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Dorcat Games

100
Posts
27
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48
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A member registered Aug 21, 2018 · View creator page →

Creator of

Recent community posts

This is adorable. What a heart warming little story.

Glad I got the Vibe just right :D

Maybe they are :o

Thank you! A lot of work went into polish to make it just feel good, glad it’s payed off!

Thanks for playing, I love Mosh too! It was a very experimental plant and I’m proud of how it turned out!

Yea I don’t know what’s wrong but I think I’ve tried everything…

Could’ve swore I tried that, let me try it again.

So true

I just liked watching the number go up.

The Salamander wiggled everywhere 10/10

A good experience, handles the subject maturely and gives a glimpse into what it feels like.

Really Good game and concept, I am way too stupid for it.

Pretty cool and unique concept, the radius for the people to build could be a little more generous. The people would sometimes get stuck on other buildings trying to get places.

It must be… image.png

More bamboo the merrier :P

EPIC SHED MOMENT

Squares…

I played this longer than I’d like to admit. image.png

I was also quite confused about the first non-tutorial obstacle…

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Thank you so much for playing, The Vibe was the most vital part so I’m glad you liked it!

What caught me off guard is the Balloons not making a popping noise. Otherwise a good starter project!

40k :)

It's out! :D

Wait until you see the next update...

So true...

epic 

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the fog

Really neat and cool idea! sort of a hybrid metroidvania-souls-like.

I found outrunning the enemies to the next fountain was the quickest way through, especially for no reward/reason to kill them.

Pretty good art and level design and the boss was a decent challenge.
Could definitely be expanded upon!

Those are some good suggestions! I'll definitely consider those ina future update. Thank you so much for playing!

Thank you so much! I was really aiming for a relaxing experience with only a bit of challenge, so the background is important! And the Dev score just gives an optional challenge to think about the level in a different way.

Thank you for playing! One hint that helped a play tester for that level was that you have to place the Green block twice.

Thank you! although I didn't create the music/sfx myself it's still quite a task trying to find ones that aren't obnoxious :P

Well, look at that!
That's nearly my game! :D

Although still a unique concept on scaling blocks, putting the control of the scale directly in the hands of the player makes the game keep the vibe of a traditional fill the board puzzle game. The aesthetic reminds me of Lego, bright saturated colours, and the stumps that they attach with.

I will add I had some trouble placing some of the blocks on rare occasions, but a good game nonetheless!

Thank you for checking it out! I played your game and have to agree it's similar!

And is that aesthetic a good or bad thing? xP

Thank you I'll look into what could be blocking Level 5 from being clicked.

I remember planning to make sure it fills in fully before showing the victory screen but I must've forgotten at some point. Thanks for playing!

What's your OS and browser? Did you press Enter or click the play button? It's not an issue I've encountered but I'd love to fix it if possible.

I didn't know you could shoot yourself, oops. great game!

Nice Puzzles and optional challenges, not too long and pretty graphics. Good Game!