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Cool looking game ^^

I really liked the sketch artstyle it adds quite some charm to the game, the difficulty with the shot patterns also seems quite balanced nothing to crazy to manage.

I was a bit confused by the different color and shot types mechanics that were displayed on the side of the screen though, i suppose it was a match the color to not get damage from corresponding shots thing ? wasn’t sure.

Regardless nice game :)

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Thanks, yes using blue bullets for example will only damage not-blue enemies while also making you invulnerable to blue enemies and bullets

Oh i see a bit like ikaruga then but with more colors :D

(+1)

Yes, when thinking about the theme I thought it was something which could be implemented in a way that fits the theme :

- You cannot use a color whenever you want (you need to exhaust all then they are all refilled) and then you might not have the right color still available at the moment to hit an enemy.

- More colors (3 + the 3 double colors) with an upgrade only applying to the color when you get it also means you have access to the upgrade only 1/6th of the time.

That said the two first levels themed around vision limitation and movement limitation are without a doubt more fun parts of our theme implementation.

Yeah i saw you went quite creative with the limitation for the different gimmicks like the splats and the screen fading for the frog boss etc.. ^^