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A jam submission

A peaceful garden ?View game page

Short bullet hell
Submitted by CryptRat, Mojoj0jo — 20 hours, 1 minute before the deadline
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A peaceful garden ?'s itch.io page

Results

CriteriaRankScore*Raw Score
Visual#104.3134.313
Theme#173.8443.844
Overall#283.7813.781
Fun#423.5943.594
Audio#523.3753.375

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
All the music and sound effects come from third parties. The credits are attributed in the game page.

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted

I enjoyed it! The sketchy art style is quite nice. I'm too bad a bullet hell player to have completed it, but I thought the different systems at play with the colours and level adjustments were quite interesting.

A few of the sound effects were maybe a bit too loud (Boss warning and player death, I think), but other than that everything seems quite polished! Well done!

Developer

Thanks, I am glad you enjoyed it.

Your feedback about the sound is appreciated, it's certainly something we're not in ease with both on a technical level (last dev day was fixing sfx bugs) and on a what-volume-to-put-for-each-thing-level so any comment about volumes which feels wrong is useful for our future games.


Submitted

I can definitely relate, tweaking sound volumes and generally sound-related programming (like how to prevent stacking sounds) is a big issue for me as well! Unfortunately I don't really have much experience in getting it right, either. I basically just try to err on the side of sounds being more quiet in my games, which I think isn't the optimal way to go!

It wasn't a big deal in your game either way, so no worries!

Submitted

Smooth controls and intense action make for an exhilarating experience! Well done!

Developer

Thanks!

Submitted

Plays extremely well and has a robust an easy to learn control scheme. I gotta say, when the level said I won't be seeing much, I probably should have taken that as a warning for how messy it would get! Fun game!

Developer(+1)

Thanks, I am glad you like it.

Submitted

Hello! seems nice and the comments says its good, im not ableto play it cause a mayor bugs keepme like this image

Developer

I have a clue, it might be that you did not unzip the folder and tried to launch it directly from inside the zip, I tried and the result seems to be exactly that.

Submitted

This game is pretty awesome. I really like the art stye actually, and the music really fits it well. There a lot to love here, and you've put together a really interesting game. I love the little changes that happen during boss battles like the screen getting smaller. Such a unique game for sure.

I will say that it was a lot of information thrown at me and I found it difficult to understand what was happening. Like it changed my bullet color or even limited some colors from time to time and I wasn't exactly sure why. 

But anyway, overall this game is amazing! Good job :)

Developer

Thanks a lot, I'm very happy you like it.

Submitted

This is certainly one of the most ambitious game here, tbh. The game itself is fun as hell and the artstyle is super unique. I really love all the ideas, mechanics and gimmicks this game brings to the table and it's also extremelly cool the game always stays fresh everytime with something new.

But holy shit, this game ramps up WAY too high WAY too fast man. First off that we already begin the game having all the 6 colors to keep switching up, wich mind you, is quite a lot of stuff to digest by itself already, but the game barely gives you any time to get used to the controls and already throws in enemies of 3 different colors + screen sabotaging right off the bat as the very first thing you fight, wich was just a super overwhelming first impression. I need to say, the first few attempts at playing this were extremelly painful because of this lack of easing the player in.
The double colors are also never explained properly, or at least not that I noticed, since the help bars at the side are also kind of a mess, I have to admit, so I was also very confused about them for a long time. Not to mention I also took a huge lot to notice my ammo counters, and even that I had ammo at all, I simply had no idea why my colors were changing suddenly, I legit tought the game may have been bugged at that time.

All the gimmicks are really fun, yes, but honestly, the first level shouldn't have had any kind of them, it should have focused fully on the color mechanics alone due to their already inherent complexity, introducing enemies of different colors one at a time, and only after that you start throwing the curve balls. You can't spice things up before the player even knows what is going to spiced after all.

That aside, once I got a little more confident with the controls, on the first run I killed the frog mini-boss I already managed to go all the way up to the final boss and I admit my heart was racing with every new gimmick, it was really just pure epicness throught and throught x)
Altought during the final boss I just gave up onto switching colors, as I said I never actually had the time to properly master that, so it was still too overwhelming to keep thinking about it while being constantly bombarded with a lot of shit.

I still died to the final boss, but I got a spot on the leaderboard. I have no idea if it is online or not, but in case it is I'm AAA because I had no clue how to change the letters and I submitted it like that by accident :P

Developer(+1)

Thanks a lot, I'm glad you eventually enjoyed the game, it would indeed benefit from a Level 0.

The leaderboard is not online (typing letters should change them but you can't go back once you typed one).

Submitted

This game has so much charm! Love how much variety there is in the waves, bosses, and all the ways you mess with the player (opening up with "I can't see shit" was hilarious and also very true)

You really dug into the bug theming for the game and the art style + music go together nicely. Great game

Developer

Thanks, these ways of messing with the player were fun to make, I'm happy you think they're also fun to deal with as a player.

Submitted

I love the art style and the wide variety of enemies. The waves of bullets are very challenging and I really enjoyed trying to dodge them. Congrats! :)

Developer

Thanks, I'm glad you enjoyed it.

