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Pongenocide's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #83 | 3.000 | 3.000 |
Visual | #98 | 3.118 | 3.118 |
Overall | #138 | 2.529 | 2.529 |
Fun | #151 | 2.353 | 2.353 |
Theme | #165 | 2.118 | 2.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
I used assets. Smooth movement tutorial: https://www.youtube.com/watch?v=KceMokK2qFA& , some tilesets from game endeavor's tileset: https://game-endeavor.itch.io/mystic-woods were used in development for placeholder, though they are replaced. The music: https://pixabay.com/music/synthwave-a-hero-of-the-80s-126684/ and the colour palette: https://lospec.com/palette-list/2bit-demichrome. Obv, the game is based on Pong
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Comments
I have no idea what is happening but paddle go fast and I have fun.
Basically my game lol
Absolutely bizarre, and weirdly fun! But it is very unclear what the player's goal is. I understood it better after reading the game's page, but I would really recommend making it clear in game what the player should be trying to do. You can do this by giving more player feedback such as pop up indicators to say what they have accomplished. For example, I could tell that my paddle starts to rotate faster, but it isn't clear what causes it. Maybe add some stat symbols, and have a '+paddle speed' symbol pop up when that gets unlocked? There are definitely some interesting ideas here and a solid foundation, so keep playtesting and iterating on those ideas!
Thanks for the really useful feedback! I thought that the popup menu should be there but then after not being able to get a satisfactory result, skill issue on my part, removed it altogether. I should've added some story cutscenes to make things clearer.. I'm sorry that the game experience was not as good.
No need to be sorry! Just trying to give some feedback on how to improve :)
I am really grateful for honesty!
I have no idea what's going on in this game but it gives me dopamine
Oh lol no I created a mobile game!
I like the visual style.
Thanks :D
I like art style and music ! I think that ablity to stop the shield would be nice but overall good job!
Thanks for the feedback! I, being the dumbass I am, removed the feature as I thought it was unnecessary.....
I love the art style, it is good interpretation of pong game !
Thanks :D I try to do my best!
The art is cute. The shaky camera is a bit annoying. The music was a nice choice. I would have liked a little more control over the character, like slightly slower movement as well as instant start and stopping. The shield didn't seem that useful, it felt like basically RNG whether or not it blocks a hit.
Overall, pretty decent submission.
Thanks for the useful feedback! I thought the fast movement and the shaky camera would make the game more fun. A big derp on my behalf. I also removed the ability to be able to stop the paddle on the last few days as I thought it was unnecessary. Another huge derp on my behalf. My fault :p
The art is nice and the game seems cool but I honestly had no clue what I was doing and got very confused by the health bar being the reverse of what is normal
Thanks for the feedback! I know that it was a bit different.. I wanted to make it a little different and actually made it worse :P
The paddle is crazy fast, andf i dont understand what should i do. Should i try to hit the balls or stay away from them? But a thing i loved was the music and the art
OH HI CYBEAR
HI TACO! I know, the paddle's crazy fast haha! It's your choice whether you want to hit the balls or evade them honestly. As hitting them gives you score (Giving you powerups) while it might also make you prone to getting hit more! Thanks for the feedback mate and the compliment!
Amazing theme, such a cool idea and realization!
Thanks! I worked real hard on this game :D
The paddle moves insanely fast :D
I like the art style, looks really nice but it was hard to feel in control. Player was really fast and paddle was zooming.
I tried to make the game more difficult by making both the player and the paddle fast af. I think it was a bit too fast XD. Thanks really for your feedback!