Cool visuals, great sound effects, very clean overall. Wish it felt a bit more unstable, and the levels end pretty suddenly. Maybe a progress bar would be cool. Anyways, nice job
HollowWolf
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I loved your game last year and had to try what you made this year. You did not disappoint. The art style looks great and I love the idea of the character select, although I started with fish girl and that was not a good idea as it felt way harder than the homing/wave one, but that's just a skill issue on my part lol. Really cool game play and as always, great job
I honestly made it way farther than I was expecting, The hitboxes were generous, which I greatly appreciated and the bullet waves were unique. I think I just grabbed every random powerup and like 90% of the time I got the giant fists which helped, but invisibility definitely screwed me over. Nice job
It's a very interesting concept forcing the player to stay in the waves for longer to avoid getting enraged. The UI is very clean and the intro is super cool. I ran into a few issues I wanted to point out for if you wanted to fix them in the future.
Idk if I just got super unlucky, but I swear I wasn't trying to break the game.
Bugs I encountered:
- If you hold the mouse over the far left side of any of the buttons it makes the little dingaling sound like 50 times a second, not a big deal, just thought I'd point it out.
- The menu music stopped playing after one loop sadly, I was bopping
- One little bee persisted through the round if it wasn't killed, maybe that was intentional
- I paused the game while the round started and two bees spawned and started growing very large and when I unpaused they exploded and soft locked the game
- When I returned to the main menu from the pause menu, the mouse vanished
- The scrolling to swap weapons was a little annoying because it would scroll the whole page
- I used the heal while the enemies were spawning and it hit them for like 1000 damage, but for some reason they didn't die
- The projectile values, like the scout, would show 3/1 and would only go back to normal when I scrolled off of it and went back
- I killed 2 bees at once on wave 1 and it softlocked the wave
- Enemies kept attacking from the top left after I killed them
- None of the buffs I got applied until I swapped off the weapon I was using and back onto it
Sorry for all that. Good job overall! I still played it a lot (although I'm not very good) and enjoyed the game play loop
The greed fight was a bit hard to look at with the bright yellow and light blue. I think a little feedback that you are actually damaging the boss would be great. I also somehow killed Wrath after I died which was a bit weird. A few other people have said it, but I think background music would've helped a lot with the repetitive bullet sound and otherwise eerie silence.
With that out of the way, the Visuals were amazing, I love the idea of using the bosses names in attacks. The moving Sloth at the end made the fight much more dynamic and interesting (Ironic how it is the sloth boss that is moving). You did a great job with audio for your first time and overall nice submission
Wow, thanks so much for playing. You're the first one to get that ending other than me, congrats!
You can probably tell the tutorial was a little rushed lol. I wanted to implement it better, but ran out of time since I was the only one doing art and coding.
I love those ideas and I'll definitely try and implement them in the future. Thank you so much for all the feedback.
Hey, great job for your first game!
One thing I found a little strange is only my numpad worked to change colors which I found a little strange, but that should be an easy fix.
The sound track is a little repetitive, and if you are doing a game where color matters a lot, try to avoid colors like red and green to make it more accessible to people who are color blind, especially for stroop difficulty.
Otherwise, its a really cute game. A simple idea and well executed. Nice Job!
Fun little game, the only issue I had with it is it doesn't really seem to fit the whole idea of consequences. I get that its the consequences of your crime, but its not like we have any other choices.
Otherwise, visuals are fun and simple, bullets are easy to interpret, I like the idea of going through each stage of the robbery and what comes after. Overall good job
Huh, thanks for getting the error message, I'll see if I can fix it (line -1 does not make it easy lol). So it's happening when you leave? Is there a text bubble up at the time or did you just buy an item maybe?
Just a warning, the other 4 endings are a lot more difficult, lmk if you need any help figuring them out