Submitted

I can see the potential, but too many keis involved, maybe 2 colors and one kills the other was enough. However it's interesting and with a bit of polish is gonna be great, good job ^^

Developer(+1)

Thanks, we thought a bunch of colors with each upgrade only sticking to one fit the theme but it definitely might have not been worth it indeed, especially since the vision and movement limitations of each level are the most fun part of the theme implementation for sure.

Submitted

An interesting artistic style of imitating a hand drawing. This is very nice. Gameplay is quite hardcore from the start and it takes some time to understand, how things work. I liked that there is a co-op.  Cool game

Developer

Thanks, it's really hand drawn ;). I am very happy someone mentions co-op, it probably won't get played but I thought it was cool to add anyway especially since in this game it was not much additional work.

Submitted

Your game is really fun, bu quite difficult. It will take some practice to actually get good at the game. The way you implemented the theme was great and the game art looks very nice. Overall It was a real good game

Developer

Thanks, I'm happy you're mentioning the art and the theme implementation since they were definitely the two most fun things to make.

Submitted

I was blown away by the creativity of the gameplay mechanics. I can see this being a lot of fun to optimize each stage and go for a high score. It's also really hard, but I see the challenge as a good thing. I was confused at first (like I see many other commentators saying), but that's expected from the crunch of a game jam.

Developer

Thanks, challenging games are fun ;).

Submitted

The amount of colours and their effects was overwhelming and I stopped playing as I felt I wouldn't be able to progress without understanding it. The art-style is really charming though!

Developer

Thanks, each color simply targets other colors, the combinations of two colors might indeed have been too much for the context, we added those because we felt having several colors and each upgrade applying only to one color fit the theme.

Submitted

Really cool art. The main menu was a bit jarring but I understand trying to find places to explain controls to the player ingame.

Really confused. It took me a while to get a small understanding of how things work. I think the easy difficulty should have been less chaotic to better allow the player to experiment. I also feel there should have been less colors, at least early on or perhaps on the lower difficulties.

Ambitious idea, gameplay-wise. Even though I didn't really get what was going on it was still a funny and cute experience. Also, the audio SFX were decent and the music was pleasant.

Developer(+1)

Thanks a lot, yes there might be a little too much different mechanics (could have mostly gone with the vision limitation level and movement limitation level and simplified the color thing) but that's more to the theme implementation so we decided to keep everything.

Submitted

Maybe it was just me, but I really struggled tryi8ng to figure out what was going on, the ink splotches came out of no where, it took me a bit to realize each of my projectiles were limited and I had no idea what the fading screen meant. Overall the graphics and audio were great, I love the unique style, you did a good job.

Developer

Thanks, I'm glad you appreciate the presentation at very least.

Submitted

Cool looking game ^^

I really liked the sketch artstyle it adds quite some charm to the game, the difficulty with the shot patterns also seems quite balanced nothing to crazy to manage.

I was a bit confused by the different color and shot types mechanics that were displayed on the side of the screen though, i suppose it was a match the color to not get damage from corresponding shots thing ? wasn’t sure.

Regardless nice game :)

Developer(+1)

Thanks, yes using blue bullets for example will only damage not-blue enemies while also making you invulnerable to blue enemies and bullets

Submitted

Oh i see a bit like ikaruga then but with more colors :D

Developer(+1)

Yes, when thinking about the theme I thought it was something which could be implemented in a way that fits the theme :

- You cannot use a color whenever you want (you need to exhaust all then they are all refilled) and then you might not have the right color still available at the moment to hit an enemy.

- More colors (3 + the 3 double colors) with an upgrade only applying to the color when you get it also means you have access to the upgrade only 1/6th of the time.

That said the two first levels themed around vision limitation and movement limitation are without a doubt more fun parts of our theme implementation.

Submitted

Yeah i saw you went quite creative with the limitation for the different gimmicks like the splats and the screen fading for the frog boss etc.. ^^

Submitted

in my first play, i directly click the jar file and there is no music. aftre find out that i am supposed to click Launcher.bat. it feels much better.

the graphic and audio is cute. the basic mechanic reminds me some games that i played, and i feels it's good. the extra mechanic seems confusing. i can adopt the color system after the second try, but the stage limit is challenging for me. I can't pass the level with grid like movement

Developer

Thanks, yes I thought walking through a grid is a fun way to limit movement but this part of the game is definitely challenging.

Submitted

Yooo this is so great. I am so in love with the art style and holy its so polished. The music is a bop and overall 10/10 vibes. I love the different levels and the quirks they have. So creative and im sure was really fun to make. This was sick good job.

Developer

Thanks, coming  with different ways of limiting the player's vision and movement was indeed super fun, I'm grateful to the theme.

Submitted (1 edit)

This is adorable! Lovely consistent aesthetic. A little feedback from a neurodiverse perspective - the line boiling on the text was a lot and made the controls harder to comprehend. But there is a lot to enjoy here, it is a unique take on the theme for sure!

- wrnyfyr

Developer(+1)

Thanks a lot, I'll add an option to switch to fixed text if I ever update the game.

Submitted

I love graphics art and music ! I think changing weapons is complicated (maybe i would make tutorial in the beginning bcs it took me some time to understand). Overall it was fun game!

Developer

Thanks, glad you liked it.

Viewing comments 27 to 8 of 27 · Next page · Last page