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QuinnCG

281
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10
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A member registered Jan 15, 2020 · View creator page →

Creator of

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Thanks for playing and fir the feedback. I agree, I wish I did someone extra, maybe more crafting options.

Glad you liked it thanks for playing.

Thanks for playing. I was pretty happy with the dithering. Also, the 2k high score wasn't mine. I've been bested by someone else :,(

Thanks for playing, glad you enjoyed.

:o

I have no clue what's going on and I love it.

Also, I'm the paper master!

Cool puzzle/skill game. Some interesting level designs that had me racking my brain at times. The scenery looked nice with all the graves and what not. The music fit well too.

Nice entry.

Really awesome feel to it. The puzzle mechanic felt nice and intuitive. Nice choice of music. The overall aesthetic was atmospheric. The implied story added a lot to the atmosphere as well.

Only issues would be that the keyboard didn't work on the main menu, and that I wish the camera was more zoomed in or followed the player as when I was off in the distance it got weird looking to be so small on screen.

Overall, a very nice entry to the jam. Cool premise with the capacity for a larger game.

Very fun mechanic. The death animation was hilarious, especially when dying at the start where you just fall for a while upside down. A bit on the hard side I feel for a game jam. Either easier overall, or a little more gradience would have been nice.

Nevertheless it was a fun experience.

Neat idea. The game felt very polished, with all the SFX and even a game over menu. Would have liked to have seen a little more emphasis on the light mechanic, maybe flickering or something. Visually it looked cool having your bullets travel through the dark though.

Nice entry.

I really like your take on the theme. the superhot mechanics are well implemented too. The visuals are simple, but aesthetically pleasing.

Solid entry.

My only experience with card games is MTG, but I still really like the idea of controlling a creature card during combat. The player not being the ingame "player" is very creative and fits the theme well.

Cute, fun game.

Thank you for playing. I'm glad you enjoyed the game. You're feedback is excellent. Again, thanks.

Thanks for playing and I like your feedback.

:o

Thanks for the feedback.

I agree a map is something I should have added. Thanks for playing though.

Thanks for that and for playing.

Thanks for playing and for the detailed feedback. The AI in particular was something I had issues with as I went the lazy route early on in the base AI system. I hope to make much better AI next time.

I'm happy you enjoyed it. I only intend to make a few bug fixes after the jam is over, so probably no map. Sorry about that.

Thanks for playing I'm glad you enjoyed it. Definitely some bugs made it in.

That's faster than me. Thanks for playing.

The art is simple but visually pleasing. The environment is maybe a tad bland but honestly kind of works with the dreamy feel when the music is playing with it. The characters look neat, I like the night a lot.

Somewhat of a nitpick, advice I've gotten before has been to make things the player can't do (at least yet) more obvious. At certain points I kept trying to get onto certain platforms before giving up after realizing I probably needed to unlock something to get there; if they were obviously to high or far for me to jump it'd be less likely that I aimless try.

The SFX were a nice touch too, like when the crow attacks or the walking sound of the knight or the squish of the player.

Nice entry.

The animation was nice. The FX for turning and jumping added a lot to it too. I thought I wouldn't like the slight deceleration when you stop moving, but since you can turn instantly and start moving fast, I ended up not even noticing it. The simple tileset I feel was a good choice, it looks simple but complete.

I got past the first boss and died and respawned at the first checkpoint. Not sure if there were others along the way that I missed, but the respawn system felt very oppressive. Especially since the first section of the game is linear, respawning means you go back a long ways.

Combat felt fun. The knockback when the player gets hit is nice. The enemies have are interesting to fight since they can shoot trough projectiles. I literally chuckled when I realized the one enemy could use his little shield. The boss was cool too; jumping is the staple of any good sidescrolling boss fight where the boss isn't a giant background.

Fun game.

The character, tileset, and foliage art is really nice looking. The character animation, while simple, is still pleasing.

The wall jumping is a cool ability to have unlocked so early but it very really difficult to use. I figured I was meant to use it in tandem with the grappling hook (which I did) but it was still more challenging than I thought it should be.

The grappling hook was a cool addition I like it. The level design was nice too, I don't just mean the art I mean the structure; felt like a metroidvania.

Nice entry.

Biggest drawback for me was the movement not instantly going and stopping. The lack of VFX or at least SFX for attacking and for when an enemy is hit hurts how fun it is to play the game.

Being able to melee, shoot, dash, and parry keeps things interesting.

I kind of got stuck early on after getting low on health and needing to drop down a narrow passage. The enemies get killing me since I was a one hit and I'd respawn at the top. Because the space was so cramped once I jumped down it made it hard to jump to shoot the enemy. Because the enemies or perhaps the player has a large hitbox it was extra hard to manage since they didn't even have to visually touch me to kill me.

The player art is pretty nice. The resolution mismatch is weird, but the animations are pretty fluid. Also, kicking for a melee attack is cool and not too common and I can appreciate the multiple attack animations too.

I think if done a little differently in a couple key areas the game would be very enjoyable to play. Nice entry nonetheless.

