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God Of Balance is not fair's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #82 | 3.152 | 3.152 |
Overall | #96 | 3.061 | 3.061 |
Theme | #100 | 2.939 | 2.939 |
Audio | #108 | 2.818 | 2.818 |
Visual | #114 | 2.939 | 2.939 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
I use songs from Cjbeards :'Race' and 'Fire and Thunder' . Here links:https://www.youtube.com/watch?v=82hJffyJ5hY&ab_channel=Cjbeards , https://www.youtube.com/watch?v=5djK_HZXckg&ab_channel=Cjbeards
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Comments
Very fun game! I loved the part when the colors are restricted, it looked super cool. Also great music choice. The mouse controls are perfect for the bullet shower in this game, and the progression is on point. I just missed some health feedback as others said, but overall the experience was great, good job!
Thanks! It means a lot for me!
Gotta love a good ol upgrade system
Nice game that's easy to pick up and play - shoutout for a fitting itch page
"Game jam version"? Excited for the post-jam updates :^)
Thank you! You could follow me for get notification when i released post jam version :D
I had a lot of fun playing the game, and I thought the idea isreally cool. I might have missed feedback regarding the character's life, but otherwise everything came across great. Great job!
Thanks ! I am glad that you like it!
loved the beat like music on this
Thanks !
Cool idea with balance restrictions. Overall it felt like I was playing a rhytm game and that's great!
Thanks !
What started as a pretty standard shooter evolved into something really cool! I love the progression of the upgrades, they come at just the right times to make the player feel like they are getting better and increasing in power. And I Loved the color design of the end sequence. As others have mentioned, it would be great to have some form of health indication for both the players and the enemies, and a few of the scene transitions are a little abrupt. But overall, great work!
Thanks for feedback! I am glad that you like it !
Interesting idea and realisation! It was a great way to spice up the old shmup bullet hells with the mouse controls!
Thanks for feedback! i am glad that you like it !
Simple but very fun and intense game!
Thanks for the feedback! "simplicity is the ultimate sophistication".
I am missing an health bar or an indication that I'm taking damage, but i like the movement based on the mouse, it grants great control and the ability to go from one side to the other very fast, clever !
Thanks for the feedback !
The mouse control felt nice especially with all those projectiles on the screen. The upgrades were great too.
I am glad that you like it!
Really nice look to the game. I love the player uprades, really makes me feel good about my survival streak. It's a really fun game to be honest. My only suggestion would be to add feedback. I didn't really know when or if I was getting hit or not, and at first I wasn't sure what my upgrade was. Although, this could have beena time constraint thing. Anyway, overall great job!
Thanks for the feedback! I am glad that you liked ! You are right about giving signals when you get hit. I think short tutorial will solve problem with what is upgrade and how it works when you first time playing .
Really fun with some spot on precise controls !
The fact that the character movement corresponds to the exact mouse cursor really helps to navigate some of the tighter patterns, i also really liked the upgrade system with the indicated number of pickups required for the next level.
The character design on the sprites are cool, especially the title boss ^^ and the sudden color shift was a nice surprise.
Congrats to you guys you did great :)
Thanks for feedback! I am happy that you liked our ideas!
Frustratingly good.(I mean the game is good not frustating) This game would be impossible and totally not fun if you hadnt made the mouse as the player great art style and audio an must play for me
Thanks for feedback! I am really glad that you liked!
I liked the mouse movement, constructively I would think about making some more concrete shot patterns, and having some cleaner visual feedback on getting hit, also health etc
Thanks for feedback ! Next time i will improve ui (like hp or add shaking screen when character get hit) and improve bullet patterns !
Using the mouse cursor as the character was surprisingly nice, gave a lot of really good control. Liked the transition into the second area too applying the theme. nice work.
Thanks for feedback! About cursor as the character I was inspired with Tou-hou Imperishable Night!
I thought I wouldn't like the mouse control to move the character but after playing with it for a bit it grew on me. Its kind of a neat twist on bullet hell games to give the player so much freedom of movement. I can very quickly bob and wave my mouse through the projectiles which allows for more projectiles to be on screen before it becomes impossible to dodge.
The characters were cute looking. I would have liked to see a little more with the background though. Some neat choices for the music too.
I feel making the projectiles a little more intelligent would have been nice. Perhaps maybe not spawning new projectiles when a certain number is on screen. At points it felt actually impossible to bob and weave.
Overall, for any of its flaws it was still pretty fun to play.
Thanks for feedback ! You are right about add some bullet limit on the screen, i think it could fix the problem.
I defeated the god of balance.
The game is fun with a bunch of interesting enemy and boss patterns. to deal with. It's almost frustrating to reach the max upgrade so early in the game, no big deal obviously. The look of the boss and of the colorless realm are interesting.
Thanks for sharing.
Thanks for feedback!
Yeah i was planning add like 2 more upgrades (with takes 16 power and next 20) but i completly forgot.