Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ooniekachunk

55
Posts
A member registered Mar 29, 2023 · View creator page →

Creator of

Recent community posts

Thanks for the feedback!

I might add either a list in the description saying what the items do or after the game jam ends, in-game text. To be honest I was planning on doing that but was too lazy to/ didn’t think of making a smaller textbox 

The game looks and sounds fabulous. The idea is very clever. After beating all 15 levels, the puzzles were pretty easy, but this was fun to play nonetheless

After about 25 minutes of playing the second level, I still couldn't beat it. The graphics are my favorite, the gameplay is addicting (obviously). But I wish the obstacles were shaped regarding the grid your snake moves with / is shaped from, or as another comment pointed out, a visual grid. Like they said, a lot of my really good runs were lost to hitting obstacles it appeared as if I wouldn't hit.

Very stressful yet the audio and art design make this seriously addicting. Spent maybe too much time playing

This game... is difficult. I wish the spears went towards the nearest enemy and not towards some random goober 80 blocks away. Also, in my opinion the enemies hitboxes should be a little smaller considering they're triangles and other than killing them, there is not much you can do to avoid them. The concept is neat and the gameplay is a little addicting.

Seriously ingenious idea. It's overall quality is very high, with zero bugs. 

The artstyle is very creative and the game is decently fun. As someone who's only made games in 2D, I feel like making a 3D game for a game jam is a very hard thing to do. The only things I would improve on in my opinion is the collisions, they either don't do anything at all or turn you 180 degrees around, maybe a 90 degrees in the middle would've better. I also wish the feathers in the air would be at jump height to make them easier to hit. Also, I tried to drive to the city skyscrapers (which look awesome by the way) to see if there was anything there and I fell through the map! Nice job.

This game's animation is really good. The background not being a still image is impressive and the player's jumping is cute and fun. The idea is innovative and the game is challenging. It's also impressive having three different bosses each with different designs. The only things to improve on in my opinion is to add checks so that boxes can't spawn in the player (which got me stuck during a playthrough) and spikes can't spawn next to each other making it  so it is impossible  to get across without taking damage. The audio design is very good too. Very nice job!

thanks for the reply!

Definitely a fun endless runner! I saw in the credits that you made the cars yourself and they look great. Controls and movements are responsive and quick. I think it would be better if the portals teleporting you to the beginning had more of an impact on gameplay, like the further you go, the more enemies spawn. so to not get overwhelmed, you would have to take the portals back. Nice job

Really funny, made me chuckle many times. The audio is incredible. The only thing I would change is just to get rid of the rotten cheese, it's just kinda silly to be slowed down to a near immovable speed for 7 seconds.

Fire fire this game is fire

Well designed strategy game but the bug where your turn is skipped (as mentioned by others below) when you press space to reroll happens so often that the game is sometimes unplayable due to it.

i can't do da first jump :(. But for a game called "tower of silence" the music slaps. Also, you would except a platformer made with limited time to not have forgiveness frames, but oh my god, the forgiveness frames are so on point it feels like I'm a Lexus

Fire fire this game is fire! Can't wait to see what this becomes in the future! I'm completely stumped at Level 12 cause I'm bad at chess

Cool little game rush with a funny intro. Very, VERY addictive. The only bug is that the jumper minigame is kinda broken since you have mad hops and stay in the air too long to jump the next obstacle, so you can never get 300 points. I also wish every game gave you a balanced amount of points, since you only get like one brick from dice, but 21 from darts.

The art is AMAZING!!!!!!!!

Fun but where the hell are we

Music slaps. Art slaps. Gameplay is really, really good. However, I think the game could benefit from a couple of things: The "Stay In Square" option doesn't let you click on the square that the unit is currently on, which isn't a big deal necessarily, but is more of a "quality of life" type deal. Also, I wish there was a speed-up button, since it gets a little slow at times. The movement paths seem kinda buggy at times, but I suck at coding movement paths anyways so its fine, and if you don't set target on your units, they will straight up ignore enemies, which I think is probably an oversight.

