Big youtube fan and thanks so much for the music :D
Used them in my game: https://spawnedbysam.itch.io/demo-guy
TYSM <3
Big youtube fan and thanks so much for the music :D
Used them in my game: https://spawnedbysam.itch.io/demo-guy
TYSM <3
Hey there! :)
I just realized I actually played Anachronium right at the very beginning of the jam, but I wanted to take my sweet time before dropping a proper review!
First off, huge respect for the presentation! The character art and that scifi theme looks awesome (props on doing all those vectors in Figma and art in Krita, that’s dedication! :P).
The tbs loop combined with that aiming mechanic is such a neat twist. Combining stuff is super satistying! A few small things I noticed while playing:
movement: the ship controls and movement energy can feel a bit tricky to fine tune at times. Being able to position ships before combat starts or having a bit smoother rotation controls would make setting up plays feel so much slicker!
ui: The card art and tactical options are awesome, though zooming/reading small text on cards mid-fight took a little getting used to (glad the long tap enlarge is there though!).
You’ve put so much work into polishing this over time and it really shows. Hope to see a Steam page for this eventually! Keep up the amazing work! :D
Great job on Burning Tides! The visuals and menu polish look incredible. The space mechanics and controls have a ton of potential, though the tutorial can feel a bit unforgiving if you hit the wrong hotkey (like switching to turret mode mid-flight). A little extra UI guidance during the tutorial would be cool lol. Really cool project! This should def be going on steam after a little more tweaks
Hi! Thank you so much for the kind words and I’m really sorry about the difficulty, it’s just that I play my own game so much that I begin to be too good at it xD
I’ve uploaded a trailer and a gameplay vid if you wanna know how the later levels feel like!
As for future plans, I have no plan on continuing this lmao, it’s filled with a lot of spaghetti code and it would be a NIGHTMARE to fix everything up. so I think i’m gonna keep it in my page as a little relic :>
Tysm again <3
Thank you so much for taking the time to write such detailed feedback! Honestly, there’s no such thing as “useless” feedback hearing from ppl with different playstyles and preferences is super helpful for understanding how the game feels outside of our own heads xD
Your points about the controls, aiming, and accessibility were really insightful! Also, I took your advice to heart, I just uploaded a gameplay video so players can see what the later, cooler levels look like before diving in!
Thanks for the feedback <3
Hi! thanks for taking the time to play the game! For your questions, that gravity issue is actually a really annoying bug where if you die while falling fast you respawn with the same gravity, and I didn’t have time to troubleshoot it xD and yeah, there is coyote time :>
As for the fullscreen issue, im planning to fix it asap :P Thanks for the feedback!
Also, The theme was optional so I didnt make it a major part of the game but still added it in as a collectible :>
