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HonigBeeGames
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Really incredible, polished experience! It took me a bit to get a hang of the core gameplay loop, but once I did, I was frantically running around and serving orders. The art and character designs are excellent, the jump scares quite surprising, and ending cinematic is a riot!
There are a few areas that can do with a bit of changes, though. The art for the sliced veggies is not immediately apparent what they are. It would be super helpful to have a countdown timer over the cooking stations to know when things are done. And there seems to be a bug in the order pickup area where the circle indicators disappear after an order has been filled.
But overall, this is an exceptional piece of work. Great job!
The light mechanic is a really unique idea and led to some interesting platform design. I do think the player movement can be made to feel a little smoother with a slight acceleration at the start and end. And I recommend giving a little more space in the timing for some of the jumps where the platform you are jumping to contains an enemy. But overall, really impressive work!
Really creepy art and creature designs! I'd recommend playing around with the platformer mechanics a bit more to get them to feely really nice and responsive. I think the making the jump a bit higher, the gravity a bit lower, and the player and enemy speeds a bit lower would all work together to make the player feel more in control. But overall, this is a nice start, keep at it!
Such a hilariously tongue-in-cheek premise! I love how much the clown-theming permeated all the items and vehicles in the game. I found the inventory to be very impressive and almost Resident Evil-esque. I did struggle a bit with the control scheme, though. Having to stop moving to aim and shoot, while on brand for a survival horror, felt too clunky. And I often found my weapons missing when the zombies were right in front of me. But if you work on ironing out these issues, you will have an incredibly impressive piece of work on your hands!
Absolutely loved the detailed pixel art and sinister vibes of this one! the 2D stealth platforming reminded my of cinematic platformers like Limbo, Inside, and Planet of Lana. I would love to see this expanded upon with some more mechanics to make the player experience feel a little more active. As it is, there is a bit too much waiting in hiding spots for long stretches of time until just the right moment to leave. But I'm sure you could make that a more active, engaging experience with a little more iteration. Overall, great work!
Really gorgeous art work, and an absorbingly creepy gothic aesthetic! I love that a pretty clear story is communicated almost entirely wordlessly. There are a few aspects of the gameplay that could use some polish, though. I would recommend combining the use of 'E', 'TAB', and 'Space' all into one button since they do similar things, just in different contexts. I found myself often pressing the wrong one that was needed for the situation. I also think the solutions to the a few of the puzzles are a little obtuse, and I occasionally solved them just by brute force trying an item on everything in a room (this was certainly true for the Goblet). I would recommend adding a little more player guidance to try to hint towards what the next actions to progress the story are. But overall, this was still a lovely experience that I truly enjoyed. Great work!
I really dig the low-res style on this one! And the single location, locked room adventure reminds me of some old text adventure games. I tried interacting with everything in the room, but didn't seem to make any progress. Keep working on it, and I'd love to check back in after you have done some more work on it!
Great pixel art and excellent sound design! The endless corridors are quite unsettling, and the hands grabbing you when the light runs out are very creepy. I would recommend adding some more player guidance for how to progress in the game, though. I made it to differently colored corridors, but had no clear idea where I was supposed to be going. I also couldn't seem to pick up any of the batteries that I found. But if you iterate on these issues, you'll have a really impressive piece of work. Great job!
Wow, absolutely beautiful artwork! I love the macabre style, it reminds me a bit of Over the Garden Wall. I did run into a bug that seems to impede my ability to progress. After I carved the pumpkin and talked to the witch, trying to leave that area just loaded the same area again. I'd love to play more of this after development is complete. Great work!
I love the idea of adapting a Lovecraft story into a game, and the sanity meter is a great touch. As others have mentioned, opening with an quiz based on outside knowledge is pretty off-putting. And once you wake up in the church, it isn't very clear what you need to do next. But I think if you work on sign-posting to the player what their goals are, this could be really great. Nice work!





