It was intended to be neon-like, however it wasn't working either, never realised. Maybe I could lower the effect on future versions
Alicia
Creator of
Recent community posts
Thank you so much ^^ I had 1 minute left when I finished the game so I had little to no time to improve presentation, but as I will continue developing this game, I'll take your advice and make a proper banner and game page. Didn't want to change it during the vote phase because it may show there was changes and I want to avoid them thinking I'm trying to cheat or something hahaha
Honestly, I think you know how to dodge in the Limited mode if you read the only part readable of the tutorial XD However I know it's not "fun" to wait in the tutorial on the parts that there are no text, that'l be solved as fast as I can when the jam ends later today (and whenever Zelda TotK gives me a break XD)
This may be the winner, I'm saying it right now haha I love every aspect of it, the theme is soooo well integrated and in such an original way, I loved it. The visuals are great too, and the patterns with the little warning before them it's really polished. The music is really fitting, the sfx too, gosh I think I can't point anything bad yet, maybe it'd be good to explain the controls, but to be fair, they aren't that difficult.
Amazing job, congrats. I hope this becomes a full release ^^
Thank you for the comment ^^ I tried my best to mix rythm and bullethell as it was something I really wanted to do for a while and never started. The proper song is Scarab yeah, but it's not finished, sinchronizing the bullets to the music is really difficult and more time consuming than I expected, but I'm glad you liked it.
As you say, the window on that frame is too small, however if you hit the key exactly when the beat does, you don't get hit. I considered it as a minor issue to solve, because it was either that or too much room, but I have to tweak that, thank you for pointing that out ^^
yeah it was supposed to be explained in the tutorial, but again, it's broken. I've said it in a previous comment but you only miss the controls hahaha if you play the tutorial you can read the limited mechanic explanation but its not in the moment it should. Also you can play the tutorial to understand it better even without text, and enjoy the music too hehe
Thank you for the comment and for playing ^^ I'm glad you enjoyed it
Really cool looking game, and the audio is nice too. The controls are a little confuse tho, way too hard to properly aim for a bullethell too. I don't get why I can shoot while jumping, but I gotta say it's fun and implements the theme way better than many games here, just that, even if aiming is limited, that may not be the best Idea, but with polish I can see this game being a full release
It was interesting, a good design and love the audiovisuals. I didn't find the theme anywhere tho, I don't know what's limited. Also, I don't get why should I not choose health or speed over sanity. The dialogues have no way to get out unless you press escape and continue, that's kind of an issue. Overall is fun to play, just keep in mind those details
I know about the tutorial bug I'm sorry. I'd make way more and more songs in the future hehe so I hope you keep enjoying it. And yeah, the bpm increases and so does the spawner shot speed, because they're correlated. And the point of the Limited mode was to sync the inputs with the song, not just the spawners hehe. Ty for your comment and I'm happy you enjoyed it^^
How cool is this mechanic? Bullets bounce so you can catch them and reload? absolutely love it. Really adictive game, pleasant to look at, maybe the hexagons make things way harder, but it's okay. Just have to say that the player hitbox is too big, I'd say you used the same size as the player sprite right? Maybe you could make it a little bit smaller than the sprite, so you don't get unfair hits
I wished that too, but I had to spend like 4 days programming al the bullet hell engine, and like 3 days on my full time job XD However I enjoyed so much with this and turned out so good that I will continue the scarab song (with the big scarab being the boss) and I'll add more songs in the future. Follow me if you wanna see that ^^ and thank you for your coment
Absolutely beautiful look, I love the palette and art. Music and bullet animations makes it look like a retro megaman game, I love that. The hit cooldown to recover is great, and very smooth movement. Although I get where the theme is, I don't know if it's much present tho, but I can see this game having a narrative story in between levels and being a full release. If you need that story you can call me hahaha
Really cool game, I can see it becoming a full release. The theme, the gameplay are great, love the idea of the typography and only 26 shots, one for each letter. Also, the distortion on the music when low on health is great. I'd only say that the kill effect and the heartbeat while on low health are too loud, but for the rest I think this is one of my favourites. Congrats ^^
Fun and polished, great physics and satisfying to move around, and I loved the audio, maybe the music could have some variations, because chiptunes might get repetitive, at least lower down the volume in pause menu would be cool. I enjoyed it even being a kaizo which I don't like at all, so great job
Really good game, beautiful audiovisuals, the double mouse button shoot for no reason is kinda weird but it's a good start for an interesting mechanic on separate upgrades for each shot maybe? Also, the kraken is kinda easy to dodge, as long as you keep moving, bullets don't move fast enough to reach to you.
In general was fun and beautiful to look at. Need a tutorial on how to make the minimap XD