Play game
Atlantis Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #132 | 2.791 | 2.791 |
Audio | #199 | 2.651 | 2.651 |
Fun | #210 | 2.558 | 2.558 |
Overall | #226 | 2.535 | 2.535 |
Visual | #231 | 2.512 | 2.512 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Font: Joystix by Raymond Larabie (https://typodermicfonts.com/) SFX from Universal Sound FX by Imphenzia (www.imphenzia.com)
Are you using any AI generated assets?
We generated three background images, the rest is all us :)
Did you use BulletFury?
No
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice game! I see a lot of potential of where this game could go.
Impressive visuals and sounds were also good defenitely stood more out for me. Gave you a nice rating! If you like to check out our game too! :)
I liked the game. The game is polished and the gameplay has good feeling. I would like to fight some boss here, it would be epic. Good work!<3
its kinda cool but i dont really get the incentive behind playing harder difficulties? like why would i risk having to restart when i can just keep on doing easy and getting infinite money that i cant even spend that way?
There's a lot of potential to make something really cool here, the risk reward of the betting is fun and the randomised levels and loadouts are exciting. I got an error when I hit the 3000 coins, not sure if that's just an issue with the web build. I see others have already pointed out the aiming issues, I think the movement feels a bit off too, it might just be the isometric perspective combined with the flat texture of the ground but it feels like you move a lot faster going left and right than you do up and down, a bit more of a pattern on the ground would help to give context.
I was crushing it on the big boys until the game crashed. Some good tunes and I liked how smooth it was. I kept thinking of that old school cereal commercial for Coco-Puffs. I want those turrets to shoot cocopuffs into my mouth right now. That sounds awesome lol
I enjoyed this. The music fitted well. If you move in a circle around the arena they struggle to shoot you, but it was still fun!
Fun take on the concept, and the betting part really makes a nice addition. The gameplay is nice but the gfx is somewhat missing compared to the rest of the gfx. All in all a really nice submission!
Beautiful design, good gameplay, but lacks complexity
Very cool music reminds me of Isaac in some way
Thanks for playing :)
The isometric perspective and art are neat! I like the variety of weapons and level designs you implemented.
Background art is great for the menu. The coins are a unique take on the consequences idea. Nice submission
The average game. The game lacks visual, the theme of the game is not used, the music is average. Character management is not very convenient. The opponents are of the same type. WHERE ARE THE FISH IN THE OCEAN, WHAT CUBES)))) I will be grateful if you play my game and leave your opinion.
Nice submission! The visuals stand out by far for me, like others have said. Movement felt really good in this game. Keep up the great work!
Good game! I liked the visuals and the gameplay. Nice work!
Cool game! Perspective made me kind of nauseaus, but maybe I'm just tired :D I feel like shooting is a bit off, it was hard to aim diagonally
Lots of comments already mention the circle around the wall strat to just perma dodge all enemy shots---so I have a different thing: the difficulty increase. From a shotgun, three shot, lots of bullets to the single shot thing. I think better to make the enemy just have more life, and let you shoot a lot then one bullet. That's just me. I like to spray, it feels more fun than sniping in a bullet hell. So the outcome should be the same with the enemies just having more life, but we get to feeeeeeeeeeel like we are doing more than just missing our once every three second single shot sniper. Good job and keep up the good work =)
I ALSO LIKED FEELING LIKE I WAS SHOOTING BOBA XD
Thanks for playing and the great advice!
As with many things we ran out of time for balancing properly, but I really like your suggestions and will add them to the balancing work sheet :)
Rather easy to run to a wall and then circle strafe all enemies. Might be more interesting if one enemy type leads their shots. It controls fine, just not a lot to it.
Indeed, it occurred to us as well which is why playing a lot of the other games has been great for thinking of alternative ways of designing the levels and enemies :)
Thanks for playing!
Graphic is simple but cute and sounds are nice. The only issue for me is that the gameplay is a little bit "flat", you can just run in circle to dodge all the bullets. Nice job anyway!
Picture with sharks! Haha :D
- i really like this simple art style - it's fit very nice
- good music - chillin there
- betting in this game has incredible potential to grow in the future!
Some feedback for help:
- a bit aiming and shooting is off
- maybe some more pattern of shooting enemies? Mostly i was just making circles and it was enough
Great job!
Thanks for the kind words!
Yes, improving aim and shooting patterns are definitely on top of the feature list for upcoming releases :)
Really cool isometric arena shooter, i dig the concept of risk reward, with the entry fee to difficulties but you have a higher potential gain from it.
The movement controls and mouse aiming are solid however i had some small issues.
Bullets don’t seem to go exactly where the cursor is because of the perspective, which can make aiming while on the move a bit impresise at times, maybe have a sort of line from the gun or a 3d cursor on the floor of the actual map follow the cursor to get a better idea of where bullets go with the perspective. And the single shot slower firing gun of the medium difficulty levels make thigs a bit boring i.m.o the other 2 weapons are way better and more fun to use.
Other than that it’s a cool game and i had fun trying it, i even tried playng a few levels on hard mode and managed to reach the 3000 coins :D
and apparently unity crashed at the end :p
Regardless well done ^^
Thanks a lot for playing and all the feedback!
Yea, we realised that the aim is off due to the perspective/camera during our final play throughs and didn't have time to debug it.
The list of bugs to fix and improvements to implement keep growing :D
Haha i know the feel no worries for a jam what’s there is already quite good :)