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Bullet on Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #124 | 2.585 | 3.500 |
Audio | #125 | 2.593 | 3.667 |
Visual | #129 | 2.828 | 4.000 |
Fun | #129 | 2.593 | 3.667 |
Overall | #145 | 2.475 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
Music and sfx By:Pedro Hertz ,TA-YA,Andrew Burns, and xunni. assets by:Ansimuz , nathan Scott, doronarasi, Sweenus, kayillustrations, FoozleCC, rad potato, moxica and the most important BulletFury
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Comments
I completed the game.
The game is cool, controls feel good, the different enemies and waves are fun to deal with and you really get to learn when to use each ammo, and using the super weapon is satisfying. The difficulty of the game is pretty on point which is a big part of why it's fun.
The game lags in the second to last room, when the second wave (3 ships + 1 turret) appears. No biggie.
Nice entry, thanks for sharing.
Good job! Weapon variety feels good and the fact that they are limited forces you to think twice about using them, which I admire. Explaining controls in game would've helped a bit tho
thanks for the feedback!
Pretty good, only complaint is that lots of the bullets are extremely hard or impossible to dodge especially later on. But the game looks and sounds good. The enemy projectile hitboxes feel fair and the movement feels nice!
The game was pretty fun and it had a little details that really added to the polish. For some reason whenever there were 3 enemies on the screen, the game would slow down so much. Not sure why that would be, but it kept me from getting very far. Overall I enjoyed it.
Only real issue I had was that it wouldn't let me restart if I die and I'd have to restart the whole game. But the actual gameplay is really polished, though some of the UI elements kind of confused me.