the minigames were a nice surprise and broke the game up well.
It wasn't super clear to me why I needed the items, and I eventually caught on as to what the potions did!
Overall, nicely done!
Very cool game! Definitely ambitious, I'm impressed with how many mechanics you were able to pack in.
Like others have said, I think the grappling hook could be streamlined a little to increase the pace of gameplay.
However, I think you did a good job here!
P.S. If you enjoy roguelikes, you might enjoy my entry!
Very interesting! A _much_ different vibe from many other entries. I see you also made heavy use of dithering as I did with my project! Your resulting art style is very classic and clean.
Just so I understand the goal, is it to carefully eliminate the rooms/blocks so that you can give the ghosts their rest? I tried speed-running the game afterwards by randomly choosing floors and the tower fell over without a game over screen -- so perhaps it is not mean to be played quickly! haha