Glad you enjoyed it. Thanks for the recording.

Simple mechanic but very creative and very fun to play once you get the hang up. I especially like the ground pound rebound move. Feels really fun to mess around with.

Visuals are simple but with the shadows and choice of atmospheric music, it works nicely. Arguablythe simplistic visuals help better with clearly communicating the puzzle aspects of the game.

Nice game.

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Good choice of music for the setting. I would have liked some sort of hit FX, just a sound or a white flash or something.  The jumping felt a bit weird, I think if the player just fell faster it would have felt nicer. The skeleton's animations were nice. The map was a cool edition to the game and I like the fact that you give the player some kind of clear objective other than wander around aimlessly.

Nice entry.

Visuals were cute. I like the design of the different characters as well as the fresh new colors to look at whenever I get to a new area.

Would have preferred space to jump. Some sort of looping ambience or royalty free music would have been a nice way to forget about the lack of SFX.

The windows error sound for the dialogue was funny. Wall climbing felt pretty good. The dialogue the different characters had to say was humorous.

Nice entry.

Graphics are really pretty. They're simple but still visually nice to look at. The  music fit the visuals nicely too. The walking animation was really nice too.

I don't remember where but at some point I went through an exit and instantly turned back and ended up falling through the ground. Would have liked a jump animation since you do it so much but it wasn't the worse to not have it.

I feel like I kind of got lost. I got the double jump and made it to the second region with the rocky surface and the flying enemies, I explored a bunch there but wasn't entirely sure where to go and I think I was going around in circles a lot.

The controls were to my liking. Some people in a lot of these game jams seem to prefer certain other schemes (like arrow keys) but I personally like WASD and space. I like the dedicated meow button.

Really cool entry.

The 2.5D look was pretty cool. It got a bit wanky with the camera when I needed to move more than just left and right. Shooting was cool too, I like the animation. Felt slightly weird when strafing around the dogs because I'd have to awkwardly realign us so I could hit them.

Unfortunately, the game kept crashing half the time when I killed a dog so I was unable to progress very far. I tried a few times but eventually gave up.

The control scheme for keyboard and mouse is very jank and I paused the game to go get a controller instead.

The pixel art looks really cool and it fits pretty well in the pixelated 3D environment. I like the overall look of the game. 

I enjoyed what I was able to play.

Aside from things looking more plain at the start of the game, visually your game looked cool. The sliding mechanic felt cool, especially when using it to jump across a gap.

I would have really liked SFX or at least just ambient looping audio to give me something to listen too. More hit FX, even just a white flash would have been nice. Swimming felt a bit jank, with the swimming animation and underwater attack animation, but being able to go underwater was still pretty cool.

I got a black screen after entering an area with poison, so I'm not sure how much more content there was after that, but from the opening rigged boss, and the toad/lizard thing boss, I can say the boss fights were creative.

Nice entry.

I liked the art. Its simple but atmospheric. I would have liked more in the way of general looping ambience to properly set the mood of being underwater. The movement and the jump felt really slow. The loop back to the start when getting the part was nicely done.

Nice entry.

Unfortunately the game kept freezing for me whenever I fell of a platform and it would never recover. Also, the sucking would break a little sometimes and I'd be stuck sucking for no particular reason until I reinitiate it.

I understand you used external assets for the animations and what-not, which I feel helped make the jump feel so nice, but the platforming still felt pretty nice all around. Nice choice of music.  The star trail was a cool look.

Cool retro kirby game.

Thank you so much for the feedback. I'm glad you enjoyed the game. I totally agree, the camera should have been more zoomed out and probably the room a little smaller or something.

I really like the neon visuals. Simple but cool. I feel the circle barrage of projectiles maybe should have come later, it forced me to leave the shooting zone more frequently than I would have liked, just because it took up so much space. I also feel their shouldn't have been reloading with the shooting since there's already a limitation of needing to be in a zone.

Once again really cool art. The music was neat. The boss idea was cool. Felt like a proper bullet hell game. I like the cracked visuals when enemies take damage.

Cool submission.

Really cool experience. The bullets feel nicely matched with the song. The visuals look aestheticallypleasing. The music was nice, the hit SFX wasn't my favorite but it still served its purpose well. The dash felt awesome with the trail behind it. I appreciate the multiple game modes. The gameplay felt challenging but not to difficult, I liked it.

Really cool submission.

Really cool mechanic with the tiny planet. Its makes just basic projectiles being shot at you way more interesting with them wrapping around.

The boss fight felt good. One complaint might be hitting the boss wasn't that pronounced.

The charge mechanic was neat but I feel either getting it recharged once the boss fight starts or maybe getting one recharge after killing enough enemies would have been nice. After I used them up I quickly forgot about the mechanic, and they didn't feel that game changing when I did use them to justify such a scarcity.

Overall, very cool concept, enjoyable execution, good entry.

The deflecting shield is a cool idea. I'm not sure, but I feel  maybe holding space to slow down the rotation might feel better; but maybe its too OP or something. Being a satellite or something in space feels cool too. Neat game.