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quou

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A member registered Mar 30, 2020 · View creator page →

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Minimal template I have: https://codeberg.org/quou/corrosion/src/branch/master/corrosion/ems_shell.html. Pass --shell-file whatever.html to the compiler to specify what template file to use.

Go to the settings in Firefox and scroll down to “Performance” and make sure the box labelled “Use hardware acceleration when available” is ticked, to start with.

What kind of computer do you have? If it’s not very powerful (like a Chromebook or other low-cost laptop), that may be why it’s struggling.

You already upload game builds as a zip file for browser games. You just zip your files up, itch.io unzips them when someone goes to play it and looks for index.html in it.

Unity is waay overkill for a game like Xonix. You could make a Xonix clone with Raylib or SDL in a few hours, tops; it isn’t a complex game at all. If all you want is Xonix then Unity will do nothing but slow you down and massively bloat your end result.

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Thank-you for playing :) - You can hold the shoot button and walk around to keep shooting in one direction

Sometimes it seemed like I was taking damage out of nowhere and some of the attacks (like the fish-swimming bombs) are very hard to avoid.

It looks pretty good though :)

Interesting idea; Fun and difficult too.

You definitely got the feeling of being constrained down! I had a lot of fun with this game and it sound good too

I like the drawings a lot and the idea is pretty interesting. It’s quite difficult :)

Hahaha yeah it’s a little ironic - the game engine actually never calls malloc, it’s all fixed-sized arrays. Thank-you for playing and checking out the source :)

You can sell porn all over the place online. Not every site has to be a porn site. This is a welcome change imo.

If you’re using Linux or Mac OS setting up a C++ compiler is very easy. Pretty much all Linux distros have both GCC and Clang on their repositories for you to install with a simple command. On Mac OS you can type “clang” in a terminal and it will prompt you to install development tools, which will include the Clang compiler and some other tools.

Windows kind of sucks for development, but it is possible with a bit more difficulty. GCC and Clang tend to be kind of hard to set up - I have used Msys in the past and it has worked alright. Microsoft’s development tools are fine as long as you don’t care about using Microsoft’s shitware (I’m assuming you don’t if you’re using Windows xD). MSVC is their compiler and it tends to be pretty good for most purposes, all things considered. It’s faster than GCC in my experience, but the optimiser is a bit worse sometimes so it can produce slower code - not really anything you need to worry about though given you’re probably not going to be making programs complex enough where such minor differences will matter. You can install MSVC with Visual Studio which is a giant, hard to use, complex IDE that is full of bugs and hangs all the time. You can use it if you want to but you can also just compile from the command line with the cl command once it’s installed.

A zoomer once came to Mozart and asked: “Mr. Mozart, how do I make a game from scratch, with all my own custom tools and make all of the art and sound for it?”

Mozart said: “That, I’m afraid, dear child, is impossible.”

“What!?”, replied the zoomer in apparent surprise, “But Mozart, you did it!”.

“Ah”, said Mozart. “But I didn’t ask how”.

Too many people ask how to start instead of just starting. It doesn’t matter where you start, just start. Make sprites in MS Paint, cobble them together with RPG Maker or something.

Ask them what colour their private ocean liner is.

AFAIK it also doesn’t have support for the subset of OpenGL that web browsers can run (or any form of OpenGL at all xD). Even if it did or they added it in the future, nearly all of the features that make UE5 what it is wouldn’t be possible on such versions of OpenGL.

I think this particular technology is very similar to all-in-one generic game engines like Godot and Unreal Engine. They do lots and lots for you, but the person making the game is still responsible for making a lot of decisions about how a game comes together and it still takes a lot of technical knowledge to make a good game. Here, it still requires quite a lot of creative input to make a high quality drawing, it just takes less mechanical skill as you don’t have to draw details for every part of the picture you’re trying to create.

Do you really want to be the face behind the furry R34 Twitter pages?

It makes me very sad that a 13 year old is even thinking about creating adult content. It makes me sad that adults think about making such degenerate things.

ngmi

Nothing of value lost, Twitter is garbage anyway.

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Hello, here’s the callstack:

#0  __GI__IO_fwrite (buf=0x814c212, size=1, count=6, fp=0x0) at iofwrite.c:37
#1  0x08064a6c in logic_end () at src/logic/logic.c:1248
#2  0x0805f8fa in performOneThing (n=0x8404940) at src/logic/logic.c:757
#3  0x08061abb in logic_update (dt=0.0163798276) at src/logic/logic.c:1076
#4  0x0804e8aa in main (argc=1, argv=0xffffd5b4) at src/fw.c:184

As far as I can tell, it seems to be failing to open the file handle to save the game, which is most likely due to denied permissions as that is how I prefer to run untrusted programs. Maybe you could make it print an error message so at least it’s easier to diagnose what the problem is?

Apologies for wasting your time.

I really liked this, particularly the animations of the hands doing stuff with the eggs. I played it for maybe 20 minutes, collected I think four of the eggs, but then the game crashed when I went around the corner on the road near where the green sign is. Everything started shaking and some kind of monster fell down behind me, then it faded to black and segfaulted.

C++ is what I use most often. Lua is pretty cool as well.

You can attach a trail renderer to the wheels and then turn it on or off based on whether or not the wheels are slipping. Doesn’t look the best but it’s a start.

Your best bet is probably to look for freelancers; Search around game development groups (such as game development-related hash tags on Twitter, or even itch.io) for people who are open for freelancing and who’s work you like the look of. Even if someone doesn’t explicitly say they’re a freelancer but you like their work, nothing’s stopping you from reaching out to them and asking if they’re interested.

I like this.

Depends on the game. As a player, I hate web games if they take more than about 30 seconds to load up the first time, because it feels clunky and it clutters up the browser cache. If the game is made in a bloated engine like Unity or it has lots of fancy graphics, then you’re better off distributing it as native binaries. Otherwise web games are fairly convenient.

Fun game :)

I think you should make the fire coming out of the space ship based on the input, not the Y velocity, though.

In the browser. Click any of the button, it just opens up this site: https://www.wishforge.games/

All the buttons just open up external websites. No thanks.

Hey, I think you forgot to include the .pck file when you exported from Godot. The game can’t run without it. Maybe zip it up with the executable.

xD

Godot.

If I wanted to use it to make a game? Godot.

In general? Source. So much of my early teenage years were centred around things made in that engine.

The form isn’t shared properly; You need to give anybody with the link access, otherwise only you and those you explicitly invite can see it.

That’s a private video.

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Generally people wanting to make games in C++ create their own game engines. You could use a framework such as Gunslinger (C) or SFML (C++) to help you. For 2D games like platformers and top-down shooters, rendering sprites to a window, playing sounds and grabbing keyboard input is enough, and that isn’t all that hard to do.

You can program in C++ for Godot as well. Or C. Or Rust. Or really anything that compiles to native code.

You character needs to be rigged to work in Mixamo. Did you rig your character?