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Wraths & Favors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #73 | 3.175 | 3.667 |
Visual | #76 | 3.464 | 4.000 |
Overall | #87 | 3.175 | 3.667 |
Theme | #107 | 2.814 | 3.111 |
Fun | #148 | 2.406 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
We made everything during the jam
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Comments
I enjoyed the atmosphere, and while gameplay and patterns felt a bit too simple, it's fair quality for the jam ^^
A few things to mention:
- Enemy bullet and player hitboxes felt too big. Especially when the enemies swarmed to my position at the very start, most of the time it felt like there was no way to escape except to tank their bullets while desperately hacking away at the things that blocked your path.
- Favors and Wraths mechanic felt a bit unbalanced and somewhat plain. For example, a favor which sapped your sanity heavily and increased health by 15 felt like a penalty much of the time due to its sanity cost. Which is mostly because one of the wraths that increases monster health by a whopping 25% felt like a run ender. I made sure not to pick it, ever, always saving up sanity in case I get an expensive favor, because otherwise and after picking that wrath, escaping the monster swarm at the start would have been a lot more painful.
- More effect variety, such as new weapons, buffs, abilities for some favors (perhaps for a higher sanity cost), and increased enemy counts, new enemy types, abilities etc. for some of the wraths, would have made that mechanic feel a lot more important, which would be expected given the game is literally called "Wraths & Favors" :p
- Sanity itself also felt like a currency more than anything else. If high/low sanity affected the gameplay somehow, or if there were enemy types that sap it, that would have made it a more interesting mechanic imo.
- The final boss can be cheesed by hiding behind a pillar and shooting at its gigantic hitbox. I think it could also use a bit more pattern variety.
Overall - I think it could be a great mix between fun and atmosphere with a few post-jam updates ^^
P.S. if you have time I'd appreciate if you could check out and rate my submission - it's also a dark, atmospheric horror game, and might be up your alley. Also has the same amount of ratings as yours, curiously. Cheers!
Thanks for playing, and your excellent feedback!
It was interesting, a good design and love the audiovisuals. I didn't find the theme anywhere tho, I don't know what's limited. Also, I don't get why should I not choose health or speed over sanity. The dialogues have no way to get out unless you press escape and continue, that's kind of an issue. Overall is fun to play, just keep in mind those details
Thanks for playing!
I killed the boss, its bullet pattern was less impressive than the one in the screenshot ;) .
The game is cool, it controls wells, the enemies and bullets are very well noticeable, which means the darkness just reinforces the atmosphere without hampering the gameplay. Movement and gunplay feel good and manipulating enemy behaviour is just doable enough that the game is approachable yet still fun partly due to the level openness, you won't just super easily have every enemy follow you until they die up to point, some will generally choose another path not only when you enter a level but also a little bit later. I like the sanity mechanics, the choices are not obvious.
Well done, thanks for sharing.
Thanks for playing!
It is so climatic , i think it would be better if enemy dont block you (but it is my opinion) .Overall it was so fun , good job!
Thanks for playing!
The graphics are amazing, the concept of losing and gaining sanity is super creative, music is great, very good job. The only problems I had were a lot of the rooms start to feel the exact same after a bit of playing, also you get swarmed so easily at the beginning of rooms. Otherwise great job.
Thanks for playing! 😄
Very atmospheric! The visual style is very cool, though a little dark, and I liked the trade-off based progression system. I would recommend iterating on the enemies and bullets, though. I found the levels to be way too cramped for the size of the bullets, and often found myself trapped behind a horde, unable to even move. This is a great foundation, though, so I would love to see how it grows!
Thanks for playing! We're planning an update for after the rating period so feedback like this really helps! :)
That's a solid base for a top down shooter, it has a lot of little imperfections but it's overall quite fun to play ! The upgrade system with health and sanity is pretty interesting !
I think there are lots of little things that make the game a bit clunky, which is normal for a jam game. I'll try to list what I think could improve it substantially :
- The atmosphere is great, but it's a bit dark currently. Making it a bit brighter would have made the levels more interesting to explore imo
- The bullets are way too big to be dodgeable, which is the whole point of the bullet hell genre. When more than two enemies are there, the only option is to hide behind an obstacle to not take damage.
- the enemies see you instantly, and run at you right away, which makes the level design a bit useless. Maybe making some of them stay in place and shoot when they see the player could improve that without adding too much ai work
- I found the rooms a bit too small for the gameplay, I kept hitting small obstacles when trying to move during fights (the fact that the obstacles are dark might be a factor too)
Good job, that's a really solid entry, keep practicing and you'll make amazing games !
Thank you for playing and your excellent feedback!
the grafics is good but everything is dark and also the enemies and their bullets are too big there is no escape that made the game impossible to win
Thanks for the feedback!
Very atmospheric. I wish there were more reasons to explore. I couldn’t find any items to scavenge, and everything is so dark. This game could be large, sprawling levels and sudden jump scares! 😱 It’s too easy for enemies to crowd my avatar and then keep them from moving. Once, they pushed my avatar through a solid wall. The dodge doesn’t work if you’re crowded, and in the narrow spaces, it’s very easy to get crowded. The darkness, music, color-choices, and low-poly aesthetic make for a very spooky game. This has a lot of potential! 💙 Thank you for sharing it with us.
Thank you for playing and your kind words! <3