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Babel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the graphics 1 bit? | #1 | 5.000 | 5.000 |
Theme | #2 | 4.737 | 4.737 |
Overall | #10 | 4.167 | 4.167 |
Gameplay | #14 | 4.158 | 4.158 |
Art | #61 | 3.842 | 3.842 |
Music | #66 | 3.474 | 3.474 |
Originality | #70 | 3.789 | 3.789 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very neat, but i feel there is little incentive to not just build a straight line up most of the time
Thanks for the feedback! Yeah thatās a super fair criticism that Iāve seen a lot of. One-block is definitely a powerful strategy. My intent to motivate away from it was by making the drafting options that provide cards that support single-wide towers contain a very small number of blocks - so doing so is supposed to be slightly riskier, because you might not have enough to make it to the next level, compared to more complex blocks that come in larger amounts. But itās definitely missing a clear incentive for a wider foundation.
Thanks again for playing!
This hooked me! Would be fun as a phone game! Simple but nailed the theme!
Thank you! You can actually play it on a phone in the browser pretty well, so I definitely think a dedicated app has all the pieces to work if I could just add some more content and QoL. Really glad you enjoyed!
Really nice tetris variant, it quickly becomes very challenging! Good job!
Thanks for playing!
Really fun game, does what it promises to do. I also would have liked an undo button as some others have said, but otherwise just really solid.
Nicely done!
Thanks for playing and commenting! Straightforward and solid was the goal and Iām glad it seems to have achieved it. Adding another tally to the undo requests, thanks for the feedback!
I found my new addiction :O I ended the game and decided to keep playing.
Tho I need an undo button and some sort of way to see how high my tower has come
Edit: 3384m :0
Wow, I do believe thatās a record! I didnāt get round to implementing any sort of leaderboard but Iāve certainly never heard of higher!
Thanks so much for your kind words and suggestions! A marker of how far youāve come since the initial 2500m is a good idea. I wanted the tower to be perceived as a work already in progress, which is why your score already starts so high, but showing your personal contribution as a subtitle wouldnāt do any harm! And undo button is definitely on the list of QoL features - the accidental misclick or missed opportunity can hurt so bad. Itās slightly tough because undoing canāt undo your knowledge of the future, i.e. the card you drew after the last one was played. So if it gets implemented, it might be limited/costly, like once per milestone, or requiring you to discard a card to āpayā for it, or something like that! Iāll have to see how it feels.
Thanks again, glad you enjoyed!
Thank you for an interesting puzzle, randomness suits here very well - well done))
Unfortunately couldn't make it to the top
Seriously addictive. I'm glad there's an actual ending to the game instead of "the ending is when you get bored of it, so when you leave, you feel you have acomplished nothing and wasted your time!!!111!!11!!". There should be some more features to add to the complexity to make it feel more chaotic, like making areas where you can't place blocks regardless. And the deck shouldn't be bottomless in my opinion; you should eventually have to replace cards. This is because the late game gets really easy since you get so many 2x2s and floating 2x1s to mindlessly carry you to the top.
āAddictiveā is a quality Iāve seen ascribed to it a lot recently - someone I showed it to in person ended up playing for over an hour, which is a little wild to me. And hard agree on having an ending; I enjoy these sorts of games but theyāre elevated a lot in my opinion by having a concrete achievable goal to work towards, rather than aiming for infinite (āadā-nauseam) playability!
But youāre definitely right about it lacking features - I was focusing pretty hard this jam on a completed experience that I could definitely deliver, so a lot of the more complex features (drafting options that increased hand size or removed cards, block rotation, etc.) ended up on the cutting room floor. Definitely interested in both expanding the feature set (unplaceable āblockingā areas is a cool idea, Iāll have to see if I can work that in!) and tightening up the deckbuilding, if I get a chance to revisit this in the future.
Cool simple game. I like the rules for placing tiles, it adds strategi element to the game. The rouglike deck building part is also great.
Amazing game! Congrats, it hooked me! - Loved the puzzle mechanic involved in choosing your pieces right and placing them! The best game I've played so far in the jam! thank you :)
This is very kind, thank you! Iām so glad you enjoyed!
the cards got buggy for me, could select some of them and they would be selected and couldn place them :( but overall a good game
Iām really sorry you ran into bugs - as I replied to the comment below, this bug should hopefully be fixed in the latest version if youāre interested in another try! Iām glad you thought it was good overall anyway, thanks for playing!
Cool idea that feels great. The card drafting and block placing combo is nice.
FYI there's a bug where if you move the mouse out of the window while dragging a card the card becomes unusable.
Thanks for playing! Iām glad you liked the idea.
Thanks for the heads up on that bug - on the desktop version I was using for testing, and firefox web builds, this doesnāt occur - the card is just carried outside of the viewable area but can still be dragged and placed correctly. But on a hunch I tried out Safari and it does indeed break the game in some quite finicky ways! Iāve uploaded a quick fix now which should mean that dragging cards outside the play area returns them to your hand. Might catch someone off guard once or twice and force them to pick up the card again, but, better than a hardlock!
Fun game! This is like a Tetris deck-builder game, some great ideas here! If you like the deck-builder types, my game also has incorporated deck-building elements (but very differently). I like what you've done here!
this is cool i like this
Nice, relaxing gameplay. I think the deck system is really neat and gives the game a sense of strategy.
A nice chill game