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The Jank Tank's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #2 | 4.222 | 4.222 |
Visual | #34 | 3.944 | 3.944 |
Audio | #35 | 3.556 | 3.556 |
Overall | #48 | 3.611 | 3.611 |
Fun | #72 | 3.278 | 3.278 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
I used Zapsplat.com for all my sounds
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Comments
What a brilliant idea! I liked the touch that you have given to the concept of "Limited" with the tank breakdowns, also the interface is perfectly adapted to the game and is very useful. Congratulations!
Really cool arcade action game with sprinkles of sim !
I also really liked the fact that you’ve fully integrated the UI as the tank’s dashboard, complete with post it notes from the mechanics XD
Controls are solid since its the classic mouse/keyboard combo, this makes it easy to grasp immediately. And the sim elements of losing certain controls temporarely when damaged put up for a nice challenge, even if at times it can leave you like a sitting duck.
I almost managed to get across the map after many tries but failed to do so :(
But hey still i had quite some fun trying this one out, well done :)
Really fun game! I felt like the random bullets were sometimes very unfair and I had to pray RNGesus too much, but I really love the idea and how that fits the theme, it’s a pretty neat mechanic and is funny how it can mess everything up so quickly. Also the visuals and sounds are really cool, great job!
yeah, I definitely wish the game wasn't so based on rng. I'm glad you like it though, thank you for playing
Wow! This was really cool! The way that the controls changed as you took damage was really neat and I enjoyed it a lot!
I'm glad you liked it, thank you so much for playing : )
I love it ! It was fun game , in the beginnig I didn't see mines but after that it was a pleasure to play. Good job!
Yeah I should definitely make the mines stand out a little more. I'm glad you liked it, thanks for playing : )
I wasn't able to get to the other side, but I think this is one of my favourite games I've played in this jam. The idea of damage impacting your controls was well implemented and I liked having to learn as I went. At first I wasn't sure what I kept getting destroyed, until I realized where the land mines were. I loved having to better understand the mechanics just through playing. Great job!
I'm glad you liked it so much, hopefully if I change up the difficulty a bit, it will be a bit easier to make it to the other side. I really appreciate you playing it : )
The mechanic is a really cool idea. I was skeptical at first about it wondering what happens if I lose the ability to go forward (thinking forward was a global upwards), but having the movement turn based solves that problem in an interesting way.
I feel either the player should have been a little faster, the projectiles a little slower, or just less projectiles earlier in the game. The difficulty was weird to me. At first it was really hard but after but on every couple attempts it was for seemingly no reason very easy. Not sure if this was just more or perhaps the way the RNG was set up allowed for very lucky runs or something.
The mines also didn't need to be so hard to see. I didn't even realize they were a thing at first and was very confused and frustrated blowing up. Once I did see them they weren't hard to spot so the lighter color is perhaps unnecessary; the player is going to have difficulty turning around them while trying to avoid bullets and with some of their controls missing anyways, no need for them to be hard to see as well.
The audio was well implemented and the music was neat.
Overall, it was a pretty fun game and a very creative use of the optional theme.
PS dammit Hank!
Yeah, I definitely want to make the game a little less dependent on RNG, I'll definitely make the mines a little bit more obvious in the future and try to make the damage a little less punishing. Thanks for playing : )
and yeah darn hank and his jank tank lol
I won ! (1 : 35)
The game is great. The damage system is an excellent implementation of theme, it's super fun turning around you to move backward because you can't go forward or doing a 315° to turn the other way, generally dying during the process. The tank speed and projectile speed are perfect, the game is hard but fair just as I like it. The length of the battefield was the right one too, it was satisfying to finally manage to reach the end, although even just a bit smaller might have been fine too.
I had a lot of fun playing the game, well done !
I'm glad you made it to the end, definitely a challenge. Thank you so much for playing and I'm glad you enjoyed it. Also that's an awesome time, good job.
Excellent old school art-style and really polished UX! The malfunctioning controls are a great use of the limitation theme, but it definitely makes the game ridiculously difficult. Certainly one for the hard-core crowd, but excellent work overall!
Yeah I definitely need to make the game a bit less difficult, or add a difficulty modifier. Thanks for the feedback and for playing
The interface to this game is so cool. reminds me a lot of old school games. The controls can definitely be a bit tought to get used to but there’s a ton of charm here. nice job!
Hopefully a tutorial would help a bit with learning how to control the tank and everything, I'm glad you liked it. Thank you so much for trying it out
Genuinely great game you made, one of the best I've played so far! I love all the unique mechanics, and how you use them to create interesting scenarios. If I had to leave one complaint it's the small bullet projectiles that are everywhere. There really hard for me to see. But that does little to stop the truly wonderful game you have made!
Yay I'm glad you liked it so much. The first thing I want to fix with the game is making the bullets easier to see and maybe a little slower. Thank you so much for playing : )
The visuals for this game are incredible. I was hooked on them the moment it booted up, well done! I love the controls and the theme. But the controls seem to stop working every now and then... suddenly I wouldn't be able to shoot or turn properly. Also those little missles are a little punishing as they are hard to see and avoid. Other than those little points, this is a great entry :)
Yeah, instead of completely removing controls when you take damage, I was planning on making it just slow down certain movements or something to make it less punishing. I definitely accidentally made the game a bit too difficult. I'm really glad you liked the visuals, it took forever and I was really hoping people would like them. Thank you for playing : )
Sometimes it seemed like I was taking damage out of nowhere and some of the attacks (like the fish-swimming bombs) are very hard to avoid.
It looks pretty good though :)
Yeah I definitely want to make the projectiles easier to see and find some way to make the wave attack a little easier to dodge. Thanks for the feedback. I'm glad you liked the art, it was my first time doing pixel art and it took forever
I liked the idea of the game but the controls are so hard😵 but overall this game game is pretty cool
Well done👍💜
Yeah I think I plan to make the controls maybe a little easier to learn, hopefully a tutorial would help too, I'm glad you liked it. Thanks for playing : )
It's a fun idea, but avoiding bullets becomes nigh impossible when your controls are down, and sometimes it seems that your tank will suddenly take damage for no reason.
Keep up the good work!
Yeah the limited controls are definitely pretty difficult to get the hang of, I might make the limitations less extreme. I'm guessing the damage is from bullets going over the burnt ground. I'll make sure to make it stand out more in the future. Thanks for playing : )