Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

A peaceful garden ?View game page

Short bullet hell
Submitted by CryptRat, Mojoj0jo — 20 hours, 1 minute before the deadline
Add to collection

Play game

A peaceful garden ?'s itch.io page

Results

CriteriaRankScore*Raw Score
Visual#104.3134.313
Theme#173.8443.844
Overall#283.7813.781
Fun#423.5943.594
Audio#523.3753.375

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
All the music and sound effects come from third parties. The credits are attributed in the game page.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 27 · Previous page · First page
Submitted

I love the art style and the wide variety of enemies. The waves of bullets are very challenging and I really enjoyed trying to dodge them. Congrats! :)

Developer

Thanks, I'm glad you enjoyed it.

Submitted

I can see the potential, but too many keis involved, maybe 2 colors and one kills the other was enough. However it's interesting and with a bit of polish is gonna be great, good job ^^

Developer(+1)

Thanks, we thought a bunch of colors with each upgrade only sticking to one fit the theme but it definitely might have not been worth it indeed, especially since the vision and movement limitations of each level are the most fun part of the theme implementation for sure.

Submitted

An interesting artistic style of imitating a hand drawing. This is very nice. Gameplay is quite hardcore from the start and it takes some time to understand, how things work. I liked that there is a co-op.  Cool game

Developer

Thanks, it's really hand drawn ;). I am very happy someone mentions co-op, it probably won't get played but I thought it was cool to add anyway especially since in this game it was not much additional work.

Submitted

Your game is really fun, bu quite difficult. It will take some practice to actually get good at the game. The way you implemented the theme was great and the game art looks very nice. Overall It was a real good game

Developer

Thanks, I'm happy you're mentioning the art and the theme implementation since they were definitely the two most fun things to make.

Submitted

I was blown away by the creativity of the gameplay mechanics. I can see this being a lot of fun to optimize each stage and go for a high score. It's also really hard, but I see the challenge as a good thing. I was confused at first (like I see many other commentators saying), but that's expected from the crunch of a game jam.

Developer

Thanks, challenging games are fun ;).

Submitted

The amount of colours and their effects was overwhelming and I stopped playing as I felt I wouldn't be able to progress without understanding it. The art-style is really charming though!

Developer

Thanks, each color simply targets other colors, the combinations of two colors might indeed have been too much for the context, we added those because we felt having several colors and each upgrade applying only to one color fit the theme.

Submitted

Really cool art. The main menu was a bit jarring but I understand trying to find places to explain controls to the player ingame.

Really confused. It took me a while to get a small understanding of how things work. I think the easy difficulty should have been less chaotic to better allow the player to experiment. I also feel there should have been less colors, at least early on or perhaps on the lower difficulties.

Ambitious idea, gameplay-wise. Even though I didn't really get what was going on it was still a funny and cute experience. Also, the audio SFX were decent and the music was pleasant.

Developer(+1)

Thanks a lot, yes there might be a little too much different mechanics (could have mostly gone with the vision limitation level and movement limitation level and simplified the color thing) but that's more to the theme implementation so we decided to keep everything.

Submitted

Maybe it was just me, but I really struggled tryi8ng to figure out what was going on, the ink splotches came out of no where, it took me a bit to realize each of my projectiles were limited and I had no idea what the fading screen meant. Overall the graphics and audio were great, I love the unique style, you did a good job.

Developer

Thanks, I'm glad you appreciate the presentation at very least.

Submitted

Cool looking game ^^

I really liked the sketch artstyle it adds quite some charm to the game, the difficulty with the shot patterns also seems quite balanced nothing to crazy to manage.

I was a bit confused by the different color and shot types mechanics that were displayed on the side of the screen though, i suppose it was a match the color to not get damage from corresponding shots thing ? wasn’t sure.

Regardless nice game :)

Developer(+1)

Thanks, yes using blue bullets for example will only damage not-blue enemies while also making you invulnerable to blue enemies and bullets

Submitted

Oh i see a bit like ikaruga then but with more colors :D

Developer(+1)

Yes, when thinking about the theme I thought it was something which could be implemented in a way that fits the theme :

- You cannot use a color whenever you want (you need to exhaust all then they are all refilled) and then you might not have the right color still available at the moment to hit an enemy.

