That solo player was impressive! However, I usually use "W" for jumping instead of "Z." It might be helpful to include a tutorial option that explains the barrel and healing mechanics. Also, I prefer using health points rather than a health bar.
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Lit Up's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Is the graphics 1 bit? | #1 | 5.000 | 5.000 |
| Art | #24 | 4.250 | 4.250 |
| Theme | #41 | 4.125 | 4.125 |
| Overall | #56 | 3.813 | 3.813 |
| Gameplay | #63 | 3.500 | 3.500 |
| Originality | #147 | 3.375 | 3.375 |
| Music | #187 | 2.625 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
thanks for your feedback on my game.
sorry for the jump key tho, maybe ill considere on that.
unfortunately i didn't have enough time for tutorial :<
you got good point on health, maybe ill use that on my future game, however its lack flexibility it change player max health
thanks again for your points on that :>
I love the visual aspect of the game!
The reason I find it difficult to play is the long chain of actions to create a charge.
Pick up the fire, grab the barrel, reach the target, light the fuse, throw the barrel, and run from the blast wave.
This really disrupts my flow for a game about climbing up with a timer.
On the other hand, I appreciate that the barrel mechanic is an attempt to move away from standard projectiles and try something new!
Overall, it’s a good game especially for a first jam!
Nice work on the use of dithering and sound effects! The gameplay is unforgiving, and I'm sure some absolutely love that challenge!
I think music would have leveled up the experience, and it would be fun if you could jump on the boxes (or if they had some physics component).
Fun little game!
Very fun! I LOVE the lighting, as well as the torch and such. I also really liked the game idea, as I almost made the EXACT same thing for my submission but ended up not. :O If I could change one thing though, it is just to add more feedback when you get hit by an enemy, as it is hard to notice sometimes .



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