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(+1)

I love the visual aspect of the game!
The reason I find it difficult to play is the long chain of actions to create a charge.
Pick up the fire, grab the barrel, reach the target, light the fuse, throw the barrel, and run from the blast wave.
This really disrupts my flow for a game about climbing up with a timer.
On the other hand, I appreciate that the barrel mechanic is an attempt to move away from standard projectiles and try something new!
Overall, it’s a good game especially for a first jam!

(+1)

thank you for your compliment.

i got caught up with the idea of speedrunning using barrel, without knowing how to make it easy to control.

i appreciate your point on that, so ill make the flow more smoothly and easier to control on my next game :>