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Xin Jin Meng

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A member registered Feb 25, 2016 · View creator page โ†’

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A hypertextual joy.

Thank you. ๐Ÿ’™ I'm not sure how I feel about the flashing "false-colors" either, but it's something I wanted to try.

If someone else reports a controller problem, I'll look into it. I wish I could make the keyboard easier to use.

Yes, I fear "stand-alone application" is deprecated in GM2.0, probably because of all the security warnings.

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Thank you for your kind words. ๐Ÿ’™

Where is the option to make a stand-alone app in GameMaker 2? I couldn't find it, it isn't where it was in GM1.4.

The background layers are currently stored as large files -- at 640x640, a 36-frame animation fits on a 4096x4096 texture, and most of these are 12 frame or fewer.  I would have liked to have used shaders and palette rotation tricks, but 48 hours wasn't enough time to plan. I'd like to revisit this using the animated tile system.

Oh I'd agree. I just worry about my poor keyboard! There is definitely a technique to it, I'm just wondering if there's a way to implement it that isn't so hard on my buttons.

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Thank you. ๐Ÿ’™ I purposefully wanted the backgrounds to be distracting for an otherwise simple game. Some of these, I get so turned around!

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Thank you. ๐Ÿ’™ When I first heard about the two-color jam, I wanted to experiment with "false color", a technique used in film where the frames alternate so fast that the persistence-of-vision effect creates a third color. In a computer game, such an effect requires a balancing act of refresh rates that is going to take more work.
   The fonts are Helvetica (which you see everywhere) and Buxom (which you do not).

The story checks out! Very cathartic.

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It's an enjoyable game. My only criticism is that with the relentless assault and no cooldowns, I'm highly motivated to mash the attack button endlessly. There's a wonderful variety of enemies.

This game is a joy. It makes me want to have a tablet.

Thank you. ๐Ÿ’™