- More colors (3 + the 3 double colors) with an upgrade only applying to the color when you get it also means you have access to the upgrade only 1/6th of the time.

That said the two first levels themed around vision limitation and movement limitation are without a doubt more fun parts of our theme implementation.

Submitted

Yeah i saw you went quite creative with the limitation for the different gimmicks like the splats and the screen fading for the frog boss etc.. ^^

Submitted

in my first play, i directly click the jar file and there is no music. aftre find out that i am supposed to click Launcher.bat. it feels much better.

the graphic and audio is cute. the basic mechanic reminds me some games that i played, and i feels it's good. the extra mechanic seems confusing. i can adopt the color system after the second try, but the stage limit is challenging for me. I can't pass the level with grid like movement

Developer

Thanks, yes I thought walking through a grid is a fun way to limit movement but this part of the game is definitely challenging.

Submitted

Yooo this is so great. I am so in love with the art style and holy its so polished. The music is a bop and overall 10/10 vibes. I love the different levels and the quirks they have. So creative and im sure was really fun to make. This was sick good job.

Developer

Thanks, coming  with different ways of limiting the player's vision and movement was indeed super fun, I'm grateful to the theme.

Submitted (1 edit)

This is adorable! Lovely consistent aesthetic. A little feedback from a neurodiverse perspective - the line boiling on the text was a lot and made the controls harder to comprehend. But there is a lot to enjoy here, it is a unique take on the theme for sure!

- wrnyfyr

Developer(+1)

Thanks a lot, I'll add an option to switch to fixed text if I ever update the game.

Submitted

I love graphics art and music ! I think changing weapons is complicated (maybe i would make tutorial in the beginning bcs it took me some time to understand). Overall it was fun game!

Developer

Thanks, glad you liked it.

Submitted

I Really, really love the hand-drawn aesthetic. Only thing is that I couldn't understand the game XD like, things were happening and I was doing things but I did not grasp it, the color thing for example. Other than that I liked it. 

Developer(+1)

Thanks, I'm very happy you liked the art, we both dedicated a lot of the time into it.

Submitted

The UX and hand-drawn aesthetic are wonderful. The trade-offs of color-immunity vs. offensive power is clever but also far beyond my ability to juggle. 😅 I only wish this had controller support. 💙 Thank you for sharing this.

Developer(+1)

Thanks, I intended to add controller support at first but it seemed it would require whatever external libraries so I gave up the idea and dedicated the time to something else (like a co-op mode nobody will play ;) ).

Submitted

Oh wow, this was gorgeous! The hand-drawn, low-framerate aesthetic reminds me of Yoshi's Island (especially with the flowers in the background), and all of the character designs are so expressive! The boss battles were especially wild, with the various screen-obscuring effects coming out of nowhere to surprise me. Hands down one of the best games of the jam I have played thus far!

Developer

Thanks a lot, I'm very happy you liked it.

Submitted

One of the most elaborate jam entries I've seen! The art is unique, I love it! Also, the mechanics and the gamefeel are wonderful! Congrats for a great job!

Developer

Thanks, I am very happy you enjoyed the game.

Submitted

Art style in this game is so good! One of the best looking games for sure! I both love and hate the ink effect blocking the screen haha. (Flashbacks of mario kart)

Developer

Thanks, ink had indeed to be there while we decided we made a limited vision level.

Submitted

Woahhh okay I wasnt expecting it to be so pretty! Amazing art. And I was really surprised by some of the mechanics. My feedback is that it probably needs a tutorial bc I was kinda confused about what was going on for a while. Very cool tho!

Developer

Hehe, I'm glad you appreciate the art since you're using a similar style I love too.

Submitted

The art in this is incredible and the screen manipulation made for a lot of great surprises (which I won't spoil here)

Developer

Thanks for the kind words.

Viewing comments 20 to 1 of 27 · Previous page · First page