I love the art style and the wide variety of enemies. The waves of bullets are very challenging and I really enjoyed trying to dodge them. Congrats! :)
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A peaceful garden ?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual | #10 | 4.313 | 4.313 |
Theme | #17 | 3.844 | 3.844 |
Overall | #28 | 3.781 | 3.781 |
Fun | #42 | 3.594 | 3.594 |
Audio | #52 | 3.375 | 3.375 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
All the music and sound effects come from third parties. The credits are attributed in the game page.
Comments
I can see the potential, but too many keis involved, maybe 2 colors and one kills the other was enough. However it's interesting and with a bit of polish is gonna be great, good job ^^
An interesting artistic style of imitating a hand drawing. This is very nice. Gameplay is quite hardcore from the start and it takes some time to understand, how things work. I liked that there is a co-op. Cool game
Your game is really fun, bu quite difficult. It will take some practice to actually get good at the game. The way you implemented the theme was great and the game art looks very nice. Overall It was a real good game
I was blown away by the creativity of the gameplay mechanics. I can see this being a lot of fun to optimize each stage and go for a high score. It's also really hard, but I see the challenge as a good thing. I was confused at first (like I see many other commentators saying), but that's expected from the crunch of a game jam.
Really cool art. The main menu was a bit jarring but I understand trying to find places to explain controls to the player ingame.
Really confused. It took me a while to get a small understanding of how things work. I think the easy difficulty should have been less chaotic to better allow the player to experiment. I also feel there should have been less colors, at least early on or perhaps on the lower difficulties.
Ambitious idea, gameplay-wise. Even though I didn't really get what was going on it was still a funny and cute experience. Also, the audio SFX were decent and the music was pleasant.
Maybe it was just me, but I really struggled tryi8ng to figure out what was going on, the ink splotches came out of no where, it took me a bit to realize each of my projectiles were limited and I had no idea what the fading screen meant. Overall the graphics and audio were great, I love the unique style, you did a good job.
Cool looking game ^^
I really liked the sketch artstyle it adds quite some charm to the game, the difficulty with the shot patterns also seems quite balanced nothing to crazy to manage.
I was a bit confused by the different color and shot types mechanics that were displayed on the side of the screen though, i suppose it was a match the color to not get damage from corresponding shots thing ? wasn’t sure.
Regardless nice game :)
Yes, when thinking about the theme I thought it was something which could be implemented in a way that fits the theme :
- You cannot use a color whenever you want (you need to exhaust all then they are all refilled) and then you might not have the right color still available at the moment to hit an enemy.
- More colors (3 + the 3 double colors) with an upgrade only applying to the color when you get it also means you have access to the upgrade only 1/6th of the time.
That said the two first levels themed around vision limitation and movement limitation are without a doubt more fun parts of our theme implementation.
in my first play, i directly click the jar file and there is no music. aftre find out that i am supposed to click Launcher.bat. it feels much better.
the graphic and audio is cute. the basic mechanic reminds me some games that i played, and i feels it's good. the extra mechanic seems confusing. i can adopt the color system after the second try, but the stage limit is challenging for me. I can't pass the level with grid like movement
This is adorable! Lovely consistent aesthetic. A little feedback from a neurodiverse perspective - the line boiling on the text was a lot and made the controls harder to comprehend. But there is a lot to enjoy here, it is a unique take on the theme for sure!
- wrnyfyr
I love graphics art and music ! I think changing weapons is complicated (maybe i would make tutorial in the beginning bcs it took me some time to understand). Overall it was fun game!
I Really, really love the hand-drawn aesthetic. Only thing is that I couldn't understand the game XD like, things were happening and I was doing things but I did not grasp it, the color thing for example. Other than that I liked it.
Oh wow, this was gorgeous! The hand-drawn, low-framerate aesthetic reminds me of Yoshi's Island (especially with the flowers in the background), and all of the character designs are so expressive! The boss battles were especially wild, with the various screen-obscuring effects coming out of nowhere to surprise me. Hands down one of the best games of the jam I have played thus far!
One of the most elaborate jam entries I've seen! The art is unique, I love it! Also, the mechanics and the gamefeel are wonderful! Congrats for a great job!
Woahhh okay I wasnt expecting it to be so pretty! Amazing art. And I was really surprised by some of the mechanics. My feedback is that it probably needs a tutorial bc I was kinda confused about what was going on for a while. Very cool tho!
The art in this is incredible and the screen manipulation made for a lot of great surprises (which I won't spoil here)
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