I won a second time without going to the bottom of the screen ;) .
The game looks nice and it's fun, the controls and the movement of the leaves feel good, and difficulty is just the right one.
Cool little game, thanks for sharing.
Criteria | Rank | Score* | Raw Score |
Fun | #108 | 2.785 | 2.909 |
Audio | #110 | 2.785 | 2.909 |
Overall | #116 | 2.785 | 2.909 |
Visual | #121 | 2.872 | 3.000 |
Theme | #192 | 1.909 | 1.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
I used some code from others, but credited them in the scripts. As for assets, the background, music, and sound effects are third party but do no require attribution.
I won a second time without going to the bottom of the screen ;) .
The game looks nice and it's fun, the controls and the movement of the leaves feel good, and difficulty is just the right one.
Cool little game, thanks for sharing.
This was really nice to look at, the swirling patterns of leaves are very pretty. As for the gameplay, I would recommend making the leaves fall all the way down to the bottom of the screen. Currently, you can just move down to the bottom of the screen and strafe back and forth with the enemy to defeat them. This is definitely a nice start, and I can see it evolving into a surprisingly calming bullet hell experience. Keep working on it!
cool concept. The controls are responsive and the bullet pattern is quite challenging. About the bullets, it took me a while to understand that they were bullets, maybe in the next update you can make them brighter, or blinking, like in most bullet hell. Congrats...
I found an exploit in which if you go to the very bottom of the screen, the leaves will never hit you. Then the game becomes impossible to lose.
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