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(1 edit) (+1)

It's a very interesting concept forcing the player to stay in the waves for longer to avoid getting enraged. The UI is very clean and the intro is super cool. I ran into a few issues I wanted to point out for if you wanted to fix them in the future.

Idk if I just got super unlucky, but I swear I wasn't trying to break the game.

Bugs I encountered:

  • If you hold the mouse over the far left side of any of the buttons it makes the little dingaling sound like 50 times a second, not a big deal, just thought I'd point it out.
  • The menu music stopped playing after one loop sadly, I was bopping
  • One little bee persisted through the round if it wasn't killed, maybe that was intentional
  • I paused the game while the round started and two bees spawned and started growing very large and when I unpaused they exploded and soft locked the game
  • When I returned to the main menu from the pause menu, the mouse vanished
  • The scrolling to swap weapons was a little annoying because it would scroll the whole page
  • I used the heal while the enemies were spawning and it hit them for like 1000 damage, but for some reason they didn't die
  • The projectile values, like the scout, would show 3/1 and would only go back to normal when I scrolled off of it and went back
  • I killed 2 bees at once on wave 1 and it softlocked the wave
  • Enemies kept attacking from the top left after I killed them
  • None of the buffs I got applied until I swapped off the weapon I was using and back onto it

Sorry for all that. Good job overall! I still played it a lot (although I'm not very good) and enjoyed the game play loop

(+1)

Thanks for all the super detailed feedback on the game, I appreciate it a TON! Actually taking your time to play through and write all of this is really admirable. And, I'm sorry about all the bugs, I really needed to playtest this a bit more but I was in a bit of a timecrunch this time around and didn't have a lot of time for that. I'll try to fix those quick! Anyway, thanks again!! 

(+1)

yeah, of course, gotta help the fellow game devs out if I can. I've realized just how important play testing is and try to dedicate a whole day to it now. Still enjoyed it a lot I has some decent runs without bugs...well the unintended ones at least, tried to take out the other ones lol

Thanks for all the super detailed feedback on the game, I appreciate it a TON! Actually taking your time to play through and write all of this is really admirable. And, I'm sorry about all the bugs, I really needed to playtest this a bit more but I was in a bit of a timecrunch this time around and didn't have a lot of time for that. I'll try to fix those quick! Anyway, thanks again!!