It's a very interesting concept forcing the player to stay in the waves for longer to avoid getting enraged. The UI is very clean and the intro is super cool. I ran into a few issues I wanted to point out for if you wanted to fix them in the future.
Idk if I just got super unlucky, but I swear I wasn't trying to break the game.
Bugs I encountered:
- If you hold the mouse over the far left side of any of the buttons it makes the little dingaling sound like 50 times a second, not a big deal, just thought I'd point it out.
- The menu music stopped playing after one loop sadly, I was bopping
- One little bee persisted through the round if it wasn't killed, maybe that was intentional
- I paused the game while the round started and two bees spawned and started growing very large and when I unpaused they exploded and soft locked the game
- When I returned to the main menu from the pause menu, the mouse vanished
- The scrolling to swap weapons was a little annoying because it would scroll the whole page
- I used the heal while the enemies were spawning and it hit them for like 1000 damage, but for some reason they didn't die
- The projectile values, like the scout, would show 3/1 and would only go back to normal when I scrolled off of it and went back
- I killed 2 bees at once on wave 1 and it softlocked the wave
- Enemies kept attacking from the top left after I killed them
- None of the buffs I got applied until I swapped off the weapon I was using and back onto it
Sorry for all that. Good job overall! I still played it a lot (although I'm not very good) and enjoyed the game play loop