I love 3D platformers and definitely feel there are not enough of them anymore, so this was a welcome surprise! There were some good platforming challenges here, especially with the disappearing platforms, but as others have mentioned, the floaty jump made it a little too difficult to correctly judge where you would land. I would also recommend adding an animation or sound to jumping on the clams, as I could not tell right away whether landing on them actually did anything. I also experienced a bug in the second level, in the rocky area with all the little water spouts, where I landed in a slight indent between two rocks and could not jump, as the game thought I was still falling. Overall this has a lot of potential and just needs more polish, excellent work!
HonigBeeGames
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Great art and very polished animation and UX! I found the movement controls very difficult and imprecise, though, especially for a bullet hell game that requires precision. One recommendation would be to allow the use of Dash while you are still moving in order to give a bit more maneuverability. But overall, great work!
There are some really great concepts here in this fun little Hades-like! I would recommend doing a slower introduction of different fish spell types, rather than giving you a bunch at the start. That way, you can feel a sense of progression over time as you find new ones and experiment with combining them. But overall, great work!
Nice little game with a good variety of gameplay styles. Using the concept of a pufferfish inflating to tackle three different movement mechanics is really great. I would recommend adding some more movement options to the last level, though. It is very difficult to react to a car coming with the current inflating ability. But overall, really great work!
Truly one of the most unique games I have played in the jam! The phishing puzzles were relatively simple, but still required a bit of thought and paying attention. One minor issue is that there seems to be a bug with the scrollbar in the inbox where it gets stuck down at the bottom. But overall, great work!
A cute little adventure game with good interconnected fetch quests and a nice pay off for helping everybody. I'd recommend working on making the pixel-per-unit size of the character sprites more consistent, as they currently have a bit inconsistent sizing, which makes the overall look lack cohesion. But overall, this is a really great start!
Wow, this was delightful, and truly impressive for a first time game! The animations and visuals look very clean, and the gameplay is clear and compelling. It took me a few runs of my fish dying before I realized that you could spend money to upgrade the tools, though. I would recommend moving the upgrade shop to be with the buying fish store in between 'runs', since there is no way to make money during a fish 'run' there is no reason to open that shop at multiple points during a run. Overall, this is really excellent work. Great job!
Really excellent aesthetic with lots of good punchiness to the game feel. I love the little animation of the boats blowing up! I agree that a leaderboard would encourage more replay. I would also suggest making the time period a little longer and possibly adding a few mechanics to encourage destroying boats quickly, such as losing points when fish are hooked. Overall, really great work!
This is a nice start for a platformer. I would recommend taking a look at a few platform controllers to see how to implement some quality of life elements like jump buffering. This one is pretty easy to understand: https://github.com/Matthew-J-Spencer/Ultimate-2D-Controller
But overall, nice work!
Wow, this truly blew me away! The level of polish in the UX, animations, and game feel are all exceptional for such a short jam. The attack queue battle system is also something I have not seen done before in this manner. My one minor quibble is that some of the text can be hard to read, and some of the symbols aren't differentiated enough from each other to tell what they are at a glance. But overall, this is easily the most ambitious game I have seen in the jam. Great work!
This was incredibly fun! The different attack mechanics for the different fish were really well balanced and never felt like any one kind was overpowered, and the introduction of varied crab types over time kept it fresh. I think you could iterate on the economy a little bit, it felt like it took a few waves before I had many interesting purchasing decisions to make. And as others have mentioned, the UI is a little crowded. But overall, really excellent work!
Interesting tactical strategy game with excellent art and some interesting systems! I would recommend giving some clearer UX to indicate what actions the player can do; such as highlighting what squares a fish can move to, or where a fish can spawn. It is also a little unclear how combat works, so giving some more visual and auditory feedback on how the battles play out would be appreciated. But overall, great work!
Fun little metroidvania with excellent pixel art and surprisingly informative fish facts! The concept of eating fish to gain exploration powers is really great! But the fact that dying makes you lose the powers and have to repeat the same sequence to get them again leads to frustratingly repetitive play. I'd also recommend having some form of UI to show which powers you currently have. I like the fish changing colors based on what it eats, but it can be difficult to tell whether you only have the power of the most recently eaten fish, or if you retained the powers of previous ones too. But these are all minor suggestions, overall really great work!
This is such a great concept! It feels like some of the movement elements of Splatoon combined with Paper Mario-esque 2D/3D shifts. Jumping felt really good, especially with the great splash noise at the end. I would love to see this expanded upon with a wider variety of mechanics and challenges. But overall, great work!