Music slaps. Art slaps. Gameplay is really, really good. However, I think the game could benefit from a couple of things: The "Stay In Square" option doesn't let you click on the square that the unit is currently on, which isn't a big deal necessarily, but is more of a "quality of life" type deal. Also, I wish there was a speed-up button, since it gets a little slow at times. The movement paths seem kinda buggy at times, but I suck at coding movement paths anyways so its fine, and if you don't set target on your units, they will straight up ignore enemies, which I think is probably an oversight.

Extremely confusing. Even after watching the tutorial video (which games shouldn't need), it makes no sense whatsoever. I have no idea where the water flows in, since if you block off the "sides that fill everyday", which have no entrance into the tower, you run out of water, despite there being a gaping hole in the ceiling?

Seriously addictive. I'm glad there's an actual ending to the game instead of "the ending is when you get bored of it, so when you leave, you feel you have acomplished nothing and wasted your time!!!111!!11!!". There should be some more features to add to the complexity to make it feel more chaotic, like making areas where you can't place blocks regardless. And the deck shouldn't be bottomless in my opinion; you should eventually have to replace cards. This is because the late game gets really easy since you get so many 2x2s and floating 2x1s to mindlessly carry you to the top.

The music is the best in the entire jam change my mind. However, the armored and the prince need to be buffed. The entire game can be beaten extremely easily by just spamming basic units. The prince has extremely low health (dies in 2 hits!), and the armored  does the same damage as basic units.

Pretty fun. Would be cool if you could get checkpoints.

fire!!! came for the art, stayed for the game (and the music, its seriously a bop)

RNG maker users explaining why 40 pixels running towards you along with an arbitrary loud noise is scary and how running around spamming spacebar is fun gameplay and why it's ok that entering your name is like its on a roku tv.

RNG maker users explaining why 40 pixels running towards you along with an arbitrary loud noise is scary and how running around spamming spacebar is fun gameplay and why it's ok that entering your name is like its on a roku tv.

also congrats on the new studio in sydney!

This game is a creative and fun but it is shorter than my wil- nevermind. Has a lot of potential. Along with the list of new stages, you should add ice stages where you and your enemies slide to the walls, making knights a bigger threat since they don't slide. Adding a puzzle + reaction time aspect. I also feel as if this game will improve from some crunchy sound effects (totally not saying that mine doesn't include that! this totally isn't a "rules for me, not for thee situation").  By the way, the 3rd level unfortunately has it so you only have to focus on one side of the screen.

Im too lazy to add noise so just imagine you're deaf cause i blasted a shotgun next to your eardrum cause i'm mean like that

I don't know how to open da doors at the end :(. Otherwise its  amazing and the graphics are goodable

I love it! I wish that the pawns spawned in different areas rather than very close to the king but I can't really be talking since my game does a bit of that. Also, I think it would be better if you added pawns with even more health so that there are more damage thresholds or more enemies entirely! Lorewise, I think the rook and king are in a gay relationship, so you should let me know your thoughts on the story.

I'm not so sure what to do after you get the sword, since it doesn't seem apparent on where you get the key. The graphics are good (much better than mine), and the music is pretty good too. However, IF YOU USE ARROW KEYS THEN HOOK THEM UP TO WASD TOO. I WILL EAT YOUR TOES.

I wish there was a select button since I keep accidentally dragging my dice into the wrong things. Also wish I had a teensy bit more health since this game is harsh. The comment below me I agree with. Lot of potential

Game is cool but it definitely needs some

Jump Input Buffering (sparkles effect)

and

a dash of Forgiveness Frames (sparkles effect).

I think it would be a really fun (not that it isn't already fun) game with those added.

I fw with this heavily. The animation is smoother than my substitute teacher Max. Its the smoothest I've seen so far out of the whole game jam. However, I'm not quite sure how you are supposed to avoid attacks, it just feels like you're supposed to pray that the enemies are nice enough to not hit you. Also, why do kicks deal so little damage? Kicks hurt man!

Don't be surprised if you find someone outside your house tonight :D

I'm not good enough to play :(

I'm not good enough to play :(