Trying to run the game by ./icyd, I get the following error:
Error compiling vertex shader: shader
#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTex;
uniform float frame; uniform float angle;
out vec2 oTex;
out float depth;
uniform mat4 transform;
void main() {
gl_Position=transform*vec4(aPos,1.0f);
oTex=aTex;
depth=aPos.y;
}
This is with OpenGL 4.6.0. Running on Linux Mint 21.1. I could be missing dependencies? I don't have flecs installed.
> glxinfo | grep "OpenGL version" OpenGL version string: 4.6.0 NVIDIA 530.41.03
Sorry for the trouble.






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